Added skeletal animations and other fixes
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@@ -14,6 +14,10 @@ vec4 sampleTexture2DNearest(uint texID, vec2 uv) {
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return texture(nonuniformEXT(sampler2D(textures[texID], samplers[NEAREST_SAMPLER_ID])), uv);
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}
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vec4 sampleTexture2D(uint texID, uint samplerID, vec2 uv) {
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return texture(nonuniformEXT(sampler2D(textures[texID], samplers[samplerID])), uv);
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}
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vec4 sampleTexture2DMSNearest(uint texID, ivec2 p, int s) {
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return texelFetch(nonuniformEXT(sampler2DMS(texturesMS[texID], samplers[NEAREST_SAMPLER_ID])), p, s);
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}
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