feat: add audio system
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@@ -10,6 +10,7 @@
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#include <tracy/Tracy.hpp>
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#include <common/TracySystem.hpp>
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#include <destrum/Audio/AudioSystem.h>
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#include <destrum/FS/AssetFS.h>
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#include <destrum/Graphics/Resources/FontCache.h>
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#include <destrum/Scene/ResourceCollector.h>
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@@ -73,6 +74,7 @@ void App::init(const AppParams& params)
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renderer.init(gfxDevice, resources, params.renderSize);
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InputManager::GetInstance().Init();
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AudioSystem::GetInstance().Init();
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Time::GetInstance().Update();
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customInitStarted = true;
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@@ -134,6 +136,7 @@ void App::resizeRenderTarget(const glm::ivec2& size)
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void App::collectUnusedResources()
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{
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CollectUnusedResources(SceneManager::GetInstance(), resources, gfxDevice);
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AudioSystem::GetInstance().ReleaseUnusedClips();
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}
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void App::run()
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@@ -196,6 +199,8 @@ void App::run()
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runFixedSteps();
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AudioSystem::GetInstance().Update(dt, isPlaying() && (isPaused() || simulation.paused), &getViewCamera());
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bool skipFrame = false;
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handleSwapchainResize(skipFrame);
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if (skipFrame) {
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@@ -392,6 +397,7 @@ void App::cleanup()
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attempt([this] { customCleanup(); });
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}
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attempt([] { SceneManager::GetInstance().Destroy(); });
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attempt([] { AudioSystem::GetInstance().Shutdown(); });
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attempt([] { FontCache::GetInstance().Clear(); });
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attempt([this] { renderer.cleanup(gfxDevice); });
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attempt([this] { imguiPass.cleanup(); });
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