We got exr loading

This commit is contained in:
2026-01-22 02:04:11 +01:00
parent a5b26f3bdd
commit 41ed926409
23 changed files with 529 additions and 283 deletions

4
.gitmodules vendored
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@@ -32,4 +32,6 @@
[submodule "destrum/third_party/tinygltf"] [submodule "destrum/third_party/tinygltf"]
path = destrum/third_party/tinygltf path = destrum/third_party/tinygltf
url = https://github.com/syoyo/tinygltf.git url = https://github.com/syoyo/tinygltf.git
[submodule "destrum/third_party/tinyexr"]
path = destrum/third_party/tinyexr
url = https://github.com/syoyo/tinyexr.git

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@@ -72,6 +72,7 @@ target_link_libraries(destrum
PRIVATE PRIVATE
freetype::freetype freetype::freetype
tinyexr
) )
target_compile_definitions(destrum target_compile_definitions(destrum

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@@ -15,21 +15,15 @@ layout(push_constant) uniform SkyboxPC {
void main() void main()
{ {
// Fullscreen-triangle trick gives uv in [0..2]. Convert to [0..1]. vec2 ndcXY = uv * 2.0 - 1.0;
vec2 uv01 = uv * 0.5;
// Build an NDC point on the far plane. vec4 ndc = vec4(ndcXY, 1.0, 1.0);
// Vulkan NDC is x,y in [-1..1], z in [0..1]. Using z=1 means "far".
vec4 ndc = vec4(uv01 * 2.0 - 1.0, 1.0, 1.0);
// Unproject to world space
vec4 world = pcs.invViewProj * ndc; vec4 world = pcs.invViewProj * ndc;
vec3 worldPos = world.xyz / world.w; vec3 worldPos = world.xyz / world.w;
// Direction from camera through this pixel
vec3 dir = normalize(worldPos - pcs.cameraPos.xyz); vec3 dir = normalize(worldPos - pcs.cameraPos.xyz);
dir.y *= -1.0;
// Sample cubemap directly
outColor = sampleTextureCubeLinear(pcs.skyboxTextureId, dir); outColor = sampleTextureCubeLinear(pcs.skyboxTextureId, dir);
// outColor = sampleTextureCubeNearest(pcs.skyboxTextureId, dir);
} }

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@@ -45,6 +45,9 @@ private:
glm::vec3 m_BaseScale{1.0f}; glm::vec3 m_BaseScale{1.0f};
float m_GrowSpeed = 1.0f; // rad/sec float m_GrowSpeed = 1.0f; // rad/sec
float m_GrowMin = 0.05f;
float m_GrowMax = 0.3f;
// self spin // self spin
glm::vec3 m_SpinAxis{0,1,0}; glm::vec3 m_SpinAxis{0,1,0};
float m_SpinSpeed = 2.0f; // rad/sec float m_SpinSpeed = 2.0f; // rad/sec

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@@ -50,9 +50,10 @@ public:
struct EndFrameProps { struct EndFrameProps {
const VkClearColorValue clearColor{ {0.f, 0.f, 0.f, 1.f} }; const VkClearColorValue clearColor{{0.f, 0.f, 0.f, 1.f}};
glm::ivec4 drawImageBlitRect{}; // where to blit draw image to glm::ivec4 drawImageBlitRect{}; // where to blit draw image to
}; };
void endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props); void endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props);
void cleanup(); void cleanup();
@@ -67,8 +68,7 @@ public:
vkb::Device getDevice() const { return device; } vkb::Device getDevice() const { return device; }
std::uint32_t getCurrentFrameIndex() const std::uint32_t getCurrentFrameIndex() const {
{
return frameNumber % FRAMES_IN_FLIGHT; return frameNumber % FRAMES_IN_FLIGHT;
} }
@@ -91,18 +91,20 @@ public:
ImageID createImage(const vkutil::CreateImageInfo& createInfo, const std::string& debugName = "", void* pixelData = nullptr, ImageID imageId = NULL_IMAGE_ID); ImageID createImage(const vkutil::CreateImageInfo& createInfo, const std::string& debugName = "", void* pixelData = nullptr, ImageID imageId = NULL_IMAGE_ID);
ImageID createDrawImage(VkFormat format, glm::ivec2 size, const std::string& debugName = "", ImageID imageId = NULL_IMAGE_ID); ImageID createDrawImage(VkFormat format, glm::ivec2 size, const std::string& debugName = "", ImageID imageId = NULL_IMAGE_ID);
ImageID loadImageFromFile(const std::filesystem::path& path, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT, bool mipMap = false); ImageID loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT, bool mipMap = false, TextureIntent intent = TextureIntent::ColorSrgb);
ImageID addImageToCache(GPUImage image); ImageID addImageToCache(GPUImage image);
const GPUImage& getImage(ImageID id) const; [[nodiscard]] const GPUImage& getImage(ImageID id) const;
void uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer = 0) const; // void uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer = 0) const;
void uploadImageDataSized(const GPUImage& image, const void* pixelData, std::size_t byteSize, std::uint32_t layer) const;
GPUImage createImageRaw(const vkutil::CreateImageInfo& createInfo, std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const; [[nodiscard]] GPUImage createImageRaw(const vkutil::CreateImageInfo& createInfo, std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const;
GPUImage loadImageFromFileRaw(const std::filesystem::path& path, VkFormat format, VkImageUsageFlags usage, bool mipMap) const; GPUImage loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) const;
void destroyImage(const GPUImage& image) const; void destroyImage(const GPUImage& image) const;
ImageID getWhiteTextureID() { return whiteImageId; } [[nodiscard]] ImageID getWhiteTextureID() const { return whiteImageId; }
private: private:
vkb::Instance instance; vkb::Instance instance;
@@ -129,17 +131,16 @@ private:
static uint32_t BytesPerTexel(VkFormat fmt) { static uint32_t BytesPerTexel(VkFormat fmt) {
switch (fmt) { switch (fmt) {
case VK_FORMAT_R8_UNORM: return 1; case VK_FORMAT_R8_UNORM: return 1;
case VK_FORMAT_R8G8B8A8_UNORM: return 4; case VK_FORMAT_R8G8B8A8_UNORM: return 4;
case VK_FORMAT_B8G8R8A8_SRGB: return 4; case VK_FORMAT_B8G8R8A8_SRGB: return 4;
case VK_FORMAT_R16G16B16A16_SFLOAT: return 8; case VK_FORMAT_R16G16B16A16_SFLOAT: return 8;
case VK_FORMAT_R32G32B32A32_SFLOAT: return 16; case VK_FORMAT_R32G32B32A32_SFLOAT: return 16;
case VK_FORMAT_R8G8B8A8_SRGB: return 4; case VK_FORMAT_R8G8B8A8_SRGB: return 4;
default: default:
throw std::runtime_error("BytesPerTexel: unsupported format"); throw std::runtime_error("BytesPerTexel: unsupported format");
} }
} }
}; };

