feat: add audio system
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@@ -36,7 +36,12 @@ set(SRC_FILES
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"src/Event.cpp"
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"src/Window.cpp"
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"src/Audio/AudioDecoder.cpp"
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"src/Audio/AudioSystem.cpp"
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"src/Components/Animator.cpp"
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"src/Components/AudioListener.cpp"
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"src/Components/AudioSource.cpp"
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"src/Components/CameraComponent.cpp"
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"src/Components/LightComponent.cpp"
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"src/Components/MeshRendererComponent.cpp"
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@@ -172,6 +177,8 @@ target_link_libraries(destrum
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PRIVATE
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freetype::freetype
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tinyexr
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OpenAL::OpenAL
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stb::vorbis
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)
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target_compile_definitions(destrum
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@@ -272,6 +279,19 @@ function(destrum_cook_engine_assets GAME_TARGET GAME_OUTPUT_DIR)
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install(DIRECTORY "${_engine_runtime}/" DESTINATION "bin/assets/engine")
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endfunction()
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# OpenAL is a DLL, every exe that links the engine needs a copy next to it
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function(destrum_copy_runtime_dlls TARGET)
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if (WIN32)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_RUNTIME_DLLS:${TARGET}> $<TARGET_FILE_DIR:${TARGET}>
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COMMAND_EXPAND_LISTS
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)
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endif()
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endfunction()
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install(FILES $<TARGET_FILE:OpenAL::OpenAL> DESTINATION bin)
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install(TARGETS destrum destrum_assets
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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