import { BlockType, Vector3, world } from "@minecraft/server"; import AbstractLevelCondition from "./AbstractCondition"; import { Vector3ToString } from "../utils/vectorUtils"; class BlockCondition extends AbstractLevelCondition { position: Vector3; blockType: BlockType; constructor(position: Vector3, blockType: BlockType) { super(); this.position = position; this.blockType = blockType; } checkCondition(): boolean { const block = world.getDimension("overworld").getBlock(this.position); if (!block) { return false; } return block.typeId === this.blockType.id; } } export default BlockCondition;