feat: add line renderer / visualisations for box collidors as a test
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#version 460
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layout (location = 0) in vec4 inColor;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = inColor;
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}
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#version 460
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layout (location = 0) in vec4 inPosition;
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layout (location = 1) in vec4 inColor;
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layout (location = 0) out vec4 outColor;
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layout (push_constant) uniform LinePushConstants {
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mat4 viewProjection;
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} pcs;
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void main()
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{
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gl_Position = pcs.viewProjection * inPosition;
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outColor = inColor;
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}
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