import { BlockType, Vector3, world } from "@minecraft/server"; import AbstractLevelCondition from "./AbstractCondition"; class ButtonPushCondition extends AbstractLevelCondition { position: Vector3; constructor(position: Vector3) { super(); this.position = position; } checkCondition(): boolean { const button = world.getDimension("overworld").getBlock(this.position); if (!button || !button.getRedstonePower()) { return false; } return button.getRedstonePower()! > 0; } } export default ButtonPushCondition;