## General messages message.trail.follow=Follow the trail. message.levels.completed=You completed all the levels. ## Fail conditions message.level.incorrect=§cIncorrect! message.level.incorrect.subtext=Try again! message.level.outofbounds=§cOut of bounds! item.cc:chainsaw=Chainsaw item.cc:drill=Drill ## npc names npc.name.help=Help npc.name.suki=§2Suki npc.name.bilal=§6Bilal npc.name.ramses=§dRamses npc.name.chanel=§9Wetenschapper Chanel npc.name.paul=§7Paul npc.name.farah=§5Farah npc.name.turt=§aTurt npc.name.mo=§4Mo npc.name.al=Al message.talkto.chanel=Talk to §9Chanel message.talkto.bilal=Talk to §6Bilal message.talkto.farah=Talk to §5Farah ## Intro messages message.intro=Leave the treehouse and go down the ladder. ## Level 1 messages message.level1.name=Level 1 message.level1.started=Level 1 started! message.level1.complete=Level 1 is completed! message.level1.make=Make Level 1 message.level1.outOfBounds=§cOut of bounds! ## Level 2 messages message.level2.name=Level 2 message.level2.started=Level 2 started! message.level2.complete=Level 2 is completed! message.level2.make=Make Level 2 message.level2.outOfBounds=§cOut of bounds! ## Level 3 messages message.level3.name=Level 3 message.level3.started=Level 3 started! message.level3.complete=Level 3 is completed! message.level3.make=Make Level 3 message.level3.outOfBounds=§cOut of bounds! ## Level 4 messages message.level4.name=Level 4 message.level4.started=Level 4 started! message.level4.complete=Level 4 is completed! message.level4.make=Make Level 4 message.level4.outOfBounds=§cOut of bounds! ## Level 5 messages message.level5.name=Level 5 message.level5.started=Level 5 started! message.level5.complete=Level 5 is completed! message.level5.make=Make Level 5 message.level5.outOfBounds=§cOut of bounds! ## End messages message.end=You completed the mission! ## Npc messages bilal.beforelevel.1.1.text=Hey you! This will be your last mission on the jungle planet. In this mission you will have to fight against poachers. bilal.beforelevel.1.1.button=Poachers? bilal.beforelevel.1.2.text=Poachers steal or kill animals to make money. That is why so many animalspecies are threatened with extinction by poachers. bilal.beforelevel.1.2.button=How sad! bilal.beforelevel.1.3.text=For the first assignment you have to try to collect 4 tools from the poachers, so that they no longer have any material to poach. You may choose how you get the tools, but you have to use loops. bilal.beforelevel.1.3.button=OK! bilal.afterlevel.1.1.text=Well done! Return to the learningplatform. But first: a little fact! Did you know that elephants and rhinos fall prey to poachers due to the high demand for ivory? It is a very popular product, especially in Asia. bilal.afterlevel.1.1.button=O no! chanel.beforelevel.2.1.text=In assignment 2, you will have to restore the fauna and flora of the jungle. There are three levels in total. After each level, you have to come back to me and I will explain what you will have to do in the next level. For level 1, program the following: if the Agent stands on a grassblock OR on a podzolblock, he plants a tree, otherwise he plants a bush. chanel.beforelevel.2.1.button=Ok. chanel.afterlevel.2.1.text=Onto the next level! If the Agent is on a grassblock AND standing next to bamboo, then he spawns a panda. Otherwise if the Agent is standing on a magmablock, then he replaces it with a cobblestoneblock. Else he places a bush. chanel.afterlevel.2.1.button=Doe ik! chanel.afterlevel.3.1.text=Hurray, already two levels completed! For level 3 you will need to program the following: Walk down the course until you come to a goldblock. If the Agent is standing on a grassblock AND is next to a bush, he spawns an ocelot. Otherwise if the Agent is standing next to a tree AND NOT on an ironblock, he spawns a parrot. Else if the Agent walks against a fence, he turns to the left, if the Agent walks against a torch, then he will turn to the right. Otherwise he does a 360 degree turn. chanel.afterlevel.3.1.button=I will try! chanel.afterlevel.4.1.text=You completed all the levels! Return to the learningplatform. But first: a little fact! Did you know that bushmeat is also a big reason why wildlife populations are declining? For example, in DR Congo alone, 1 million tons of bushmeat are consumed per year. chanel.afterlevel.4.1.button=Why? chanel.afterlevel.4.2.text=Especially in remote areas where it is difficult to keep cattle, bushmeat is often the only protein source available or affordable to people. But even in Belgium you can buy monkey meat, for example! chanel.afterlevel.4.2.button=Oh dear! farah.beforelevel.5.1.text=It is time for assignment 3. There is a course waiting for you where you have to get to the other side and end up on the goldblock. This way you can free the animals in the cages. farah.beforelevel.5.1.button=How? farah.beforelevel.5.2.text=Use atleast three of the following programblocks: Gebruik minstens drie van de volgende programmeerblokken: finite loop, conditional loop, multiple selection and boolean operators. farah.beforelevel.5.2.button=OK! farah.beforelevel.5.3.text=There are a few conditions:%s%s1. Don't walk on magmablocks or TNT%s2. Replace the stoneblocks that the Agent is standing with podzolblocks%s3. Spawn a parrot when the Agent is standing on a sandblock%s4. Spawn a panda when the Agent is standing on a grassblock and is next to bamboo%s5. Pick up the pickaxe and diamond if the Agent is standing them. farah.beforelevel.5.3.button=I will try! farah.afterlevel.5.1.text=Hooray, all the animals are out of the hands of the poachers! Return to the learning platform. But first, a fact! Did you know that hunting wild animals for consumption also poses major health risks? Many diseases originate in wild animals such as monkeys and bats. According to the World Health Organization (WHO), 75% of the last 30 emerging infections have been transmitted from animals to humans. farah.afterlevel.5.1.button=Wow!