import { world, system, Vector3, MolangVariableMap, ChatSendAfterEvent, Dimension, TicksPerSecond, BlockVolume, } from "@minecraft/server"; import { Mindkeeper, StoreType } from "./Commandeer/mindKeeper"; import Pupeteer from "./Commandeer/pupeteer"; import { Vector3ToCommandString, Vector3ToFancyString, vector3 } from "./Commandeer/utils/vectorUtils"; import { delay } from "./Commandeer/utils/waitUtil"; import { spawnParticle } from "./Commandeer/utils/particleUtils"; import { TrailMaker } from "./Commandeer/trail/trailMaker"; import * as CCTrigger from "./Commandeer/Trigger/CCTrigger"; import { Commands } from "./Commandeer/command/command"; import { Trail } from "./Commandeer/trail/trailEngine"; import { startTrail } from "./trails/startTrail"; import level1 from "./levels/level1/mission1"; import level2 from "./levels/level2/mission1"; import level3 from "./levels/level2/mission2"; import level4 from "./levels/level2/mission3"; import level5 from "./levels/level3/mission1"; import { MinecraftBlockTypes } from "./vanilla-data/mojang-block"; import { TransitionTrailToLevel2 } from "./trails/TransitionTrailToLevel2"; import { TransitionTrailToLevel3 } from "./trails/TransitionTrailToLevel3"; import { TransitionTrailToLevel4 } from "./trails/TransitionTrailToLevel4"; import { TransitionTrailToLevel5 } from "./trails/TransitionTrailToLevel5"; import { TransitionTrailToTheEnd } from "./trails/TransitionTrailToTheEnd"; const mindKeeper = new Mindkeeper(world); const trailMaker: TrailMaker.Maker = new TrailMaker.Maker(); const triggerManager = new CCTrigger.Manager(mindKeeper); const CURRENT_LEVEL = "currentLevel"; const AGENT_ID = "agentid"; const PREFIX = "!"; export { mindKeeper, CURRENT_LEVEL, triggerManager }; let introTrail: Trail = new Trail("introTrail", 4, 4); introTrail.fromTrail(startTrail); let transitionTrail1 = new Trail("transitionTrail1", 2, 2); transitionTrail1.fromTrail(TransitionTrailToLevel2); let transitionTrail2 = new Trail("transitionTrail2", 2, 2); transitionTrail2.fromTrail(TransitionTrailToLevel3); let transitionTrail3 = new Trail("transitionTrail3", 2, 2); transitionTrail3.fromTrail(TransitionTrailToLevel4); let transitionTrail4 = new Trail("transitionTrail4", 2, 2); transitionTrail4.fromTrail(TransitionTrailToLevel5); let transitionTrail5 = new Trail("transitionTrail5", 2, 2); transitionTrail5.fromTrail(TransitionTrailToTheEnd); const frameDuration = 7; let gateRoot = vector3(-226, 68, 223); enum GateState { open, closed, } let gateState = GateState.closed; const DEVELOPER_MODE = true; let tickCounter = 0; system.runInterval(async () => { tickCounter++; if (mindKeeper.initialised) { trailMaker.Update(); if (tickCounter % 2 == 0) { triggerManager.Update(); } const currentLevel = mindKeeper.get(CURRENT_LEVEL); switch (currentLevel) { case 0: Pupeteer.setActionBar("Leave the treehouse and go down the ladder."); introTrail.spawnNext(); break; case 1: level1.update(); break; case 2: Pupeteer.setActionBar("Follow the trail to the next level."); transitionTrail1.spawnNext(); break; case 3: level2.update(); break; case 4: Pupeteer.setActionBar("Follow the trail to the next level."); transitionTrail2.spawnNext(); break; case 5: level3.update(); break; case 6: Pupeteer.setActionBar("Follow the trail to the next level."); transitionTrail3.spawnNext(); break; case 7: level4.update(); break; case 8: Pupeteer.setActionBar("Follow the trail to the next level."); transitionTrail4.spawnNext(); break; case 9: level5.update(); break; case 10: transitionTrail5.spawnNext(); if (gateState == GateState.closed) { PlayGateOpenAnimation(); gateState = GateState.open; } break; case 11: Pupeteer.setActionBar("You completed the mission."); } } }); world.afterEvents.chatSend.subscribe(async (event: ChatSendAfterEvent) => { const command = event.message.split(" ")[0]; trailMaker.OnChat(event); mindKeeper.chatCommands(event); triggerManager.OnChat(event); if (command === "!reset") { world.sendMessage("Resetting"); level1.reset(); level2.reset(); level3.reset(); level4.reset(); level5.reset(); ResetGate(); world.getDimension("Overworld").runCommand("/fill -86 71 253 -86 75 275 barrier replace air"); world.getDimension("Overworld").runCommand("/fill -128 71 255 -128 74 276 barrier replace