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@@ -7,11 +7,10 @@
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include <destrum/Graphics/ids.h>
#include <destrum/Graphics/GPUImage.h>
#include <destrum/Graphics/BindlessSetManager.h> #include <destrum/Graphics/BindlessSetManager.h>
#include <destrum/Graphics/GPUImage.h>
// #include <destrum/Graphics/Vulkan/BindlessSetManager.h> #include <destrum/Graphics/ids.h>
#include <destrum/Graphics/TextureIntent.h>
class GfxDevice; class GfxDevice;
@@ -19,19 +18,18 @@ class ImageCache {
friend class ResourcesInspector; friend class ResourcesInspector;
public: public:
ImageCache(GfxDevice& gfxDevice); explicit ImageCache(GfxDevice& gfxDevice);
ImageID loadImageFromFile( ImageID loadImageFromFile(
const std::filesystem::path& path, const std::filesystem::path& path,
VkFormat format,
VkImageUsageFlags usage, VkImageUsageFlags usage,
bool mipMap); bool mipMap, TextureIntent intent = TextureIntent::ColorSrgb);
ImageID addImage(GPUImage image); ImageID addImage(GPUImage image);
ImageID addImage(ImageID id, GPUImage image); ImageID addImage(ImageID id, GPUImage image);
const GPUImage& getImage(ImageID id) const; [[nodiscard]] const GPUImage& getImage(ImageID id) const;
ImageID getFreeImageId() const; [[nodiscard]] ImageID getFreeImageId() const;
void destroyImages(); void destroyImages();
@@ -55,7 +53,7 @@ private:
struct LoadedImageInfo { struct LoadedImageInfo {
std::filesystem::path path; std::filesystem::path path;
VkFormat format; TextureIntent intent;
VkImageUsageFlags usage; VkImageUsageFlags usage;
bool mipMap; bool mipMap;
}; };

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@@ -46,12 +46,15 @@ public:
void setSkyboxTexture(ImageID skyboxImageId); void setSkyboxTexture(ImageID skyboxImageId);
void flushMaterialUpdates(GfxDevice& gfxDevice);
private: private:
void createDrawImage(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize, bool firstCreate); void createDrawImage(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize, bool firstCreate);
MeshCache& meshCache; MeshCache& meshCache;
MaterialCache& materialCache; MaterialCache& materialCache;
std::vector<MaterialID> pendingMaterialUploads;
std::vector<MeshDrawCommand> meshDrawCommands; std::vector<MeshDrawCommand> meshDrawCommands;
std::vector<std::size_t> sortedMeshDrawCommands; std::vector<std::size_t> sortedMeshDrawCommands;

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@@ -0,0 +1,11 @@
#ifndef TEXTUREINTENT_H
#define TEXTUREINTENT_H
#include <cstdint>
enum class TextureIntent : std::uint8_t {
ColorSrgb, // albedo/UI
DataLinear, // normal/roughness/metalness/etc
};
#endif //TEXTUREINTENT_H

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@@ -51,6 +51,12 @@ namespace vkutil {
int destH, int destH,
VkFilter filter); VkFilter filter);
void bufferHostWriteToShaderReadBarrier(
VkCommandBuffer cmd,
VkBuffer buffer,
VkDeviceSize offset = 0,
VkDeviceSize size = VK_WHOLE_SIZE);
void addDebugLabel(VkDevice device, VkImage image, const char* label); void addDebugLabel(VkDevice device, VkImage image, const char* label);
void addDebugLabel(VkDevice device, VkImageView imageView, const char* label); void addDebugLabel(VkDevice device, VkImageView imageView, const char* label);
void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label); void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label);
@@ -76,6 +82,5 @@ namespace vkutil {
RenderInfo createRenderingInfo(const RenderingInfoParams& params); RenderInfo createRenderingInfo(const RenderingInfoParams& params);
VkShaderModule loadShaderModule(const std::filesystem::path& path, VkDevice device); VkShaderModule loadShaderModule(const std::filesystem::path& path, VkDevice device);
} }
#endif //UTIL_H #endif //UTIL_H

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@@ -1,36 +1,73 @@
#ifndef IMAGELOADER_H #ifndef IMAGELOADER_H
#define IMAGELOADER_H #define IMAGELOADER_H
#include <filesystem>
#include <filesystem>
#include <cstddef>
#include <vulkan/vulkan.h>
#include "destrum/Graphics/TextureIntent.h"
struct ImageData { struct ImageData {
ImageData() = default; ImageData() = default;
~ImageData(); ~ImageData();
// move only // move only (CUSTOM!)
ImageData(ImageData&& o) = default; ImageData(ImageData&& o) noexcept { *this = std::move(o); }
ImageData& operator=(ImageData&& o) = default;
// no copies
ImageData(const ImageData& o) = delete;
ImageData& operator=(const ImageData& o) = delete;
// data ImageData& operator=(ImageData&& o) noexcept {
if (this == &o) return *this;
// free current contents first
this->~ImageData();
// steal
pixels = o.pixels;
hdrPixels = o.hdrPixels;
hdr = o.hdr;
width = o.width;
height = o.height;
channels = o.channels;
comp = o.comp;
shouldSTBFree = o.shouldSTBFree;
shouldEXRFree = o.shouldEXRFree;
vkFormat = o.vkFormat;
byteSize = o.byteSize;
// neuter source so its destructor won't free our memory
o.pixels = nullptr;
o.hdrPixels = nullptr;
o.shouldSTBFree = false;
o.shouldEXRFree = false;
o.hdr = false;
o.width = o.height = o.channels = o.comp = 0;
o.vkFormat = VK_FORMAT_UNDEFINED;
o.byteSize = 0;
return *this;
}
ImageData(const ImageData&) = delete;
ImageData& operator=(const ImageData&) = delete;
unsigned char* pixels{nullptr}; unsigned char* pixels{nullptr};
float* hdrPixels{nullptr};
bool hdr{false};
int width{0}; int width{0};
int height{0}; int height{0};
int channels{0}; int channels{0};
// HDR only
float* hdrPixels{nullptr};
bool hdr{false};
int comp{0}; int comp{0};
bool shouldSTBFree{false}; bool shouldSTBFree{false};
bool shouldEXRFree{false};
VkFormat vkFormat{VK_FORMAT_UNDEFINED};
std::size_t byteSize{0};
}; };
namespace util { namespace util {
ImageData loadImage(const std::filesystem::path& p); ImageData loadImage(const std::filesystem::path& p, TextureIntent intent);
} }
#endif //IMAGELOADER_H #endif // IMAGELOADER_H

