300 lines
8.6 KiB
TypeScript
300 lines
8.6 KiB
TypeScript
import {
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world,
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system,
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Vector3,
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MolangVariableMap,
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ChatSendAfterEvent,
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Dimension,
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TicksPerSecond,
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BlockVolume,
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} from "@minecraft/server";
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import { Mindkeeper, StoreType } from "./Commandeer/mindKeeper";
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import Pupeteer from "./Commandeer/pupeteer";
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import { Vector3ToCommandString, Vector3ToFancyString, vector3 } from "./Commandeer/utils/vectorUtils";
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import { delay } from "./Commandeer/utils/waitUtil";
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import { spawnParticle } from "./Commandeer/utils/particleUtils";
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import { TrailMaker } from "./Commandeer/trail/trailMaker";
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import * as CCTrigger from "./Commandeer/Trigger/CCTrigger";
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import { Commands } from "./Commandeer/command/command";
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import { Trail } from "./Commandeer/trail/trailEngine";
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import { startTrail } from "./trails/startTrail";
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import level1 from "./levels/level1/mission1";
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import level2 from "./levels/level2/mission1";
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import level3 from "./levels/level2/mission2";
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import level4 from "./levels/level2/mission3";
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import { MinecraftBlockTypes } from "./vanilla-data/mojang-block";
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import { TransitionTrailToLevel1 } from "./trails/TransitionTrailToLevel1";
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import { TransitionTrailToLevel2 } from "./trails/TransitionTrailToLevel2";
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import { TransitionTrailToLevel3 } from "./trails/TransitionTrailToLevel3";
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const mindKeeper = new Mindkeeper(world);
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const trailMaker: TrailMaker.Maker = new TrailMaker.Maker();
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const triggerManager = new CCTrigger.Manager(mindKeeper);
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const CURRENT_LEVEL = "currentLevel";
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const AGENT_ID = "agentid";
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const PREFIX = "!";
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export { mindKeeper, CURRENT_LEVEL, triggerManager };
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triggerManager.RegisterFunctionTrigger("resetPath", (event) => {
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resetLightPath();
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});
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async function resetLightPath() {
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world.getDimension("overworld").runCommand("/fill 2467 9 87 2468 9 105 air");
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}
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let isIntroToLevel1Sqeuence = false;
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let isMakingLevel1 = false;
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let isMakingLevel2 = false;
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let isMakingLevel3 = false;
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let isMakingLevel4 = false;
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let introTrail: Trail = new Trail("introTrail", 4, 4);
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introTrail.fromTrail(startTrail);
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let transitionTrail1 = new Trail("transitionTrail1", 2, 2);
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transitionTrail1.fromTrail(TransitionTrailToLevel1);
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let transitionTrail2 = new Trail("transitionTrail2", 2, 2);
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transitionTrail2.fromTrail(TransitionTrailToLevel2);
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let transitionTrail3 = new Trail("transitionTrail3", 2, 2);
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transitionTrail3.fromTrail(TransitionTrailToLevel3);
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const DEVELOPER_MODE = true;
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let tickCounter = 0;
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system.runInterval(async () => {
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tickCounter++;
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if (mindKeeper.initialised) {
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trailMaker.Update();
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if (tickCounter % 2 == 0) {
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triggerManager.Update();
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}
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const currentLevel = mindKeeper.get(CURRENT_LEVEL);
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switch (currentLevel) {
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case 0:
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Pupeteer.setActionBar("Leave the treehouse and go down the ladder.");
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introTrail.spawnNext();
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break;
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case 1:
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Pupeteer.setActionBar("Trigger1 works");
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if (!isMakingLevel1) {
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isMakingLevel1 = true;
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world.sendMessage("Starting level1");
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level1.update();
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}
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break;
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case 2:
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Pupeteer.setActionBar("Go to the next level.");
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transitionTrail1.spawnNext();
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break;
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case 3:
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Pupeteer.setActionBar("Trigger2 works");
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if (!isMakingLevel2) {
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isMakingLevel2 = true;
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world.sendMessage("Starting level2");
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level2.update();
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}
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break;
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case 4:
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Pupeteer.setActionBar("Trigger3 works");
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if (!isMakingLevel3) {
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isMakingLevel3 = true;
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world.sendMessage("Starting level3");
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level3.update();
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}
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break;
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case 5:
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Pupeteer.setActionBar("Trigger4 works");
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if (!isMakingLevel4) {
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isMakingLevel4 = true;
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world.sendMessage("Starting level4");
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level4.update();
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}
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break;
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case 6:
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break;
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}
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}
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});
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triggerManager.RegisterFunctionTrigger("lightPath", (event) => {
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lightUpPath();
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});
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async function lightUpPath() {
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let overworld: Dimension = world.getDimension("overworld");
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let pos1 = vector3(2467, 9, 87);
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let pos2 = vector3(2468, 9, 105);
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for (let z = pos2.z; z >= pos1.z; z--) {
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let volume: BlockVolume = new BlockVolume(vector3(pos1.x, pos1.y, z), vector3(pos1.x + 1, pos1.y, z));
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overworld.fillBlocks(volume, MinecraftBlockTypes.RedstoneBlock);
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await delay(4);
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}
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}
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world.afterEvents.worldInitialize.subscribe(() => {
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mindKeeper.registerStore(CURRENT_LEVEL, StoreType.number);
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mindKeeper.registerStore(AGENT_ID, StoreType.string);
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triggerManager.RegisterStores();
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mindKeeper.registerToWorld();
