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@@ -38,8 +38,8 @@ void MeshRendererComponent::Render(const RenderContext& ctx) {
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std::uint32_t frameIdx = GameState::GetInstance().Gfx().getCurrentFrameIndex();
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const std::size_t jointMatricesStartIndex = animator->uploadJointMatrices(
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ctx.renderer.getSkinningPipeline(),
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*skeleton, // skeleton stored on GPUMesh (or pass from CPUMesh)
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ctx,
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*skeleton,
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frameIdx
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);
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