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@@ -28,6 +28,11 @@ void OrbitAndSpin::Randomize(uint32_t seed)
std::uniform_real_distribution<float> spinSpeedDist(0.5f, 6.0f); std::uniform_real_distribution<float> spinSpeedDist(0.5f, 6.0f);
std::uniform_real_distribution<float> phaseDist(0.0f, 6.28318530718f); std::uniform_real_distribution<float> phaseDist(0.0f, 6.28318530718f);
// grow randomness
std::uniform_real_distribution<float> growMinDist(0.03f, 0.08f);
std::uniform_real_distribution<float> growMaxDist(0.2f, 0.4f);
std::uniform_real_distribution<float> growSpeedDist(0.5f, 2.5f);
m_OrbitAxis = RandomUnitVector(rng); m_OrbitAxis = RandomUnitVector(rng);
m_SpinAxis = RandomUnitVector(rng); m_SpinAxis = RandomUnitVector(rng);
@@ -35,6 +40,15 @@ void OrbitAndSpin::Randomize(uint32_t seed)
m_SpinSpeed = spinSpeedDist(rng); m_SpinSpeed = spinSpeedDist(rng);
m_OrbitPhase = phaseDist(rng); m_OrbitPhase = phaseDist(rng);
m_GrowMin = growMinDist(rng);
m_GrowMax = growMaxDist(rng);
m_GrowSpeed = growSpeedDist(rng);
m_GrowPhase = phaseDist(rng); // random start offset
// safety: ensure min < max
if (m_GrowMin > m_GrowMax)
std::swap(m_GrowMin, m_GrowMax);
BuildOrbitBasis(); BuildOrbitBasis();
} }
@@ -70,19 +84,27 @@ void OrbitAndSpin::Update()
// grow (always positive) // grow (always positive)
m_GrowPhase += m_GrowSpeed * dt; m_GrowPhase += m_GrowSpeed * dt;
float t = 0.5f * (std::sin(m_GrowPhase) + 1.0f); // 0..1 m_GrowPhase += m_GrowSpeed * dt;
float s = 1.50 + t * 0.70f; // 0.05..0.15 (pick what you want)
GetTransform().SetLocalScale(glm::vec3(std::sin(m_GrowPhase))); // 0..1
float t = 0.5f * (std::sin(m_GrowPhase) + 1.0f);
// random per-object range
float s = glm::mix(m_GrowMin, m_GrowMax, t);
// respect original scale
GetTransform().SetLocalScale(glm::vec3(s));
// GetTransform().SetLocalScale(glm::vec3(std::sin(m_GrowPhase)));
// material color // material color
// auto& mat = GameState::GetInstance().Renderer().getMaterialMutable(m_MaterialID); auto& mat = GameState::GetInstance().Renderer().getMaterialMutable(m_MaterialID);
// mat.baseColor = glm::vec3( mat.baseColor = glm::vec3(
// 0.5f + 0.5f * std::sin(m_OrbitAngle * 2.0f), 0.5f + 0.5f * std::sin(m_OrbitAngle * 2.0f),
// 0.5f + 0.5f * std::sin(m_OrbitAngle * 3.0f + 2.0f), 0.5f + 0.5f * std::sin(m_OrbitAngle * 3.0f + 2.0f),
// 0.5f + 0.5f * std::sin(m_OrbitAngle * 4.0f + 4.0f) 0.5f + 0.5f * std::sin(m_OrbitAngle * 4.0f + 4.0f)
// ); );
// GameState::GetInstance().Renderer().updateMaterialGPU(m_MaterialID); GameState::GetInstance().Renderer().updateMaterialGPU(m_MaterialID);
} }
void OrbitAndSpin::Start() { void OrbitAndSpin::Start() {

