This commit is contained in:
2026-03-21 23:10:48 +01:00
parent 8cbb794dba
commit 3153735d0c
18 changed files with 249 additions and 195 deletions
@@ -38,8 +38,8 @@ void MeshRendererComponent::Render(const RenderContext& ctx) {
std::uint32_t frameIdx = GameState::GetInstance().Gfx().getCurrentFrameIndex();
const std::size_t jointMatricesStartIndex = animator->uploadJointMatrices(
ctx.renderer.getSkinningPipeline(),
*skeleton, // skeleton stored on GPUMesh (or pass from CPUMesh)
ctx,
*skeleton,
frameIdx
);