fix: alot of stuff changed. Mostly bugfixxes / architechture changes

This commit is contained in:
2026-08-09 02:24:17 +02:00
parent 4b6f773c0c
commit 05384debbf
98 changed files with 5461 additions and 1751 deletions
@@ -3,6 +3,7 @@
#include "destrum/FS/AssetFS.h"
#include "../../../include/destrum/Graphics/Caches/MeshCache.h"
#include "destrum/Graphics/MeshDrawCommand.h"
#include "destrum/Graphics/Util.h"
#include <array>
#include <cassert>
@@ -10,7 +11,10 @@
#include <cstdint>
#include <stdexcept>
#include "volk.h"
void SkinningPipeline::init(GfxDevice& gfxDevice) {
try {
const auto& device = gfxDevice.getDevice();
const auto pushConstant = VkPushConstantRange{
@@ -26,7 +30,7 @@ void SkinningPipeline::init(GfxDevice& gfxDevice) {
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = pushConstants.data();
if (vkCreatePipelineLayout(device.device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
throw std::runtime_error("Could not make pipeline layout");
}
@@ -42,21 +46,31 @@ void SkinningPipeline::init(GfxDevice& gfxDevice) {
pipelineConfig
);
for (std::size_t i = 0; i < FRAMES_IN_FLIGHT; ++i) {
for (std::size_t i = 0; i < FRAMES_IN_FLIGHT; ++i) {
auto& jointMatricesBuffer = framesData[i].jointMatricesBuffer;
jointMatricesBuffer.capacity = MAX_JOINT_MATRICES;
jointMatricesBuffer.buffer = gfxDevice.createBuffer(
MAX_JOINT_MATRICES * sizeof(glm::mat4),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
}
} catch (...) {
cleanup(gfxDevice);
throw;
}
}
void SkinningPipeline::cleanup(GfxDevice& gfxDevice) {
for (auto& frame : framesData) {
gfxDevice.destroyBuffer(frame.jointMatricesBuffer.buffer);
frame.jointMatricesBuffer.buffer = {};
frame.jointMatricesBuffer.size = 0;
}
vkDestroyPipelineLayout(gfxDevice.getDevice().device, m_pipelineLayout, nullptr);
if (m_pipelineLayout != VK_NULL_HANDLE && gfxDevice.getDevice() != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(gfxDevice.getDevice(), m_pipelineLayout, nullptr);
}
m_pipelineLayout = VK_NULL_HANDLE;
skinningPipeline.reset();
}
@@ -94,31 +108,45 @@ void SkinningPipeline::doSkinning(VkCommandBuffer cmd,
vkCmdDispatch(cmd, groupSizeX, 1, 1);
// Required before the graphics pass reads skinnedVertexBuffer as a vertex buffer.
// Without this, the draw can see stale/partial data from before the compute dispatch.
VkBufferMemoryBarrier skinnedVertexBarrier{};
skinnedVertexBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
skinnedVertexBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
skinnedVertexBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
skinnedVertexBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
skinnedVertexBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
skinnedVertexBarrier.buffer = dc.skinnedMesh->skinnedVertexBuffer.buffer;
skinnedVertexBarrier.offset = 0;
skinnedVertexBarrier.size = VK_WHOLE_SIZE;
const VkBufferMemoryBarrier2 skinnedVertexBarrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2,
.srcStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
.srcAccessMask = VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT,
.dstAccessMask = VK_ACCESS_2_SHADER_STORAGE_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = dc.skinnedMesh->skinnedVertexBuffer.buffer,
.offset = 0,
.size = VK_WHOLE_SIZE,
};
vkCmdPipelineBarrier(cmd,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
0,
0, nullptr,
1, &skinnedVertexBarrier,
0, nullptr);
const VkDependencyInfo dependencyInfo{
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.bufferMemoryBarrierCount = 1,
.pBufferMemoryBarriers = &skinnedVertexBarrier,
};
vkCmdPipelineBarrier2(cmd, &dependencyInfo);
}
void SkinningPipeline::beginDrawing(std::size_t frameIndex) {
getCurrentFrameData(frameIndex).jointMatricesBuffer.clear();
}
void SkinningPipeline::flushCurrentFrame(
VkCommandBuffer cmd,
GfxDevice& gfxDevice,
std::size_t frameIndex)
{
auto& buffer = getCurrentFrameData(frameIndex).jointMatricesBuffer.buffer;
gfxDevice.getMemoryManager().flushAllocation(buffer, 0, VK_WHOLE_SIZE);
vkutil::bufferHostWriteToShaderReadBarrier(
cmd,
buffer.buffer,
0,
static_cast<VkDeviceSize>(MAX_JOINT_MATRICES * sizeof(glm::mat4)));
}
std::size_t SkinningPipeline::appendJointMatrices(std::span<const glm::mat4> jointMatrices,
std::size_t frameIndex) {
auto& jointMatricesBuffer = getCurrentFrameData(frameIndex).jointMatricesBuffer;