Added skeletal animations and other fixes

This commit is contained in:
2026-03-16 12:57:53 +01:00
parent 2cc18b3329
commit 28c6703892
51 changed files with 1964 additions and 602 deletions
@@ -0,0 +1,98 @@
#include <destrum/Graphics/Pipelines/SkinningPipeline.h>
#include "destrum/FS/AssetFS.h"
#include "destrum/Graphics/MeshCache.h"
#include "destrum/Graphics/MeshDrawCommand.h"
void SkinningPipeline::init(GfxDevice& gfxDevice) {
const auto& device = gfxDevice.getDevice();
const auto pushConstant = VkPushConstantRange{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(PushConstants),
};
const auto pushConstants = std::array{pushConstant};
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = pushConstants.data();
if (vkCreatePipelineLayout(gfxDevice.getDevice().device, &pipelineLayoutInfo, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
throw std::runtime_error("Could not make pipleine layout");
}
ComputePipelineConfigInfo pipelineConfig{};
pipelineConfig.name = "skinning compute pipeline";
pipelineConfig.pipelineLayout = m_pipelineLayout;
const auto SkinningShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/skinning.comp");
skinningPipeline = std::make_unique<ComputePipeline>(
gfxDevice,
SkinningShaderPath.generic_string(),
pipelineConfig
);
for (std::size_t i = 0; i < FRAMES_IN_FLIGHT; ++i) {
auto& jointMatricesBuffer = framesData[i].jointMatricesBuffer;
jointMatricesBuffer.capacity = MAX_JOINT_MATRICES;
jointMatricesBuffer.buffer = gfxDevice.createBuffer(
MAX_JOINT_MATRICES * sizeof(glm::mat4),
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
}
}
void SkinningPipeline::cleanup(GfxDevice& gfxDevice) {
for (auto& frame : framesData) {
gfxDevice.destroyBuffer(frame.jointMatricesBuffer.buffer);
}
vkDestroyPipelineLayout(gfxDevice.getDevice().device, m_pipelineLayout, nullptr);
skinningPipeline.reset();
}
void SkinningPipeline::doSkinning(VkCommandBuffer cmd, std::size_t frameIndex, const MeshCache& meshCache, const MeshDrawCommand& dc) {
skinningPipeline->bind(cmd);
const auto& mesh = meshCache.getMesh(dc.meshId);
assert(mesh.hasSkeleton);
assert(dc.skinnedMesh);
const auto cs = PushConstants{
.jointMatricesBuffer = getCurrentFrameData(frameIndex).jointMatricesBuffer.buffer.address,
.jointMatricesStartIndex = static_cast<std::uint32_t>(dc.jointMatricesStartIndex), // explicit cast
.numVertices = mesh.numVertices,
.inputBuffer = mesh.vertexBuffer.address,
.skinningData = mesh.skinningDataBuffer.address,
.outputBuffer = dc.skinnedMesh->skinnedVertexBuffer.address,
};
vkCmdPushConstants(cmd, m_pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(PushConstants), &cs);
static const auto workgroupSize = 256;
// const auto groupSizeX = (std::uint32_t)std::ceil(mesh.numVertices / (float)workgroupSize);
const auto groupSizeX = static_cast<std::uint32_t>(
std::ceil(mesh.numVertices / (float)workgroupSize));
vkCmdDispatch(cmd, groupSizeX, 1, 1);
}
void SkinningPipeline::beginDrawing(std::size_t frameIndex) {
getCurrentFrameData(frameIndex).jointMatricesBuffer.clear();
}
std::size_t SkinningPipeline::appendJointMatrices(std::span<const glm::mat4> jointMatrices, std::size_t frameIndex) {
auto& jointMatricesBuffer = getCurrentFrameData(frameIndex).jointMatricesBuffer;
const auto startIndex = jointMatricesBuffer.size;
jointMatricesBuffer.append(jointMatrices);
return startIndex;
}
SkinningPipeline::PerFrameData& SkinningPipeline::getCurrentFrameData(std::size_t frameIndex) {
return framesData[frameIndex % FRAMES_IN_FLIGHT];
}