feat: add export / file packing

This commit is contained in:
2026-10-30 15:42:08 +01:00
parent de7e489cc0
commit 0fbc023018
28 changed files with 782 additions and 157 deletions
+113
View File
@@ -10,6 +10,7 @@
#include <destrum/Assets/AssetTypes.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/Assets/ModelFile.h>
#include <destrum/Assets/PackFile.h>
#include <destrum/Assets/TextureFile.h>
#include <destrum/FS/AssetFS.h>
#include <destrum/ObjectModel/Component.h>
@@ -458,6 +459,116 @@ namespace {
"loading a source image must use its cooked sibling");
}
bool packOpenThrows(const std::filesystem::path& path)
{
try {
(void)PackFile::Reader{path};
} catch (const std::exception&) {
return true;
}
return false;
}
void testPackFileRoundTrip()
{
const auto dir = std::filesystem::temp_directory_path() / "destrum_pack_file_test";
std::filesystem::remove_all(dir);
std::filesystem::create_directories(dir);
std::ofstream{dir / "a.txt", std::ios::binary} << "hello";
std::ofstream{dir / "empty.txt", std::ios::binary};
const auto pack = dir / "test.dpak";
PackFile::Write({{"engine/a.txt", dir / "a.txt"}, {"game/empty.txt", dir / "empty.txt"}}, pack);
const PackFile::Reader reader{pack};
const PackFile::Entry* text = reader.Find("engine/a.txt");
const PackFile::Entry* empty = reader.Find("game/empty.txt");
check(reader.Entries().size() == 2 && text != nullptr && empty != nullptr && !reader.Find("a.txt"),
"packs must list every file by its full path");
const auto bytes = reader.Read(*text);
check(std::string(bytes.begin(), bytes.end()) == "hello" && reader.Read(*empty).empty(),
"packed files must read back as written");
bool duplicateRejected = false;
try {
PackFile::Write({{"engine/a.txt", dir / "a.txt"}, {"engine/a.txt", dir / "a.txt"}}, dir / "dupe.dpak");
} catch (const std::exception&) {
duplicateRejected = true;
}
check(duplicateRejected, "packs can't hold two files at one path");
std::ofstream{dir / "bad.dpak", std::ios::binary} << "DTEX not a pack";
check(packOpenThrows(dir / "bad.dpak"), "files that aren't packs must be rejected");
const auto size = std::filesystem::file_size(pack);
std::filesystem::resize_file(pack, size - 4);
check(packOpenThrows(pack), "truncated packs must be rejected");
std::filesystem::remove_all(dir);
}
void testAssetFSMountsPacks()
{
const auto root = std::filesystem::temp_directory_path() / "destrum_packed_assets_test";
const auto staging = root / "staging";
std::filesystem::remove_all(root);
std::filesystem::create_directories(staging);
std::ofstream{staging / "notes.txt", std::ios::binary} << "packed";
std::ofstream{staging / "notes.txt.meta", std::ios::binary} << R"({"guid":"0123456789abcdef0123456789abcdef"})";
std::ofstream{staging / "model.fbx", std::ios::binary} << "not a model";
ModelFile::WriteToFile(makeTestModelAsset(), staging / "model.fbx.dmodel");
const std::vector<std::uint8_t> rgba{255, 0, 0, 255};
TextureFile::WriteToFile(TextureFile::FromRGBA8(1, 1, rgba), staging / "tex.png.dtex");
std::ofstream{staging / "manifest.json", std::ios::binary}
<< R"({"version":2,"assets":[{"src":"model.fbx","out":"model.fbx.dmodel","type":"model"}]})";
PackFile::Write({
{"engine/manifest.json", staging / "manifest.json"},
{"engine/model.fbx", staging / "model.fbx"},
{"engine/model.fbx.dmodel", staging / "model.fbx.dmodel"},
{"engine/tex.png.dtex", staging / "tex.png.dtex"},
{"game/notes.txt", staging / "notes.txt"},
{"game/notes.txt.meta", staging / "notes.txt.meta"},
}, root / AssetFS::PackName);
// A loose copy next to the pack must not be picked up
std::filesystem::create_directories(root / "assets" / "game");
std::ofstream{root / "assets" / "game" / "notes.txt", std::ios::binary} << "loose";
std::ofstream{root / "assets" / "game" / "loose.txt", std::ios::binary} << "loose";
auto& assetFs = AssetFS::GetInstance();
assetFs.Init(root);
check(assetFs.IsPacked() && assetFs.GetMounts().size() == 2, "a pack next to the exe must mount every scheme in it");
const auto notes = assetFs.ReadBytes("game://notes.txt");
check(std::string(notes.begin(), notes.end()) == "packed", "packed mounts must read from the pack");
check(assetFs.GetFullPath("game://notes.txt") == (root / "assets" / "game" / "notes.txt").lexically_normal(),
"packed files must keep the full path they have unpacked");
check(assetFs.Exists(assetFs.GetFullPath("game://notes.txt")) &&
!assetFs.Exists(assetFs.GetFullPath("game://loose.txt")),
"only packed files exist under a packed mount");
check(assetFs.ToVirtualPath(assetFs.GetFullPath("engine://tex.png")) == "engine://tex.png",
"packed full paths must map back to virtual paths");
check(!assetFs.WriteFile("game://notes.txt", "changed"), "packed mounts are read only");
const auto model = AssetManager::GetInstance().LoadModel("engine://model.fbx");
check(model.primitives.size() == 1, "cooked models must load from the pack");
const auto image = util::loadImage(assetFs.GetFullPath("engine://tex.png"), TextureIntent::ColorSrgb);
check(image.width == 1 && image.pixels != nullptr && std::memcmp(image.pixels, rgba.data(), rgba.size()) == 0,
"images must find their cooked sibling in the pack");
auto& database = AssetDatabase::GetInstance();
database.Refresh();
check(database.FindPath(*AssetGuid::Parse("0123456789abcdef0123456789abcdef")) == "game://notes.txt",
"asset ids must be read from packed meta files");
database.Clear();
assetFs.Reset();
std::filesystem::remove_all(root);
}
void testAssetReferenceCacheKeys()
{
const AssetReference reference{
@@ -555,6 +666,8 @@ void RunAssetsTests()
testTextureFileRoundTrip();
testImageLoaderReadsCookedTextures();
testLdrTextureFile();
testPackFileRoundTrip();
testAssetFSMountsPacks();
testAssetReferenceCacheKeys();
testAssetGuids();
testAssetDatabaseFollowsMovedAssets();