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@@ -104,9 +104,8 @@ void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync)
VkPhysicalDeviceProperties props{}; VkPhysicalDeviceProperties props{};
vkGetPhysicalDeviceProperties(physicalDevice, &props); vkGetPhysicalDeviceProperties(physicalDevice, &props);
imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy); imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy); {
// create white texture
{ // create white texture
std::uint32_t pixel = 0xFFFFFFFF; std::uint32_t pixel = 0xFFFFFFFF;
whiteImageId = createImage( whiteImageId = createImage(
{ {
@@ -170,7 +169,7 @@ VulkanImmediateExecutor& GfxDevice::GetImmediateExecuter() {
} }
void GfxDevice::endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props) { void GfxDevice::endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props) {
// get swapchain image // get swapchain image
const auto [swapchainImage, swapchainImageIndex] = swapchain.acquireNextImage(getCurrentFrameIndex()); const auto [swapchainImage, swapchainImageIndex] = swapchain.acquireNextImage(getCurrentFrameIndex());
if (swapchainImage == VK_NULL_HANDLE) { if (swapchainImage == VK_NULL_HANDLE) {
spdlog::info("Swapchain is freaky, skipping frame..."); spdlog::info("Swapchain is freaky, skipping frame...");
@@ -180,9 +179,7 @@ void GfxDevice::endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const E
// Fences are reset here to prevent the deadlock in case swapchain becomes dirty // Fences are reset here to prevent the deadlock in case swapchain becomes dirty
swapchain.resetFences(getCurrentFrameIndex()); swapchain.resetFences(getCurrentFrameIndex());
auto swapchainLayout = VK_IMAGE_LAYOUT_UNDEFINED; auto swapchainLayout = VK_IMAGE_LAYOUT_UNDEFINED; {
{
const VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT); const VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
vkutil::transitionImage(cmd, swapchainImage, swapchainLayout, VK_IMAGE_LAYOUT_GENERAL); vkutil::transitionImage(cmd, swapchainImage, swapchainLayout, VK_IMAGE_LAYOUT_GENERAL);
swapchainLayout = VK_IMAGE_LAYOUT_GENERAL; swapchainLayout = VK_IMAGE_LAYOUT_GENERAL;
@@ -277,8 +274,7 @@ void GfxDevice::immediateSubmit(ImmediateExecuteFunction&& f) const {
GPUBuffer GfxDevice::createBuffer( GPUBuffer GfxDevice::createBuffer(
std::size_t allocSize, std::size_t allocSize,
VkBufferUsageFlags usage, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage) const VmaMemoryUsage memoryUsage) const {
{
const auto bufferInfo = VkBufferCreateInfo{ const auto bufferInfo = VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = allocSize, .size = allocSize,
@@ -305,8 +301,7 @@ GPUBuffer GfxDevice::createBuffer(
return buffer; return buffer;
} }
VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const {
{
const auto deviceAdressInfo = VkBufferDeviceAddressInfo{ const auto deviceAdressInfo = VkBufferDeviceAddressInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.buffer = buffer.buffer, .buffer = buffer.buffer,
@@ -314,10 +309,10 @@ VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const
return vkGetBufferDeviceAddress(device, &deviceAdressInfo); return vkGetBufferDeviceAddress(device, &deviceAdressInfo);
} }
void GfxDevice::destroyBuffer(const GPUBuffer& buffer) const void GfxDevice::destroyBuffer(const GPUBuffer& buffer) const {
{
vmaDestroyBuffer(allocator, buffer.buffer, buffer.allocation); vmaDestroyBuffer(allocator, buffer.buffer, buffer.allocation);
} }
// //
// GPUImage GfxDevice::loadImageFromFileRaw( // GPUImage GfxDevice::loadImageFromFileRaw(
// const std::filesystem::path& path, // const std::filesystem::path& path,
@@ -356,15 +351,20 @@ ImageID GfxDevice::createImage(
const vkutil::CreateImageInfo& createInfo, const vkutil::CreateImageInfo& createInfo,
const std::string& debugName, const std::string& debugName,
void* pixelData, void* pixelData,
ImageID imageId) ImageID imageId) {
{
auto image = createImageRaw(createInfo); auto image = createImageRaw(createInfo);
if (!debugName.empty()) { if (!debugName.empty()) {
vkutil::addDebugLabel(device, image.image, debugName.c_str()); vkutil::addDebugLabel(device, image.image, debugName.c_str());
image.debugName = debugName; image.debugName = debugName;
} }
if (pixelData) { if (pixelData) {
uploadImageData(image, pixelData); const std::size_t bytes =
std::size_t(image.extent.width) *
std::size_t(image.extent.height) *
std::size_t(image.extent.depth) *
BytesPerTexel(image.format);
uploadImageDataSized(image, pixelData, bytes, 0);
} }
if (imageId != NULL_IMAGE_ID) { if (imageId != NULL_IMAGE_ID) {
return imageCache.addImage(imageId, std::move(image)); return imageCache.addImage(imageId, std::move(image));
@@ -377,8 +377,7 @@ ImageID GfxDevice::createDrawImage(
VkFormat format, VkFormat format,
glm::ivec2 size, glm::ivec2 size,
const std::string& debugName, const std::string& debugName,
ImageID imageId) ImageID imageId) {
{
assert(size.x > 0 && size.y > 0); assert(size.x > 0 && size.y > 0);
const auto extent = VkExtent3D{ const auto extent = VkExtent3D{
.width = (std::uint32_t)size.x, .width = (std::uint32_t)size.x,
@@ -400,29 +399,21 @@ ImageID GfxDevice::createDrawImage(
return createImage(createImageInfo, debugName, nullptr, imageId); return createImage(createImageInfo, debugName, nullptr, imageId);
} }
ImageID GfxDevice::loadImageFromFile( ImageID GfxDevice::loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) {
const std::filesystem::path& path, return imageCache.loadImageFromFile(path, usage, mipMap, intent);
VkFormat format,
VkImageUsageFlags usage,
bool mipMap)
{
return imageCache.loadImageFromFile(path, format, usage, mipMap);
} }
const GPUImage& GfxDevice::getImage(ImageID id) const const GPUImage& GfxDevice::getImage(ImageID id) const {
{
return imageCache.getImage(id); return imageCache.getImage(id);
} }
ImageID GfxDevice::addImageToCache(GPUImage img) ImageID GfxDevice::addImageToCache(GPUImage img) {
{
return imageCache.addImage(std::move(img)); return imageCache.addImage(std::move(img));
} }
GPUImage GfxDevice::createImageRaw( GPUImage GfxDevice::createImageRaw(
const vkutil::CreateImageInfo& createInfo, const vkutil::CreateImageInfo& createInfo,
std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo) const std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo) const {
{
std::uint32_t mipLevels = 1; std::uint32_t mipLevels = 1;
if (createInfo.mipMap) { if (createInfo.mipMap) {
const auto maxExtent = std::max(createInfo.extent.width, createInfo.extent.height); const auto maxExtent = std::max(createInfo.extent.width, createInfo.extent.height);
@@ -452,9 +443,7 @@ GPUImage GfxDevice::createImageRaw(
.usage = VMA_MEMORY_USAGE_AUTO, .usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, .requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
}; };
const auto allocInfo = customAllocationCreateInfo.has_value() ? const auto allocInfo = customAllocationCreateInfo.has_value() ? customAllocationCreateInfo.value() : defaultAllocInfo;
customAllocationCreateInfo.value() :
defaultAllocInfo;
GPUImage image{}; GPUImage image{};
image.format = createInfo.format; image.format = createInfo.format;
@@ -464,8 +453,7 @@ GPUImage GfxDevice::createImageRaw(
image.numLayers = createInfo.numLayers; image.numLayers = createInfo.numLayers;
image.isCubemap = createInfo.isCubemap; image.isCubemap = createInfo.isCubemap;
VK_CHECK( VK_CHECK(vmaCreateImage(allocator, &imgInfo, &allocInfo, &image.image, &image.allocation, nullptr));
vmaCreateImage(allocator, &imgInfo, &allocInfo, &image.image, &image.allocation, nullptr));
// create view only when usage flags allow it // create view only when usage flags allow it
bool shouldCreateView = ((createInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) != 0) || bool shouldCreateView = ((createInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) != 0) ||
@@ -475,12 +463,13 @@ GPUImage GfxDevice::createImageRaw(
if (shouldCreateView) { if (shouldCreateView) {
VkImageAspectFlags aspectFlag = VK_IMAGE_ASPECT_COLOR_BIT; VkImageAspectFlags aspectFlag = VK_IMAGE_ASPECT_COLOR_BIT;
if (createInfo.format == VK_FORMAT_D32_SFLOAT) { // TODO: support other depth formats if (createInfo.format == VK_FORMAT_D32_SFLOAT) {
// TODO: support other depth formats
aspectFlag = VK_IMAGE_ASPECT_DEPTH_BIT; aspectFlag = VK_IMAGE_ASPECT_DEPTH_BIT;
} }
auto viewType = auto viewType =
createInfo.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY; createInfo.numLayers == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY;
if (createInfo.isCubemap && createInfo.numLayers == 6) { if (createInfo.isCubemap && createInfo.numLayers == 6) {
viewType = VK_IMAGE_VIEW_TYPE_CUBE; viewType = VK_IMAGE_VIEW_TYPE_CUBE;
} }
@@ -491,13 +480,13 @@ GPUImage GfxDevice::createImageRaw(
.viewType = viewType, .viewType = viewType,
.format = createInfo.format, .format = createInfo.format,
.subresourceRange = .subresourceRange =
VkImageSubresourceRange{ VkImageSubresourceRange{
.aspectMask = aspectFlag, .aspectMask = aspectFlag,
.baseMipLevel = 0, .baseMipLevel = 0,
.levelCount = mipLevels, .levelCount = mipLevels,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = createInfo.numLayers, .layerCount = createInfo.numLayers,
}, },
}; };
VK_CHECK(vkCreateImageView(device, &viewCreateInfo, nullptr, &image.imageView)); VK_CHECK(vkCreateImageView(device, &viewCreateInfo, nullptr, &image.imageView));
@@ -506,104 +495,176 @@ GPUImage GfxDevice::createImageRaw(
return image; return image;
} }
void GfxDevice::uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer) const
{
VkDeviceSize dataSize =
VkDeviceSize(image.extent.depth) *
image.extent.width *
image.extent.height *
BytesPerTexel(image.format);
auto uploadBuffer = createBuffer(dataSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
memcpy(uploadBuffer.info.pMappedData, pixelData, size_t(dataSize));
executor.immediateSubmit([&](VkCommandBuffer cmd) {
assert(
(image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
"Image needs to have VK_IMAGE_USAGE_TRANSFER_DST_BIT to upload data to it");
vkutil::transitionImage(
cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
const auto copyRegion = VkBufferImageCopy{
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = layer,
.layerCount = 1,
},
.imageExtent = image.extent,
};
vkCmdCopyBufferToImage(
cmd,
uploadBuffer.buffer,
image.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
if (image.mipLevels > 1) {
assert(
(image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
(image.usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0 &&
"Image needs to have VK_IMAGE_USAGE_TRANSFER_{DST,SRC}_BIT to generate mip maps");
// graphics::generateMipmaps(
// cmd,
// image.image,
// VkExtent2D{image.extent.width, image.extent.height},
// image.mipLevels);
spdlog::warn("Yea dawg, i ain't written this yet :pray:");
} else {
vkutil::transitionImage(
cmd,
image.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
});
destroyBuffer(uploadBuffer);
}
GPUImage GfxDevice::loadImageFromFileRaw( GPUImage GfxDevice::loadImageFromFileRaw(
const std::filesystem::path& path, const std::filesystem::path& path,
VkFormat format,
VkImageUsageFlags usage, VkImageUsageFlags usage,
bool mipMap) const bool mipMap,
{ TextureIntent intent) const {
auto data = util::loadImage(path); // 1) Decode file to CPU pixels (stb for png/jpg/hdr, tinyexr for exr)
if (!data.pixels) { // IMPORTANT: util::loadImage should fill:
fmt::println("[error] failed to load image from '{}'", path.string()); // - width/height/channels(=4)
// - hdr + (pixels OR hdrPixels)
// - vkFormat (RGBA8_SRGB or RGBA8_UNORM or RGBA32F)
// - byteSize (exact bytes to upload)
const auto data = util::loadImage(path, intent);
if (data.vkFormat == VK_FORMAT_UNDEFINED || data.byteSize == 0 ||
(data.hdr ? (data.hdrPixels == nullptr) : (data.pixels == nullptr))) {
spdlog::error("Failed to load image '{}'", path.string());
return getImage(errorImageId); return getImage(errorImageId);
} }
// 2) Create GPU image using the format the loader chose (matches CPU memory layout)
auto image = createImageRaw({ auto image = createImageRaw({
.format = format, .format = data.vkFormat,
.usage = usage | // .usage = usage |
VK_IMAGE_USAGE_TRANSFER_DST_BIT | // for uploading pixel data to image VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // for generating mips (mipMap ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : 0),
.extent = .extent = VkExtent3D{
VkExtent3D{ .width = static_cast<std::uint32_t>(data.width),
.width = (std::uint32_t)data.width, .height = static_cast<std::uint32_t>(data.height),
.height = (std::uint32_t)data.height, .depth = 1,
.depth = 1, },
},
.mipMap = mipMap, .mipMap = mipMap,
}); });
uploadImageData(image, data.pixels);
// 3) Upload *exactly* byteSize bytes from the correct pointer
const void* src = data.hdr
? static_cast<const void*>(data.hdrPixels)
: static_cast<const void*>(data.pixels);
// Use the "sized" upload to avoid BytesPerTexel mismatches
uploadImageDataSized(image, src, data.byteSize, 0);
// 4) Debug label
image.debugName = path.string(); image.debugName = path.string();
vkutil::addDebugLabel(device, image.image, path.string().c_str()); vkutil::addDebugLabel(device, image.image, path.string().c_str());
return image; return image;
} }
void GfxDevice::destroyImage(const GPUImage& image) const // void GfxDevice::uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer) const {
{ // VkDeviceSize dataSize =
// VkDeviceSize(image.extent.depth) *
// image.extent.width *
// image.extent.height *
// BytesPerTexel(image.format);
//
// auto uploadBuffer = createBuffer(dataSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
// memcpy(uploadBuffer.info.pMappedData, pixelData, size_t(dataSize));
//
// executor.immediateSubmit([&] (VkCommandBuffer cmd) {
// assert(
// (image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
// "Image needs to have VK_IMAGE_USAGE_TRANSFER_DST_BIT to upload data to it");
// vkutil::transitionImage(
// cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
//
// const auto copyRegion = VkBufferImageCopy{
// .bufferOffset = 0,
// .bufferRowLength = 0,
// .bufferImageHeight = 0,
// .imageSubresource =
// {
// .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
// .mipLevel = 0,
// .baseArrayLayer = layer,
// .layerCount = 1,
// },
// .imageExtent = image.extent,
// };
//
// vkCmdCopyBufferToImage(
// cmd,
// uploadBuffer.buffer,
// image.image,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// 1,
// &copyRegion);
//
// if (image.mipLevels > 1) {
// assert(
// (image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
// (image.usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0 &&
// "Image needs to have VK_IMAGE_USAGE_TRANSFER_{DST,SRC}_BIT to generate mip maps");
// // graphics::generateMipmaps(
// // cmd,
// // image.image,
// // VkExtent2D{image.extent.width, image.extent.height},
// // image.mipLevels);
// spdlog::warn("Yea dawg, i ain't written this yet :pray:");
// } else {
// vkutil::transitionImage(
// cmd,
// image.image,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// }
// });
//
// destroyBuffer(uploadBuffer);
// }
void GfxDevice::uploadImageDataSized(const GPUImage& image, const void* pixelData, std::size_t byteSize, std::uint32_t layer) const {
auto uploadBuffer = createBuffer(byteSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
// safety checks
assert(uploadBuffer.info.pMappedData);
assert(pixelData);
assert(byteSize > 0);
std::memcpy(uploadBuffer.info.pMappedData, pixelData, byteSize);
executor.immediateSubmit([&] (VkCommandBuffer cmd) {
vkutil::transitionImage(cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy copyRegion{};
copyRegion.bufferOffset = 0;
copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.imageSubresource.mipLevel = 0;
copyRegion.imageSubresource.baseArrayLayer = layer;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageExtent = image.extent;
vkCmdCopyBufferToImage(cmd, uploadBuffer.buffer, image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copyRegion);
vkutil::transitionImage(cmd, image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
});
destroyBuffer(uploadBuffer);
}
// GPUImage GfxDevice::loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap) const {
// const auto data = util::loadImage(path);
// const bool isHdr = data.hdr && data.hdrPixels;
// const bool isLdr = !data.hdr && data.pixels;
//
// if (!isHdr && !isLdr || data.vkFormat == VK_FORMAT_UNDEFINED || data.byteSize == 0) {
// spdlog::error("failed to load image from '{}'", path.string());
// return getImage(errorImageId);
// }
//
// auto image = createImageRaw({
// .format = data.vkFormat,
// .usage = usage |
// VK_IMAGE_USAGE_TRANSFER_DST_BIT |
// (mipMap ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : 0),
// .extent = VkExtent3D{
// .width = (std::uint32_t)data.width,
// .height = (std::uint32_t)data.height,
// .depth = 1,
// },
// .mipMap = mipMap,
// });
//
// const void* src = isHdr ? (const void*)data.hdrPixels : (const void*)data.pixels;
// uploadImageDataSized(image, src, data.byteSize, 0);
//
// image.debugName = path.string();
// vkutil::addDebugLabel(device, image.image, path.string().c_str());
// return image;
// }
void GfxDevice::destroyImage(const GPUImage& image) const {
vkDestroyImageView(device, image.imageView, nullptr); vkDestroyImageView(device, image.imageView, nullptr);
vmaDestroyImage(allocator, image.image, image.allocation); vmaDestroyImage(allocator, image.image, image.allocation);
// TODO: if image has bindless id, update the set // TODO: if image has bindless id, update the set

