Added skeletal animations and other fixes
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@@ -122,6 +122,16 @@ void vkutil::addDebugLabel(VkDevice device, VkShaderModule shaderModule, const c
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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void vkutil::addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) {
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const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.objectType = VK_OBJECT_TYPE_PIPELINE,
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.objectHandle = (std::uint64_t)pipeline,
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.pObjectName = label,
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};
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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}
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void vkutil::addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
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const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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