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triggerManager.Load();
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});
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world.beforeEvents.itemUseOn.subscribe((event) => {
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trailMaker.OnItemUse(event);
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triggerManager.OnItemUse(event);
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});
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async function randomExplosions() {
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let pos1 = vector3(2465, 10, 82);
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let pos2 = vector3(2471, 18, 90);
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for (let i = 0; i < 5; i++) {
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let pos = vector3(
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pos1.x + Math.random() * (pos2.x - pos1.x),
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pos1.y + Math.random() * (pos2.y - pos1.y),
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pos1.z + Math.random() * (pos2.z - pos1.z)
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);
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system.run(() => {
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spawnParticle(pos, "minecraft:huge_explosion_emitter", new MolangVariableMap());
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});
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}
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}
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world.afterEvents.chatSend.subscribe(async (event: ChatSendAfterEvent) => {
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const command = event.message.split(" ")[0];
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trailMaker.OnChat(event);
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mindKeeper.chatCommands(event);
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triggerManager.OnChat(event);
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if (command === "!reset") {
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world.sendMessage("Resetting");
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mindKeeper.set(CURRENT_LEVEL, 0);
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resetLightPath();
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level1.reset();
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level2.reset();
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level3.reset();
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level4.reset();
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isIntroToLevel1Sqeuence = false;
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}
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});
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system.afterEvents.scriptEventReceive.subscribe((event) => {
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if (event.id == "cc:getId") {
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let id = event.message;
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world.sendMessage("Script got the id " + id);
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mindKeeper.set(AGENT_ID, id);
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}
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});
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class ClonePos {
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point1: Vector3;
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point2: Vector3;
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constructor(point1: Vector3, point2: Vector3) {
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this.point1 = point1;
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this.point2 = point2;
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}
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}
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triggerManager.RegisterFunctionTrigger("BottomTreeHouse", async (event) => {
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if (mindKeeper.get(CURRENT_LEVEL) == 0) {
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// mindKeeper.increment(CURRENT_LEVEL);
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mindKeeper.set(CURRENT_LEVEL, 1);
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}
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});
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triggerManager.RegisterFunctionTrigger("PastLevel1", async (event) => {
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if (mindKeeper.get(CURRENT_LEVEL) == 0) {
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// mindKeeper.increment(CURRENT_LEVEL);
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mindKeeper.set(CURRENT_LEVEL, 2);
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}
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});
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triggerManager.RegisterFunctionTrigger("PastLevel2", async (event) => {
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if (mindKeeper.get(CURRENT_LEVEL) == 0) {
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// mindKeeper.increment(CURRENT_LEVEL);
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mindKeeper.set(CURRENT_LEVEL, 3);
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}
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});
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triggerManager.RegisterFunctionTrigger("PastLevel3", async (event) => {
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if (mindKeeper.get(CURRENT_LEVEL) == 0) {
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// mindKeeper.increment(CURRENT_LEVEL);
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mindKeeper.set(CURRENT_LEVEL, 4);
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}
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});
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Commands.register(PREFIX, "info", (arg) => {
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world.sendMessage("-----------------");
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world.sendMessage("Current level: " + mindKeeper.get(CURRENT_LEVEL));
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world.sendMessage("Agent ID: " + mindKeeper.get(AGENT_ID));
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world.sendMessage("Engine Version: 1.0.2");
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world.sendMessage("Engine is running");
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world.sendMessage("Active players: " + world.getPlayers().length);
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world.sendMessage("Current dimension: " + arg.player.dimension.id);
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world.sendMessage("Current position: " + Vector3ToFancyString(arg.player.location));
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world.sendMessage("-----------------");
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});
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async function SetFrame(frame: ClonePos, destination: Vector3) {
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await world
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.getDimension("overworld")
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.runCommandAsync(
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`/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(frame.point2)} ${Vector3ToCommandString(
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destination
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)}`
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);
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}
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let animationPlaying = false;
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async function playAnimation(
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frames: ClonePos[],
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delayTime: number,
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reverse: boolean,
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destination: Vector3,
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force: boolean = false
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) {
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if (animationPlaying && !force) {
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world.sendMessage("Animation already playing");
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return;
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}
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let frameCount = frames.length;
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if (!force) {
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animationPlaying = true;
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}
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for (let i = 0; i < frameCount; i++) {
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let frame = reverse ? frames[frameCount - i - 1] : frames[i];
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await world
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.getDimension("overworld")
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.runCommandAsync(
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`/clone ${Vector3ToCommandString(frame.point1)} ${Vector3ToCommandString(
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frame.point2
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)} ${Vector3ToCommandString(destination)}`
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);
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await delay(delayTime);
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}
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if (!force) {
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animationPlaying = false;
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}
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}
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system.afterEvents.scriptEventReceive.subscribe((event) => {
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if (event.id == "cc:getId") {
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let id = event.message;
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world.sendMessage("Script got the id " + id);
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mindKeeper.set(AGENT_ID, id);
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}
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});
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