add basic ah physicsworld
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@@ -57,12 +57,13 @@ void Scene::Update() {
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}
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}
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void Scene::FixedUpdate() {
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void Scene::FixedUpdate(float dt) {
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for (const auto& object: m_objects) {
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if (object->IsActiveInHierarchy()) {
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object->FixedUpdate();
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}
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}
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m_Physics.FixedUpdate(dt);
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}
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void Scene::LateUpdate() {
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