should prob put this on git sometime
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#ifndef MESHPIPELINE_H
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#define MESHPIPELINE_H
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#include <vulkan/vulkan.h>
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#include <memory>
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#include <destrum/Graphics/Pipeline.h>
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class MeshPipeline {
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public:
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MeshPipeline();
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~MeshPipeline();
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void init(GfxDevice& gfxDevice, VkFormat drawImageFormat, VkFormat depthImageFormat);
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void draw();
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private:
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VkPipelineLayout m_pipelineLayout;
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std::unique_ptr<Pipeline> m_pipeline;
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};
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#endif //MESHPIPELINE_H
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