# Source files set(SOURCES "src/main.cpp" "src/Matrix.cpp" "src/Renderer.cpp" "src/Scene.cpp" "src/Timer.cpp" "src/Vector3.cpp" "src/Vector4.cpp" ) # Create the executable add_executable(${PROJECT_NAME} ${SOURCES}) # only needed if header files are not in same directory as source files # target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}) # Copy resources to output folder set(RESOURCES_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/resources") file(GLOB_RECURSE RESOURCE_FILES "${RESOURCES_SOURCE_DIR}/*.jpg" "${RESOURCES_SOURCE_DIR}/*.png" "${RESOURCES_SOURCE_DIR}/*.obj" ) set(RESOURCES_OUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources/") file(MAKE_DIRECTORY ${RESOURCES_OUT_DIR}) foreach(RESOURCE ${RESOURCE_FILES}) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${RESOURCE} ${RESOURCES_OUT_DIR}) endforeach(RESOURCE) # Simple Directmedia Layer set(SDL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/SDL2-2.30.3") add_library(SDL STATIC IMPORTED) set_target_properties(SDL PROPERTIES IMPORTED_LOCATION "${SDL_DIR}/lib/SDL2.lib" INTERFACE_INCLUDE_DIRECTORIES "${SDL_DIR}/include" ) target_link_libraries(${PROJECT_NAME} PRIVATE SDL) file(GLOB_RECURSE DLL_FILES "${SDL_DIR}/lib/*.dll" "${SDL_DIR}/lib/*.manifest" ) foreach(DLL ${DLL_FILES}) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DLL} $) endforeach(DLL) # Visual Leak Detector if(WIN32 AND CMAKE_BUILD_TYPE MATCHES Debug) add_compile_definitions(ENABLE_VLD=1) set(VLD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs/vld") add_library(vld STATIC IMPORTED) set_target_properties(vld PROPERTIES IMPORTED_LOCATION "${VLD_DIR}/lib/vld.lib" INTERFACE_INCLUDE_DIRECTORIES "${VLD_DIR}/include" ) target_link_libraries(${PROJECT_NAME} PRIVATE vld) set(DLL_SOURCE_DIR "${VLD_DIR}/lib") file(GLOB_RECURSE DLL_FILES "${DLL_SOURCE_DIR}/*.dll" "${DLL_SOURCE_DIR}/*.manifest" ) foreach(DLL ${DLL_FILES}) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DLL} $) endforeach(DLL) endif()