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@@ -7,20 +7,21 @@ ImageCache::ImageCache(GfxDevice& gfxDevice) : gfxDevice(gfxDevice)
ImageID ImageCache::loadImageFromFile( ImageID ImageCache::loadImageFromFile(
const std::filesystem::path& path, const std::filesystem::path& path,
VkFormat format,
VkImageUsageFlags usage, VkImageUsageFlags usage,
bool mipMap) bool mipMap,
TextureIntent intent)
{ {
for (const auto& [id, info] : loadedImagesInfo) { for (const auto& [id, info] : loadedImagesInfo) {
// TODO: calculate some hash to not have to linear search every time? if (info.path == path &&
if (info.path == path && info.format == format && info.usage == usage && info.intent == intent &&
info.mipMap == mipMap) { info.usage == usage &&
// std::cout << "Already loaded: " << path << std::endl; info.mipMap == mipMap)
{
return id; return id;
} }
} }
auto image = gfxDevice.loadImageFromFileRaw(path, format, usage, mipMap); auto image = gfxDevice.loadImageFromFileRaw(path, usage, mipMap, intent);
if (image.isInitialized() && image.getBindlessId() == errorImageId) { if (image.isInitialized() && image.getBindlessId() == errorImageId) {
return errorImageId; return errorImageId;
} }
@@ -32,10 +33,11 @@ ImageID ImageCache::loadImageFromFile(
id, id,
LoadedImageInfo{ LoadedImageInfo{
.path = path, .path = path,
.format = format, .intent = intent,
.usage = usage, .usage = usage,
.mipMap = mipMap, .mipMap = mipMap,
}); });
return id; return id;
} }
@@ -59,6 +61,7 @@ ImageID ImageCache::addImage(ImageID id, GPUImage image)
const GPUImage& ImageCache::getImage(ImageID id) const const GPUImage& ImageCache::getImage(ImageID id) const
{ {
assert(id != NULL_IMAGE_ID && id < images.size());
return images.at(id); return images.at(id);
} }

