init
This commit is contained in:
13
scripts/Commandeer/Trigger/CCTrigger.ts
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13
scripts/Commandeer/Trigger/CCTrigger.ts
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import { Trigger } from "./trigger";
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import { Maker } from "./maker";
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import { Manager } from "./manager";
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export * from "./trigger";
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export * from "./maker";
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export * from "./manager";
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export const CCTrigger = {
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Trigger,
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Maker,
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Manager,
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};
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204
scripts/Commandeer/Trigger/maker.ts
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204
scripts/Commandeer/Trigger/maker.ts
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import { Trigger } from "./trigger";
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import {
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Block,
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ChatSendAfterEvent,
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PaletteColor,
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EntityInventoryComponent,
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ItemStack,
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ItemUseOnBeforeEvent,
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MolangVariableMap,
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Player,
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Vector3,
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world,
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} from "@minecraft/server";
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import { vector3, vector3Distance } from "../utils/vectorUtils";
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import { Mindkeeper, StoreType } from "../mindKeeper";
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import { spawnParticle } from "../utils/particleUtils";
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import { Manager } from "./manager";
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export class Maker {
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private manager: Manager;
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log: Map<string, number> = new Map();
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currentTrigger: Trigger | null = null;
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waitingForPoint2: boolean = false;
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point1: Vector3 = vector3(0, 0, 0);
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point2: Vector3 = vector3(0, 0, 0);
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mindKeeper: Mindkeeper;
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constructor(mindKeeper: Mindkeeper, manager: Manager) {
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this.mindKeeper = mindKeeper;
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this.manager = manager;
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}
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OnChat(event: ChatSendAfterEvent) {
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if (event.message === "!toggleTriggers") {
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this.mindKeeper.set("ShowTriggers", (this.mindKeeper.get("ShowTriggers") as boolean) ? false : true);
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}
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if (event.message === "!TWand") {
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const item = new ItemStack("minecraft:stick");
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item.nameTag = "MakeTrigger";
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((event.sender as Player).getComponent("inventory") as EntityInventoryComponent).container!.addItem(item);
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world.sendMessage("Thou shall have the Powah");
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}
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if (event.message === "!deleteCurrentTrigger") {
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let currentTriggerdTrigger = this.manager
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.GetTriggers()
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.filter((trigger) => trigger.IsPlayerInside(event.sender as Player));
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if (currentTriggerdTrigger.length > 0) {
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this.manager.GetTriggers().splice(this.manager.GetTriggers().indexOf(currentTriggerdTrigger[0]), 1);
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world.sendMessage("Trigger deleted");
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} else {
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world.sendMessage("No trigger to delete");
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}
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this.manager.Save();
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}
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const command = event.message.split(" ")[0];
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if (command == "!setFunction") {
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const name = event.message.split(" ")[1];
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const trigger = this.manager.GetCurrentActiveTriggers()[0];
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if (trigger === undefined) {
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world.sendMessage("No trigger selected");
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return;
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}
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trigger.eventToDispatch = name;
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this.manager.Save();
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world.sendMessage(`Function set to ${name}`);
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}
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}
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OnItemUse(event: ItemUseOnBeforeEvent) {
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const currentItemHeld: ItemStack = event.itemStack;
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const blockInteracted: Block = event.block;
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const player: Player = event.source as Player;
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const oldLog = this.log.get(player.name)!;
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this.log.set(player.name, Date.now());
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if (oldLog + 150 >= Date.now()) return;
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if (currentItemHeld.typeId == "minecraft:stick" && currentItemHeld.nameTag == "MakeTrigger") {
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if (this.waitingForPoint2) {
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this.point2 = vector3(blockInteracted.location.x, blockInteracted.location.y, blockInteracted.location.z);
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let minX = Math.min(this.point1.x, this.point2.x);
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let maxX = Math.max(this.point1.x, this.point2.x) + 1;
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let minY = Math.min(this.point1.y, this.point2.y);
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let maxY = Math.max(this.point1.y, this.point2.y) + 1;
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let minZ = Math.min(this.point1.z, this.point2.z);
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let maxZ = Math.max(this.point1.z, this.point2.z) + 1;
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//Take the outer bounds of the two points
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this.point1 = vector3(minX, minY, minZ);
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this.point2 = vector3(maxX, maxY, maxZ);
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this.currentTrigger = new Trigger(this.point1, this.point2);
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this.manager.AddTrigger(this.currentTrigger!);
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this.currentTrigger = null;
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this.waitingForPoint2 = false;
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world.sendMessage(`Trigger added`);
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this.manager.Save();
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return;
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} else {
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this.point1 = vector3(event.block.location.x, event.block.location.y, event.block.location.z);
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this.waitingForPoint2 = true;
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world.sendMessage(`Select a second point`);
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}
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}
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}
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DrawLine(pos1: Vector3, pos2: Vector3, color: PaletteColor): void {
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if (pos1 != null && pos2 != null) {
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//draw a line with particles
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const xStep = pos2.x - pos1.x;
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const yStep = pos2.y - pos1.y;
