add basic ah physicsworld

This commit is contained in:
2026-06-23 05:04:17 +02:00
parent 85fbf2c1ff
commit 067caf5fe6
25 changed files with 1115 additions and 152 deletions
@@ -0,0 +1,27 @@
#pragma once
#include <algorithm>
#include <destrum/Components/Collider.h>
class SphereCollider final : public Collider {
public:
explicit SphereCollider(GameObject& owner, float radius = 0.5f)
: Collider(owner)
, m_Radius(radius) {}
[[nodiscard]] PhysicsShapeDesc BuildPhysicsShape() const override {
return PhysicsShapeDesc::Sphere(m_Radius, m_CenterOffset, m_IsTrigger);
}
[[nodiscard]] float GetRadius() const {
return m_Radius;
}
void SetRadius(float radius) {
m_Radius = std::max(radius, 0.0f);
}
private:
float m_Radius{0.5f};
};