fix: alot of stuff changed. Mostly bugfixxes / architechture changes

This commit is contained in:
2026-08-09 02:24:17 +02:00
parent 4b6f773c0c
commit 05384debbf
98 changed files with 5461 additions and 1751 deletions
+62 -7
View File
@@ -31,6 +31,11 @@ set(SRC_FILES
"src/Graphics/Util.cpp"
"src/Graphics/RenderResources.cpp"
"src/Graphics/Managers/VulkanInstanceManager.cpp"
"src/Graphics/Managers/MemoryManager.cpp"
"src/Graphics/Managers/FrameManager.cpp"
"src/Graphics/Managers/ImageManager.cpp"
"src/Graphics/Resources/GPUImage.cpp"
"src/Graphics/Resources/NBuffer.cpp"
"src/Graphics/Resources/Cubemap.cpp"
@@ -139,30 +144,80 @@ set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
# VERBATIM
#)
file(GLOB_RECURSE ENGINE_ASSET_SOURCES CONFIGURE_DEPENDS
"${ASSETS_SRC_DIR}/*")
add_custom_target(_internal_clean_engine_assets
COMMAND TheChef
--input "${ASSETS_SRC_DIR}"
--output "${ASSETS_RUNTIME_DIR}"
--clean
DEPENDS TheChef
)
add_custom_target(_internal_cook_engine_assets
COMMAND TheChef
--input "${ASSETS_SRC_DIR}"
--output "${ASSETS_RUNTIME_DIR}"
--clean
)
add_custom_target(_internal_cook_engine_assets ALL
COMMAND TheChef
--input "${ASSETS_SRC_DIR}"
--output "${ASSETS_RUNTIME_DIR}"
DEPENDS TheChef
DEPENDS TheChef ${ENGINE_ASSET_SOURCES}
VERBATIM
)
find_program(SPIRV_VAL_EXECUTABLE NAMES spirv-val spirv-val.exe)
if (SPIRV_VAL_EXECUTABLE)
file(GLOB_RECURSE ENGINE_SHADER_SOURCES CONFIGURE_DEPENDS
"${ASSETS_SRC_DIR}/*.vert"
"${ASSETS_SRC_DIR}/*.frag"
"${ASSETS_SRC_DIR}/*.comp")
set(VALIDATE_SHADER_COMMANDS)
foreach(shader_source IN LISTS ENGINE_SHADER_SOURCES)
file(RELATIVE_PATH shader_relative "${ASSETS_SRC_DIR}" "${shader_source}")
list(APPEND VALIDATE_SHADER_COMMANDS
COMMAND "${SPIRV_VAL_EXECUTABLE}"
"${ASSETS_RUNTIME_DIR}/${shader_relative}.spv")
endforeach()
add_custom_target(_internal_validate_engine_shaders
DEPENDS _internal_cook_engine_assets
${VALIDATE_SHADER_COMMANDS}
)
endif()
function(destrum_cook_engine_assets GAME_TARGET GAME_OUTPUT_DIR)
# This resolves to destrum's own directory at function DEFINITION time
set(_engine_src "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/assets_src")
set(_engine_runtime "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/assets_runtime")
set(_output_engine "${GAME_OUTPUT_DIR}/assets/engine")
set(_output_engine "$<TARGET_FILE_DIR:${GAME_TARGET}>/assets/engine")
if (WIN32)
set(_engine_asset_install_commands
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${_engine_runtime}" "${_output_engine}")
else()
set(_engine_asset_install_commands
COMMAND ${CMAKE_COMMAND} -E create_symlink
"${_engine_runtime}" "${_output_engine}")
endif()
add_custom_command(TARGET ${GAME_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${GAME_OUTPUT_DIR}/assets"
COMMAND ${CMAKE_COMMAND} -E make_directory "${_output_engine}/.."
COMMAND ${CMAKE_COMMAND} -E rm -rf "${_output_engine}"
COMMAND ${CMAKE_COMMAND} -E create_symlink "${_engine_runtime}" "${_output_engine}"
${_engine_asset_install_commands}
VERBATIM
)
add_dependencies(${GAME_TARGET} _internal_cook_engine_assets)
install(DIRECTORY "${_engine_runtime}/" DESTINATION "bin/assets/engine")
endfunction()
install(TARGETS destrum
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
install(DIRECTORY "${CMAKE_CURRENT_LIST_DIR}/include/" DESTINATION include)