We got exr loading
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lightkeeper/assets_src/starmap_2020_4k.exr
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lightkeeper/assets_src/starmap_2020_4k.exr
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lightkeeper/assets_src/starmap_2020_8k.exr
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lightkeeper/assets_src/starmap_2020_8k.exr
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@@ -25,20 +25,13 @@ void LightKeeper::customInit() {
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const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
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camera.setAspectRatio(aspectRatio);
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auto file = AssetFS::GetInstance().ReadBytes("engine://assetfstest.txt");
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std::string fileStr(file.begin(), file.end());
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spdlog::info("Read from assetfstest.txt: {}", fileStr);
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testMesh.name = "Test Mesh";
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// testMesh.vertices = vertices;
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// testMesh.indices = indices;
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auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string());
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testMesh = list_of_models[0];
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testMeshID = meshCache.addMesh(gfxDevice, testMesh);
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spdlog::info("TestMesh uploaded with id: {}", testMeshID);
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const auto testimgpath = AssetFS::GetInstance().GetFullPath("game://kitty.png");
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auto testimgID = gfxDevice.loadImageFromFile(testimgpath);
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auto testimgID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://kitty.png"));
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spdlog::info("Test image loaded with id: {}", testimgID);
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testMaterialID = materialCache.addMaterial(gfxDevice, {
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.baseColor = glm::vec3(1.f),
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@@ -46,8 +39,6 @@ void LightKeeper::customInit() {
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});
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spdlog::info("Test material created with id: {}", testMaterialID);
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renderer.setSkyboxTexture(testimgID);
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camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
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auto& scene = SceneManager::GetInstance().CreateScene("Main");
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@@ -55,7 +46,26 @@ void LightKeeper::customInit() {
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auto testCube = std::make_shared<GameObject>("TestCube");
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auto meshComp = testCube->AddComponent<MeshRendererComponent>();
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meshComp->SetMeshID(testMeshID);
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meshComp->SetMaterialID(testMaterialID);
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meshComp->SetMaterialID(testMaterialID);const int count = 100;
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const float radius = 5.0f;
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const float orbitRadius = 5.0f;
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for (int i = 0; i < count; ++i) {
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auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
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auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
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childMeshComp->SetMeshID(testMeshID);
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childMeshComp->SetMaterialID(testMaterialID);
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childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
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// Add orbit + self spin
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auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
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orbit->Randomize(1337u + (uint32_t)i); // stable random per index
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scene.Add(childCube);
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}
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testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec
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//rotate 180 around X axis
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testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f)));
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@@ -65,46 +75,25 @@ void LightKeeper::customInit() {
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globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec
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scene.Add(globeRoot);
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// const int count = 100;
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// const float radius = 5.0f;
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//
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// const float orbitRadius = 5.0f;
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//
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// for (int i = 0; i < count; ++i) {
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// auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
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//
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// auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
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// childMeshComp->SetMeshID(testMeshID);
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// childMeshComp->SetMaterialID(testMaterialID);
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//
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// childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
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//
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// // Add orbit + self spin
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// auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
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// orbit->Randomize(1337u + (uint32_t)i); // stable random per index
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//
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// scene.Add(childCube);
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// }
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// testCube->AddComponent<Rotator>(10, 5);
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scene.Add(testCube);
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
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const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
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auto skyboxIDs = gfxDevice.loadImageFromFile(testimgpath);
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
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const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
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//
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// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
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//
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const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
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const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
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//
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skyboxCubemap = std::make_unique<CubeMap>();
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skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
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skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
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skyboxCubemap->CreateCubeMap();
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renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
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// skyboxCubemap->CreateCubeMap();
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}
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void LightKeeper::customUpdate(float dt) {
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