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@@ -2,29 +2,117 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h> #include <stb_image.h>
#include <tiny_gltf.h>
#define TINYEXR_IMPLEMENTATION
#include "tinyexr.h"
#include <cstdio> // fprintf
#include <cstdlib> // free
#include "spdlog/spdlog.h"
ImageData::~ImageData() ImageData::~ImageData()
{ {
if (shouldSTBFree) { if (shouldSTBFree) {
stbi_image_free(pixels); if (pixels) stbi_image_free(pixels);
stbi_image_free(hdrPixels); if (hdrPixels) stbi_image_free(hdrPixels);
spdlog::debug("Freed STB image memory");
}
if (shouldEXRFree) {
if (hdrPixels) free(hdrPixels);
spdlog::debug("Freed TinyEXR image memory");
} }
} }
namespace util namespace util
{ {
ImageData loadImage(const std::filesystem::path& p) static bool isExrExt(const std::filesystem::path& p)
{
auto ext = p.extension().string();
for (auto& c : ext) c = char(::tolower(c));
return ext == ".exr";
}
ImageData loadImage(const std::filesystem::path& p, TextureIntent intent)
{ {
ImageData data; ImageData data;
// ---------- EXR ----------
if (isExrExt(p)) {
float* out = nullptr;
int w = 0, h = 0;
const char* err = nullptr;
const int ret = LoadEXR(&out, &w, &h, p.string().c_str(), &err);
if (ret != TINYEXR_SUCCESS || !out || w <= 0 || h <= 0) {
if (err) {
spdlog::error("TinyEXR error: {}", err);
FreeEXRErrorMessage(err);
}
return {};
}
data.hdr = true;
data.hdrPixels = out;
data.width = w;
data.height = h;
data.channels = 4;
data.shouldEXRFree = true;
data.vkFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
data.byteSize = std::size_t(w) * std::size_t(h) * 4 * sizeof(float);
return data;
}
// ---------- STB HDR (.hdr etc) ----------
data.shouldSTBFree = true; data.shouldSTBFree = true;
if (stbi_is_hdr(p.string().c_str())) { if (stbi_is_hdr(p.string().c_str())) {
data.hdr = true; data.hdr = true;
data.hdrPixels = stbi_loadf(p.string().c_str(), &data.width, &data.height, &data.comp, 4); data.hdrPixels = stbi_loadf(
} else { p.string().c_str(),
data.pixels = stbi_load(p.string().c_str(), &data.width, &data.height, &data.channels, 4); &data.width,
&data.height,
&data.comp,
4
);
if (!data.hdrPixels || data.width <= 0 || data.height <= 0) {
return {};
}
data.channels = 4;
data.vkFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
data.byteSize = std::size_t(data.width) * std::size_t(data.height) * 4 * sizeof(float);
return data;
} }
// ---------- STB LDR (png/jpg/...) ----------
data.pixels = stbi_load(
p.string().c_str(),
&data.width,
&data.height,
&data.channels,
4
);
if (!data.pixels || data.width <= 0 || data.height <= 0) {
return {};
}
data.channels = 4; data.channels = 4;
// Choose color space for LDR based on intent
switch (intent) {
case TextureIntent::ColorSrgb:
data.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
break;
case TextureIntent::DataLinear:
data.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
break;
}
data.byteSize = std::size_t(data.width) * std::size_t(data.height) * 4 * sizeof(unsigned char);
return data; return data;
} }

