Added skeletal animations and other fixes
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@@ -4,6 +4,7 @@ set(SRC_FILES
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"src/App.cpp"
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"src/Event.cpp"
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"src/Components/Animator.cpp"
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"src/Components/MeshRendererComponent.cpp"
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"src/Components/Rotator.cpp"
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"src/Components/Spinner.cpp"
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@@ -11,6 +12,8 @@ set(SRC_FILES
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"src/Graphics/BindlessSetManager.cpp"
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"src/Graphics/Camera.cpp"
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"src/Graphics/ComputePipeline.cpp"
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"src/Graphics/Frustum.cpp"
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"src/Graphics/GfxDevice.cpp"
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"src/Graphics/ImageCache.cpp"
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"src/Graphics/ImageLoader.cpp"
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@@ -29,6 +32,7 @@ set(SRC_FILES
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"src/Graphics/Pipelines/MeshPipeline.cpp"
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"src/Graphics/Pipelines/SkyboxPipeline.cpp"
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"src/Graphics/Pipelines/SkinningPipeline.cpp"
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"src/Input/InputManager.cpp"
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@@ -69,6 +73,7 @@ target_link_libraries(destrum
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spdlog::spdlog
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stb::image
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tinygltf
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assimp
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PRIVATE
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freetype::freetype
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@@ -105,14 +110,14 @@ target_compile_definitions(destrum
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set(ASSETS_SRC_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_src")
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set(ASSETS_RUNTIME_DIR "${CMAKE_CURRENT_LIST_DIR}/assets_runtime")
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set(OUTPUT_ENGINE_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets/engine")
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add_custom_command(TARGET destrum POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${OUTPUT_ENGINE_ASSETS_DIR}"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/assets"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "${ASSETS_RUNTIME_DIR}" "${OUTPUT_ENGINE_ASSETS_DIR}"
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VERBATIM
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)
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#set(OUTPUT_ENGINE_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets/engine")
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#
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#add_custom_command(TARGET destrum POST_BUILD
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# COMMAND ${CMAKE_COMMAND} -E rm -rf "${OUTPUT_ENGINE_ASSETS_DIR}"
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# COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/assets"
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# COMMAND ${CMAKE_COMMAND} -E create_symlink "${ASSETS_RUNTIME_DIR}" "${OUTPUT_ENGINE_ASSETS_DIR}"
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# VERBATIM
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#)
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add_custom_target(_internal_clean_engine_assets
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COMMAND TheChef
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@@ -127,3 +132,17 @@ add_custom_target(_internal_cook_engine_assets ALL
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--output "${ASSETS_RUNTIME_DIR}"
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DEPENDS TheChef
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)
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function(destrum_cook_engine_assets GAME_TARGET GAME_OUTPUT_DIR)
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# This resolves to destrum's own directory at function DEFINITION time
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set(_engine_src "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/assets_src")
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set(_engine_runtime "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/assets_runtime")
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set(_output_engine "${GAME_OUTPUT_DIR}/assets/engine")
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add_custom_command(TARGET ${GAME_TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${GAME_OUTPUT_DIR}/assets"
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${_output_engine}"
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COMMAND ${CMAKE_COMMAND} -E create_symlink "${_engine_runtime}" "${_output_engine}"
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VERBATIM
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)
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endfunction()
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