WE GOT TEXTURES BABY

This commit is contained in:
2026-01-08 02:43:34 +01:00
parent e306c5e23f
commit 10b00b0525
24 changed files with 828 additions and 272 deletions

View File

@@ -7,7 +7,7 @@
#include "glm/gtx/transform.hpp"
#include "spdlog/spdlog.h"
App::App(): renderer{meshCache} {
App::App(): renderer{meshCache, materialCache} {
}
void App::init(const AppParams& params) {
@@ -34,6 +34,7 @@ void App::init(const AppParams& params) {
}
gfxDevice.init(window, params.appName, false);
materialCache.init(gfxDevice);
renderer.init(gfxDevice, params.renderSize);
//Read whole file
@@ -47,14 +48,22 @@ void App::init(const AppParams& params) {
testMeshID = meshCache.addMesh(gfxDevice, testMesh);
spdlog::info("TestMesh uploaded with id: {}", testMeshID);
const auto testimgpath = AssetFS::GetInstance().GetFullPath("engine://textures/kobe.png");
auto testimgID = gfxDevice.loadImageFromFile(testimgpath);
spdlog::info("Test image loaded with id: {}", testimgID);
testMaterialID = materialCache.addMaterial(gfxDevice, {
.baseColor = glm::vec3(1.f),
.diffuseTexture = testimgID,
});
spdlog::info("Test material created with id: {}", testMaterialID);
float aspectRatio = static_cast<float>(params.renderSize.x) / static_cast<float>(params.renderSize.y);
camera.setAspectRatio(aspectRatio);
//Look 90 deg to the right
camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
inputManager.Init();
InputManager::GetInstance().Init();
}
void App::run() {
@@ -90,7 +99,7 @@ void App::run() {
}
while (accumulator >= dt) {
inputManager.BeginFrame();
InputManager::GetInstance().BeginFrame();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
@@ -106,39 +115,12 @@ void App::run() {
break;
}
}
inputManager.ProcessEvent(event);
InputManager::GetInstance().ProcessEvent(event);
if (inputManager.IsKeyDown(SDL_SCANCODE_W)) {
camera.m_position += camera.GetForward() * dt * 5.f;
}
if (inputManager.IsKeyDown(SDL_SCANCODE_S)) {
camera.m_position -= camera.GetForward() * dt * 5.f;
}
if (inputManager.IsKeyDown(SDL_SCANCODE_A)) {
camera.m_position -= camera.GetRight() * dt * 5.f;
}
if (inputManager.IsKeyDown(SDL_SCANCODE_D)) {
camera.m_position += camera.GetRight() * dt * 5.f;
}
// rotation
if (inputManager.IsKeyDown(SDL_SCANCODE_LEFT)) {
camera.SetRotation(camera.GetYaw() - glm::radians(90.f) * dt, camera.GetPitch());
}
if (inputManager.IsKeyDown(SDL_SCANCODE_RIGHT)) {
camera.SetRotation(camera.GetYaw() + glm::radians(90.f) * dt, camera.GetPitch());
}
if (inputManager.IsKeyDown(SDL_SCANCODE_UP)) {
camera.SetRotation(camera.GetYaw(), camera.GetPitch() + glm::radians(90.f) * dt);
}
if (inputManager.IsKeyDown(SDL_SCANCODE_DOWN)) {
camera.SetRotation(camera.GetYaw(), camera.GetPitch() - glm::radians(90.f) * dt);
}
camera.Update(dt);
}
camera.Update(dt);
if (gfxDevice.needsSwapchainRecreate()) {
spdlog::info("Recreating swapchain to size: {}x{}", m_params.windowSize.x, m_params.windowSize.y);
gfxDevice.recreateSwapchain(m_params.windowSize.x, m_params.windowSize.y);
@@ -154,7 +136,7 @@ void App::run() {
glm::mat4 objMatrix = glm::mat4(1.f);
objMatrix = glm::translate(objMatrix, glm::vec3(0.f, -3.0f, 0.f));
renderer.beginDrawing(gfxDevice);
renderer.drawMesh(testMeshID, glm::mat4(1.f), 0);
renderer.drawMesh(testMeshID, glm::mat4(1.f), testMaterialID);
renderer.drawMesh(testMeshID, objMatrix, 0);
renderer.endDrawing();