add basic ah physicsworld
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@@ -8,8 +8,8 @@ void SceneManager::Update() {
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m_scenes[m_ActiveSceneIndex]->Update();
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}
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void SceneManager::FixedUpdate() {
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m_scenes[m_ActiveSceneIndex]->FixedUpdate();
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void SceneManager::FixedUpdate(float dt) {
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m_scenes[m_ActiveSceneIndex]->FixedUpdate(dt);
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}
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void SceneManager::LateUpdate() {
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