We got GameObjects / Components and shit
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@@ -86,7 +86,8 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
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}
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void GameRenderer::cleanup() {
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void GameRenderer::cleanup(VkDevice device) {
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meshPipeline->cleanup(device);
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}
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void GameRenderer::drawMesh(MeshID id, const glm::mat4& transform, MaterialID materialId) {
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