air"); world.getDimension("Overworld").runCommand("/fill -154 69 255 -154 74 276 barrier replace air"); world.getDimension("Overworld").runCommand("/fill -182 69 255 -182 74 276 barrier replace air"); mindKeeper.set(CURRENT_LEVEL, 0); world.sendMessage("currentlevel = " + mindKeeper.get(CURRENT_LEVEL)); } }); class ClonePos { point1: Vector3; point2: Vector3; constructor(point1: Vector3, point2: Vector3) { this.point1 = point1; this.point2 = point2; } } const gateFrames: ClonePos[] = [ { point1: vector3(-226, 66, 223), point2: vector3(-219, 62, 223), }, { point1: vector3(-226, 61, 223), point2: vector3(-219, 57, 223), }, { point1: vector3(-226, 56, 223), point2: vector3(-219, 52, 223), }, { point1: vector3(-226, 51, 223), point2: vector3(-219, 47, 223), }, { point1: vector3(-226, 46, 223), point2: vector3(-219, 42, 223), }, ]; let PlayGateOpenAnimation = async () => { playAnimation(gateFrames, frameDuration, false, gateRoot); if (mindKeeper.get(CURRENT_LEVEL) == 0) { mindKeeper.increment(CURRENT_LEVEL); } }; let ResetGate = () => SetFrame(gateFrames[0], gateRoot); async function SetFrame(frame: ClonePos, destination: Vector3) { await world .getDimension("overworld") .runCommandAsync( `/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(frame.point2)} ${Vector3ToCommandString( destination )}` ); } let animationPlaying = false; async function playAnimation( frames: ClonePos[], delayTime: number, reverse: boolean, destination: Vector3, force: boolean = false ) { if (animationPlaying && !force) { world.sendMessage("Animation already playing"); return; } let frameCount = frames.length; if (!force) { animationPlaying = true; } for (let i = 0; i < frameCount; i++) { let frame = reverse ? frames[frameCount - i - 1] : frames[i]; await world .getDimension("overworld") .runCommandAsync( `/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString( frame.point2 )} ${Vector3ToCommandString(destination)}` ); await delay(delayTime); } if (!force) { animationPlaying = false; } } triggerManager.RegisterFunctionTrigger("BottomTreeHouse", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 0) { mindKeeper.increment(CURRENT_LEVEL); } }); triggerManager.RegisterFunctionTrigger("PastLevel1", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 2) { mindKeeper.increment(CURRENT_LEVEL); } }); triggerManager.RegisterFunctionTrigger("PastLevel2", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 4) { mindKeeper.increment(CURRENT_LEVEL); } }); triggerManager.RegisterFunctionTrigger("PastLevel3", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 6) { mindKeeper.increment(CURRENT_LEVEL); } }); triggerManager.RegisterFunctionTrigger("PastLevel4", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 8) { mindKeeper.increment(CURRENT_LEVEL); } }); triggerManager.RegisterFunctionTrigger("CompletedTheMission", async (event) => { if (mindKeeper.get(CURRENT_LEVEL) == 10) { mindKeeper.increment(CURRENT_LEVEL); } }); Commands.register(PREFIX, "info", (arg) => { world.sendMessage("-----------------"); world.sendMessage("Current level: " + mindKeeper.get(CURRENT_LEVEL)); world.sendMessage("Agent ID: " + mindKeeper.get(AGENT_ID)); world.sendMessage("Engine Version: 1.0.2"); world.sendMessage("Engine is running"); world.sendMessage("Active players: " + world.getPlayers().length); world.sendMessage("Current dimension: " + arg.player.dimension.id); world.sendMessage("Current position: " + Vector3ToFancyString(arg.player.location)); world.sendMessage("-----------------"); }); system.afterEvents.scriptEventReceive.subscribe((event) => { if (event.id == "cc:getId") { let id = event.message; world.sendMessage("Script got the id " + id); mindKeeper.set(AGENT_ID, id); } }); system.afterEvents.scriptEventReceive.subscribe((event) => { if (event.id == "cc:getId") { let id = event.message; world.sendMessage("Script got the id " + id); mindKeeper.set(AGENT_ID, id); } }); world.afterEvents.worldInitialize.subscribe(() => { mindKeeper.registerStore(CURRENT_LEVEL, StoreType.number); mindKeeper.registerStore(AGENT_ID, StoreType.string); triggerManager.RegisterStores(); mindKeeper.registerToWorld(); triggerManager.Load(); }); world.beforeEvents.itemUseOn.subscribe((event) => { trailMaker.OnItemUse(event); triggerManager.OnItemUse(event); });