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const zStep = pos2.z - pos1.z;
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const steps = Math.max(Math.abs(xStep), Math.abs(yStep), Math.abs(zStep));
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for (let i = 0; i <= steps; i++) {
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const x = pos1.x + (xStep / steps) * i;
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const y = pos1.y + (yStep / steps) * i;
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const z = pos1.z + (zStep / steps) * i;
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//make the ends and starts a different color
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let map = new MolangVariableMap();
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if (i == 0 || i == steps) {
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map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
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const particleData: MolangVariableMap = new MolangVariableMap();
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particleData.setColorRGB("variable.color", {
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red: 0,
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green: 1,
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blue: 0,
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});
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spawnParticle(vector3(x, y + 0.1, z), "codecosmos:point", particleData);
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} else {
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map.setColorRGB("variable.color", { red: 0, green: 255, blue: 0 });
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const particleData: MolangVariableMap = new MolangVariableMap();
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particleData.setColorRGB("variable.color", {
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red: 1,
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green: 1,
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blue: 1,
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});
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spawnParticle(vector3(x, y + 0.1, z), "codecosmos:point", particleData);
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}
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}
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}
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}
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Update() {
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let shouldRender = this.mindKeeper.get("ShowTriggers") as boolean;
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this.manager.GetTriggers().forEach((trigger: Trigger) => {
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trigger.Update();
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if (shouldRender) {
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const players = world.getAllPlayers();
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const triggerCenter = vector3(
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(trigger.point1.x + trigger.point2.x) / 2,
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(trigger.point1.y + trigger.point2.y) / 2,
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(trigger.point1.z + trigger.point2.z) / 2
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);
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const distnaces = players.map((player) => {
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return {
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player: player,
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distance: vector3Distance(player.location, triggerCenter),
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};
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});
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distnaces.sort((a, b) => a.distance - b.distance);
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const closestPlayer = distnaces[0].player;
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const distance = distnaces[0].distance;
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if (distance > 25) return;
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const p1 = trigger.point1;
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const p2 = vector3(trigger.point1.x, trigger.point2.y, trigger.point1.z);
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const p3 = vector3(trigger.point2.x, trigger.point1.y, trigger.point1.z);
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const p4 = vector3(trigger.point2.x, trigger.point2.y, trigger.point1.z);
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const p5 = vector3(trigger.point1.x, trigger.point1.y, trigger.point2.z);
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const p6 = vector3(trigger.point1.x, trigger.point2.y, trigger.point2.z);
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const p7 = vector3(trigger.point2.x, trigger.point1.y, trigger.point2.z);
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const p8 = trigger.point2;
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//is there a player inside this trigger
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const color = trigger.IsAnyPlayerInside() ? PaletteColor.Red : PaletteColor.White;
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this.DrawLine(p1, p2, color);
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this.DrawLine(p2, p4, color);
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this.DrawLine(p4, p3, color);
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this.DrawLine(p3, p1, color);
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this.DrawLine(p5, p6, color);
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this.DrawLine(p6, p8, color);
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this.DrawLine(p8, p7, color);
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this.DrawLine(p7, p5, color);
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this.DrawLine(p1, p5, color);
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this.DrawLine(p2, p6, color);
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this.DrawLine(p3, p7, color);
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this.DrawLine(p4, p8, color);
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}
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});
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}
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}
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117
scripts/Commandeer/Trigger/manager.ts
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117
scripts/Commandeer/Trigger/manager.ts
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import { ChatSendAfterEvent, ItemUseOnBeforeEvent, Player, system, world } from "@minecraft/server";
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import { Mindkeeper, StoreType } from "../mindKeeper";
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import { vector3 } from "../utils/vectorUtils";
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import { Maker } from "./maker";
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import { Trigger } from "./trigger";
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export class TriggerEvent {
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player: Player;
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trigger: Trigger;
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constructor(player: Player, trigger: Trigger) {
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this.player = player;
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this.trigger = trigger;
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}
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}
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export type TriggerEventHandler = (event: TriggerEvent) => void;
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export class Manager {
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private triggers: Trigger[] = [];
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private functionTriggers: Map<string, TriggerEventHandler> = new Map();
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private mindKeeper: Mindkeeper;
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private maker: Maker;
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constructor(mindKeeper: Mindkeeper) {
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this.mindKeeper = mindKeeper;
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this.maker = new Maker(mindKeeper, this);
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}
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RegisterStores() {
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this.mindKeeper.registerStore("triggers", StoreType.string);
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this.mindKeeper.registerStore("ShowTriggers", StoreType.boolean);
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}
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OnItemUse(event: ItemUseOnBeforeEvent) {
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this.maker.OnItemUse(event);
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}
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OnChat(event: ChatSendAfterEvent) {
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this.maker.OnChat(event);
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}
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//the func should have a TriggerEvent as a parameter
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RegisterFunctionTrigger(name: string, func: TriggerEventHandler) {
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this.functionTriggers.set(name, func);
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}
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//#region Loading / Saving
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Load() {
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this.LoadTriggers();
