feat: remove SimplePhysicsWorld
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@@ -28,7 +28,6 @@
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#include <destrum/Serialization/PrefabCache.h>
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#include <destrum/Serialization/PrefabSerializer.h>
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#include <destrum/Serialization/SceneSerializer.h>
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#include <destrum/Physics/SimplePhysicsWorld.h>
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#include <destrum/Physics/JoltPhysicsWorld.h>
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#include <destrum/Components/Physics/SphereCollider.h>
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#include <destrum/Components/Physics/BoxCollider.h>
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@@ -384,7 +383,10 @@ namespace {
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void testPhysicsWorldUnits()
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{
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SimplePhysicsWorld world{glm::vec3{0.0f}};
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JoltPhysicsWorld world{{
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.workerThreadCount = 1,
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.gravity = glm::vec3{0.0f}
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}};
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GameObject object{"scaled-physics"};
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object.GetTransform().SetLocalScale(glm::vec3{0.5f});
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object.AddComponent<SphereCollider>(1.0f);
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