Files
GP1-Raytracer/project/src/Material.h
2024-09-26 13:18:33 +02:00

124 lines
3.1 KiB
C++

#pragma once
#include "Maths.h"
#include "DataTypes.h"
#include "BRDFs.h"
namespace dae
{
#pragma region Material BASE
class Material
{
public:
Material() = default;
virtual ~Material() = default;
Material(const Material&) = delete;
Material(Material&&) noexcept = delete;
Material& operator=(const Material&) = delete;
Material& operator=(Material&&) noexcept = delete;
/**
* \brief Function used to calculate the correct color for the specific material and its parameters
* \param hitRecord current hitrecord
* \param l light direction
* \param v view direction
* \return color
*/
virtual ColorRGB Shade(const HitRecord& hitRecord = {}, const Vector3& l = {}, const Vector3& v = {}) = 0;
};
#pragma endregion
#pragma region Material SOLID COLOR
//SOLID COLOR
//===========
class Material_SolidColor final : public Material
{
public:
Material_SolidColor(const ColorRGB& color) : m_Color(color)
{
}
ColorRGB Shade(const HitRecord& hitRecord, const Vector3& l, const Vector3& v) override
{
return m_Color;
}
private:
ColorRGB m_Color{ colors::White };
};
#pragma endregion
#pragma region Material LAMBERT
//LAMBERT
//=======
class Material_Lambert final : public Material
{
public:
Material_Lambert(const ColorRGB& diffuseColor, float diffuseReflectance) :
m_DiffuseColor(diffuseColor), m_DiffuseReflectance(diffuseReflectance) {}
ColorRGB Shade(const HitRecord& hitRecord = {}, const Vector3& l = {}, const Vector3& v = {}) override
{
//todo: W3
throw std::runtime_error("Not Implemented Yet");
return {};
}
private:
ColorRGB m_DiffuseColor{ colors::White };
float m_DiffuseReflectance{ 1.f }; //kd
};
#pragma endregion
#pragma region Material LAMBERT PHONG
//LAMBERT-PHONG
//=============
class Material_LambertPhong final : public Material
{
public:
Material_LambertPhong(const ColorRGB& diffuseColor, float kd, float ks, float phongExponent) :
m_DiffuseColor(diffuseColor), m_DiffuseReflectance(kd), m_SpecularReflectance(ks),
m_PhongExponent(phongExponent)
{
}
ColorRGB Shade(const HitRecord& hitRecord = {}, const Vector3& l = {}, const Vector3& v = {}) override
{
//todo: W3
throw std::runtime_error("Not Implemented Yet");
return {};
}
private:
ColorRGB m_DiffuseColor{ colors::White };
float m_DiffuseReflectance{ 0.5f }; //kd
float m_SpecularReflectance{ 0.5f }; //ks
float m_PhongExponent{ 1.f }; //Phong Exponent
};
#pragma endregion
#pragma region Material COOK TORRENCE
//COOK TORRENCE
class Material_CookTorrence final : public Material
{
public:
Material_CookTorrence(const ColorRGB& albedo, float metalness, float roughness) :
m_Albedo(albedo), m_Metalness(metalness), m_Roughness(roughness)
{
}
ColorRGB Shade(const HitRecord& hitRecord = {}, const Vector3& l = {}, const Vector3& v = {}) override
{
//todo: W3
throw std::runtime_error("Not Implemented Yet");
return {};
}
private:
ColorRGB m_Albedo{ 0.955f, 0.637f, 0.538f }; //Copper
float m_Metalness{ 1.0f };
float m_Roughness{ 0.1f }; // [1.0 > 0.0] >> [ROUGH > SMOOTH]
};
#pragma endregion
}