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}
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Save() {
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this.SaveTriggers();
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}
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private LoadTriggers() {
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const triggers = this.mindKeeper.get("triggers") as string;
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if (triggers === undefined) return;
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const data = JSON.parse(triggers);
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data.forEach((trigger: any) => {
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let point1 = vector3(trigger.point1.x, trigger.point1.y, trigger.point1.z);
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let point2 = vector3(trigger.point2.x, trigger.point2.y, trigger.point2.z);
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let eventToDispatch = trigger.eventToDispatch;
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let newTrigger = new Trigger(point1, point2);
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newTrigger.eventToDispatch = eventToDispatch;
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this.triggers.push(newTrigger);
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});
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}
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private SaveTriggers() {
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this.mindKeeper.set("triggers", JSON.stringify(this.triggers));
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}
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//#endregion
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AddTrigger(trigger: Trigger) {
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this.triggers.push(trigger);
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}
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GetCurrentActiveTriggers(): Trigger[] {
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return this.triggers.filter((trigger) => trigger.IsAnyPlayerInside());
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}
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Update() {
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const players = world.getAllPlayers();
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this.maker.Update();
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this.triggers.forEach((trigger: Trigger) => {
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trigger.Update();
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players.forEach((player) => {
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// player.sendMessage(`Player ${player.name} is in trigger ${trigger.IsPlayerInside(player)}`);
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if (trigger.hasPlayerEnterdTrigger(player)) {
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world.sendMessage(`Player ${player.name} entered trigger`);
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//Check if a function trigger is set
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const isFunctionSet = this.functionTriggers.has(trigger.eventToDispatch);
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if (isFunctionSet) {
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const event = new TriggerEvent(player, trigger);
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this.functionTriggers.get(trigger.eventToDispatch)!(event);
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} else {
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world.sendMessage(`Triggered ${trigger.eventToDispatch}`);
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}
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}
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});
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});
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}
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GetTriggers(): Trigger[] {
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return this.triggers;
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}
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}
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82
scripts/Commandeer/Trigger/trigger.ts
Normal file
82
scripts/Commandeer/Trigger/trigger.ts
Normal file
@@ -0,0 +1,82 @@
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import { Player, Vector3, world } from "@minecraft/server";
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import { vector3 } from "../utils/vectorUtils";
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export class Trigger {
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point1: Vector3 = vector3(0, 0, 0);
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point2: Vector3 = vector3(0, 0, 0);
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eventToDispatch: string = "";
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isPlayerInTrigger: Map<string, boolean> = new Map();
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hasTriggerd: boolean = false;
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constructor(point1: Vector3, point2: Vector3) {
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this.point1 = point1;
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this.point2 = point2;
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}
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hasPlayerEnterdTrigger(player: Player): boolean {
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const minX = Math.min(this.point1.x, this.point2.x);
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const maxX = Math.max(this.point1.x, this.point2.x);
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const minY = Math.min(this.point1.y, this.point2.y);
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const maxY = Math.max(this.point1.y, this.point2.y);
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const minZ = Math.min(this.point1.z, this.point2.z);
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const maxZ = Math.max(this.point1.z, this.point2.z);
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const playerPos = player.location;
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const inside =
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playerPos.x >= minX &&
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playerPos.x <= maxX &&
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playerPos.y >= minY &&
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playerPos.y + 1 <= maxY &&
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playerPos.z >= minZ &&
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playerPos.z <= maxZ;
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let entererdTrigger = false;
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if (!this.isPlayerInTrigger.get(player.name) && inside) {
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entererdTrigger = true;
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}
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this.isPlayerInTrigger.set(player.name, inside);
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return entererdTrigger;
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}
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IsPlayerInside(player: Player): boolean {
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return this.isPlayerInTrigger.get(player.name) || false;
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}
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IsAnyPlayerInside(): boolean {
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let isInside = false;
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world.getAllPlayers().forEach((player) => {
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if (this.isPlayerInTrigger.get(player.name)) {
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isInside = true;
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}
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});
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return isInside;
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}
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ShouldTrigger(): boolean {
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let isSomethingInTrigger = false;
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const players = world.getAllPlayers();
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players.forEach((player) => {
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if (this.hasPlayerEnterdTrigger(player)) {
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isSomethingInTrigger = true;
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}
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});
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return isSomethingInTrigger;
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}
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Update() {
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world
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.getDimension("overworld")
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.getEntities({ type: "minecraft:player" })
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.forEach((player) => {
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//Check if the distance between the player and the trigger is less than the width of the trigger
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// if (this.hasPlayerEnterdTrigger(player.location)) {
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// world.sendMessage(`Player ${player.nameTag} is in trigger`);
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// }
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});
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}
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}
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Reference in New Issue
Block a user