We got GameObjects / Components and shit
This commit is contained in:
@@ -68,6 +68,7 @@ void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync)
|
||||
.set_required_features_12(features12)
|
||||
.set_required_features_13(features13)
|
||||
.set_surface(surface)
|
||||
.prefer_gpu_device_type(vkb::PreferredDeviceType::discrete)
|
||||
.select()
|
||||
.value();
|
||||
|
||||
@@ -177,7 +178,7 @@ void GfxDevice::endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const E
|
||||
auto swapchainLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
{
|
||||
VkImageSubresourceRange clearRange =vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
const VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
vkutil::transitionImage(cmd, swapchainImage, swapchainLayout, VK_IMAGE_LAYOUT_GENERAL);
|
||||
swapchainLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user