fix: api updates

This commit is contained in:
2026-06-25 03:22:35 +02:00
parent 81ab2a8a4a
commit 3bc8ba02e1
3 changed files with 34 additions and 29 deletions
+25 -18
View File
@@ -21,17 +21,36 @@ Scene::Scene(const std::string& name) : m_name(name) {
Scene::~Scene() = default;
void Scene::Add(std::shared_ptr<GameObject> object) {
// m_objects.emplace_back(std::move(object));
m_pendingAdditions.emplace_back(std::move(object));
// void Scene::Add(std::shared_ptr<GameObject> object) {
// // m_objects.emplace_back(std::move(object));
// m_pendingAdditions.emplace_back(std::move(object));
// }
GameObject* Scene::CreateGameObject(std::string name)
{
auto obj = std::make_shared<GameObject>(std::move(name));
GameObject* rawPtr = obj.get();
// obj->SetScene(this);
m_pendingAdditions.emplace_back(std::move(obj));
return rawPtr;
}
void Scene::Remove(const std::shared_ptr<GameObject>& object) {
std::erase(m_objects, object);
void Scene::Remove(GameObject* object) {
std::erase_if(m_objects, [object](const std::shared_ptr<GameObject>& obj) {
return obj.get() == object;
});
std::erase_if(m_pendingAdditions, [object](const std::shared_ptr<GameObject>& obj) {
return obj.get() == object;
});
}
void Scene::RemoveAll() {
m_objects.clear();
m_pendingAdditions.clear();
}
void Scene::Load() {
@@ -80,18 +99,6 @@ void Scene::Render(const RenderContext& ctx) const {
object->Render(ctx);
}
}
// int width, height;
// SDL_GetWindowSize(Renderer::GetInstance().GetSDLWindow(), &width, &height);
//
// Renderer::GetInstance().RenderLine(
// static_cast<float>(width / 2), 0,
// static_cast<float>(width / 2), static_cast<float>(height), SDL_Color(255, 0, 0, 255) // Red vertical line
// );
//
// Renderer::GetInstance().RenderLine(
// 0, static_cast<float>(height / 2), static_cast<float>(width), static_cast<float>(height / 2), SDL_Color(0, 255, 0, 255) // Green horizontal line
// );
}
void Scene::RenderImgui() {
@@ -145,6 +152,6 @@ void Scene::DestroyGameObjects() {
gameObject->Destroy();
}
} else {
assert(true && "Scene is being cleared but not unloaded? Wierd");
assert(m_BeingUnloaded && "Scene is being cleared but not unloaded? Weird");
}
}