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@@ -28,6 +28,7 @@ void GameRenderer::init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize) {
} }
void GameRenderer::beginDrawing(GfxDevice& gfxDevice) { void GameRenderer::beginDrawing(GfxDevice& gfxDevice) {
flushMaterialUpdates(gfxDevice);
meshDrawCommands.clear(); meshDrawCommands.clear();
} }
@@ -47,8 +48,13 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
.fogDensity = sceneData.fogDensity, .fogDensity = sceneData.fogDensity,
.materialsBuffer = materialCache.getMaterialDataBufferAddress(), .materialsBuffer = materialCache.getMaterialDataBufferAddress(),
}; };
sceneDataBuffer.uploadNewData( vkutil::bufferHostWriteToShaderReadBarrier(
cmd, gfxDevice.getCurrentFrameIndex(), (void*)&gpuSceneData, sizeof(GPUSceneData)); cmd,
materialCache.getMaterialDataBuffer().buffer,
0,
VK_WHOLE_SIZE
);
sceneDataBuffer.uploadNewData(cmd, gfxDevice.getCurrentFrameIndex(), (void*)&gpuSceneData, sizeof(GPUSceneData));
const auto& drawImage = gfxDevice.getImage(drawImageId); const auto& drawImage = gfxDevice.getImage(drawImageId);
const auto& depthImage = gfxDevice.getImage(depthImageId); const auto& depthImage = gfxDevice.getImage(depthImageId);
@@ -122,7 +128,7 @@ Material& GameRenderer::getMaterialMutable(MaterialID id) {
void GameRenderer::updateMaterialGPU(MaterialID id) { void GameRenderer::updateMaterialGPU(MaterialID id) {
assert(id != NULL_MATERIAL_ID); assert(id != NULL_MATERIAL_ID);
materialCache.updateMaterialGPU(GameState::GetInstance().Gfx(), id); pendingMaterialUploads.push_back(id);
} }
void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) { void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) {
@@ -130,6 +136,14 @@ void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) {
skyboxPipeline->setSkyboxImage(skyboxImageId); skyboxPipeline->setSkyboxImage(skyboxImageId);
} }
void GameRenderer::flushMaterialUpdates(GfxDevice& gfxDevice) {
for (MaterialID id : pendingMaterialUploads) {
materialCache.updateMaterialGPU(gfxDevice, id);
// if non-coherent: flush mapped range for that id here
}
pendingMaterialUploads.clear();
}
void GameRenderer::createDrawImage(GfxDevice& gfxDevice, void GameRenderer::createDrawImage(GfxDevice& gfxDevice,
const glm::ivec2& drawImageSize, const glm::ivec2& drawImageSize,
bool firstCreate) bool firstCreate)

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@@ -30,7 +30,8 @@ CubeMap::~CubeMap() {
} }
void CubeMap::LoadCubeMap(const std::filesystem::path& directoryPath) { void CubeMap::LoadCubeMap(const std::filesystem::path& directoryPath) {
m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false); // m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
} }
void CubeMap::RenderToCubemap(ImageID inputImage, void CubeMap::RenderToCubemap(ImageID inputImage,

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@@ -10,9 +10,9 @@ void vkutil::transitionImage(VkCommandBuffer cmd, VkImage image, VkImageLayout c
VkImageAspectFlags aspectMask = VkImageAspectFlags aspectMask =
(currentLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL || (currentLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL || newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL) ? newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL)
VK_IMAGE_ASPECT_DEPTH_BIT : ? VK_IMAGE_ASPECT_DEPTH_BIT
VK_IMAGE_ASPECT_COLOR_BIT; : VK_IMAGE_ASPECT_COLOR_BIT;
VkImageMemoryBarrier2 imageBarrier{ VkImageMemoryBarrier2 imageBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.srcStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, .srcStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
@@ -81,6 +81,27 @@ void vkutil::copyImageToImage(VkCommandBuffer cmd, VkImage source, VkImage desti
vkCmdBlitImage2(cmd, &blitInfo); vkCmdBlitImage2(cmd, &blitInfo);
} }
void vkutil::bufferHostWriteToShaderReadBarrier(
VkCommandBuffer cmd, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size) {
VkBufferMemoryBarrier2 barrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2};
barrier.srcStageMask = VK_PIPELINE_STAGE_2_HOST_BIT;
barrier.srcAccessMask = VK_ACCESS_2_HOST_WRITE_BIT;
barrier.dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
barrier.dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT;
barrier.buffer = buffer;
barrier.offset = offset;
barrier.size = size;
VkDependencyInfo dep{VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
dep.bufferMemoryBarrierCount = 1;
dep.pBufferMemoryBarriers = &barrier;
vkCmdPipelineBarrier2(cmd, &dep);
}
void vkutil::addDebugLabel(VkDevice device, VkImage image, const char* label) { void vkutil::addDebugLabel(VkDevice device, VkImage image, const char* label) {
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
@@ -135,8 +156,7 @@ vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.colorImageView, .imageView = params.colorImageView,
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : .loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
}; };
if (params.colorImageClearValue) { if (params.colorImageClearValue) {
@@ -150,8 +170,7 @@ vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.depthImageView, .imageView = params.depthImageView,
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : .loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
}; };
if (params.depthImageClearValue) { if (params.depthImageClearValue) {
@@ -162,10 +181,10 @@ vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params
ri.renderingInfo = VkRenderingInfo{ ri.renderingInfo = VkRenderingInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = .renderArea =
VkRect2D{ VkRect2D{
.offset = {}, .offset = {},
.extent = params.renderExtent, .extent = params.renderExtent,
}, },
.layerCount = 1, .layerCount = 1,
.colorAttachmentCount = params.colorImageView ? 1u : 0u, .colorAttachmentCount = params.colorImageView ? 1u : 0u,
.pColorAttachments = params.colorImageView ? &ri.colorAttachment : nullptr, .pColorAttachments = params.colorImageView ? &ri.colorAttachment : nullptr,
@@ -203,8 +222,7 @@ VkShaderModule vkutil::loadShaderModule(const std::filesystem::path& path, VkDev
return shaderModule; return shaderModule;
} }
void addDebugLabel(VkDevice device, VkImage image, const char* label) void addDebugLabel(VkDevice device, VkImage image, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_IMAGE, .objectType = VK_OBJECT_TYPE_IMAGE,
@@ -214,8 +232,7 @@ void addDebugLabel(VkDevice device, VkImage image, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkImageView imageView, const char* label) void addDebugLabel(VkDevice device, VkImageView imageView, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_IMAGE_VIEW, .objectType = VK_OBJECT_TYPE_IMAGE_VIEW,
@@ -225,8 +242,7 @@ void addDebugLabel(VkDevice device, VkImageView imageView, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SHADER_MODULE, .objectType = VK_OBJECT_TYPE_SHADER_MODULE,
@@ -236,8 +252,7 @@ void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* lab
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_PIPELINE, .objectType = VK_OBJECT_TYPE_PIPELINE,
@@ -247,8 +262,7 @@ void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label) void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT, .objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT,
@@ -258,8 +272,7 @@ void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_BUFFER, .objectType = VK_OBJECT_TYPE_BUFFER,
@@ -269,8 +282,7 @@ void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
void addDebugLabel(VkDevice device, VkSampler sampler, const char* label) void addDebugLabel(VkDevice device, VkSampler sampler, const char* label) {
{
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{ const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = VK_OBJECT_TYPE_SAMPLER, .objectType = VK_OBJECT_TYPE_SAMPLER,
@@ -280,8 +292,7 @@ void addDebugLabel(VkDevice device, VkSampler sampler, const char* label)
vkSetDebugUtilsObjectNameEXT(device, &nameInfo); vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
} }
vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params) vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params) {
{
assert( assert(
(params.colorImageView || params.depthImageView != nullptr) && (params.colorImageView || params.depthImageView != nullptr) &&
"Either draw or depth image should be present"); "Either draw or depth image should be present");
@@ -295,8 +306,7 @@ vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.colorImageView, .imageView = params.colorImageView,
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : .loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
}; };
if (params.colorImageClearValue) { if (params.colorImageClearValue) {
@@ -310,8 +320,7 @@ vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = params.depthImageView, .imageView = params.depthImageView,
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : .loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
}; };
if (params.depthImageClearValue) { if (params.depthImageClearValue) {
@@ -322,10 +331,10 @@ vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params
ri.renderingInfo = VkRenderingInfo{ ri.renderingInfo = VkRenderingInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = .renderArea =
VkRect2D{ VkRect2D{
.offset = {}, .offset = {},
.extent = params.renderExtent, .extent = params.renderExtent,
}, },
.layerCount = 1, .layerCount = 1,
.colorAttachmentCount = params.colorImageView ? 1u : 0u, .colorAttachmentCount = params.colorImageView ? 1u : 0u,
.pColorAttachments = params.colorImageView ? &ri.colorAttachment : nullptr, .pColorAttachments = params.colorImageView ? &ri.colorAttachment : nullptr,

