feat: remove SimplePhysicsWorld

This commit is contained in:
2026-10-19 00:44:29 +02:00
parent ad16daea7c
commit 36341bb5e0
5 changed files with 4 additions and 393 deletions
+4 -2
View File
@@ -28,7 +28,6 @@
#include <destrum/Serialization/PrefabCache.h>
#include <destrum/Serialization/PrefabSerializer.h>
#include <destrum/Serialization/SceneSerializer.h>
#include <destrum/Physics/SimplePhysicsWorld.h>
#include <destrum/Physics/JoltPhysicsWorld.h>
#include <destrum/Components/Physics/SphereCollider.h>
#include <destrum/Components/Physics/BoxCollider.h>
@@ -384,7 +383,10 @@ namespace {
void testPhysicsWorldUnits()
{
SimplePhysicsWorld world{glm::vec3{0.0f}};
JoltPhysicsWorld world{{
.workerThreadCount = 1,
.gravity = glm::vec3{0.0f}
}};
GameObject object{"scaled-physics"};
object.GetTransform().SetLocalScale(glm::vec3{0.5f});
object.AddComponent<SphereCollider>(1.0f);