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@@ -53,3 +53,6 @@ add_subdirectory(json)
add_subdirectory(spdlog) add_subdirectory(spdlog)
add_subdirectory(tinygltf) add_subdirectory(tinygltf)
add_subdirectory(tinyexr)
target_include_directories(tinyexr PUBLIC "${CMAKE_CURRENT_LIST_DIR}/tinyexr")

1
destrum/third_party/tinyexr vendored Submodule

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@@ -25,20 +25,13 @@ void LightKeeper::customInit() {
const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y); const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
camera.setAspectRatio(aspectRatio); camera.setAspectRatio(aspectRatio);
auto file = AssetFS::GetInstance().ReadBytes("engine://assetfstest.txt");
std::string fileStr(file.begin(), file.end());
spdlog::info("Read from assetfstest.txt: {}", fileStr);
testMesh.name = "Test Mesh"; testMesh.name = "Test Mesh";
// testMesh.vertices = vertices;
// testMesh.indices = indices;
auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string()); auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string());
testMesh = list_of_models[0]; testMesh = list_of_models[0];
testMeshID = meshCache.addMesh(gfxDevice, testMesh); testMeshID = meshCache.addMesh(gfxDevice, testMesh);
spdlog::info("TestMesh uploaded with id: {}", testMeshID); spdlog::info("TestMesh uploaded with id: {}", testMeshID);
const auto testimgpath = AssetFS::GetInstance().GetFullPath("game://kitty.png"); auto testimgID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://kitty.png"));
auto testimgID = gfxDevice.loadImageFromFile(testimgpath);
spdlog::info("Test image loaded with id: {}", testimgID); spdlog::info("Test image loaded with id: {}", testimgID);
testMaterialID = materialCache.addMaterial(gfxDevice, { testMaterialID = materialCache.addMaterial(gfxDevice, {
.baseColor = glm::vec3(1.f), .baseColor = glm::vec3(1.f),
@@ -46,8 +39,6 @@ void LightKeeper::customInit() {
}); });
spdlog::info("Test material created with id: {}", testMaterialID); spdlog::info("Test material created with id: {}", testMaterialID);
renderer.setSkyboxTexture(testimgID);
camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f))); camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
auto& scene = SceneManager::GetInstance().CreateScene("Main"); auto& scene = SceneManager::GetInstance().CreateScene("Main");
@@ -55,7 +46,26 @@ void LightKeeper::customInit() {
auto testCube = std::make_shared<GameObject>("TestCube"); auto testCube = std::make_shared<GameObject>("TestCube");
auto meshComp = testCube->AddComponent<MeshRendererComponent>(); auto meshComp = testCube->AddComponent<MeshRendererComponent>();
meshComp->SetMeshID(testMeshID); meshComp->SetMeshID(testMeshID);
meshComp->SetMaterialID(testMaterialID); meshComp->SetMaterialID(testMaterialID);const int count = 100;
const float radius = 5.0f;
const float orbitRadius = 5.0f;
for (int i = 0; i < count; ++i) {
auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
childMeshComp->SetMeshID(testMeshID);
childMeshComp->SetMaterialID(testMaterialID);
childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
// Add orbit + self spin
auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
orbit->Randomize(1337u + (uint32_t)i); // stable random per index
scene.Add(childCube);
}
testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec
//rotate 180 around X axis //rotate 180 around X axis
testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f))); testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f)));
@@ -65,46 +75,25 @@ void LightKeeper::customInit() {
globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec
scene.Add(globeRoot); scene.Add(globeRoot);
// const int count = 100;
// const float radius = 5.0f;
//
// const float orbitRadius = 5.0f;
//
// for (int i = 0; i < count; ++i) {
// auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
//
// auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
// childMeshComp->SetMeshID(testMeshID);
// childMeshComp->SetMaterialID(testMaterialID);
//
// childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
//
// // Add orbit + self spin
// auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
// orbit->Randomize(1337u + (uint32_t)i); // stable random per index
//
// scene.Add(childCube);
// }
// testCube->AddComponent<Rotator>(10, 5);
scene.Add(testCube); scene.Add(testCube);
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg"); // const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png"); // const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
auto skyboxIDs = gfxDevice.loadImageFromFile(testimgpath); const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
//
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
//
const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert"); const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag"); const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
//
skyboxCubemap = std::make_unique<CubeMap>(); skyboxCubemap = std::make_unique<CubeMap>();
skyboxCubemap->LoadCubeMap(skyboxID.generic_string()); skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string()); skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
skyboxCubemap->CreateCubeMap(); skyboxCubemap->CreateCubeMap();
renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID()); renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
// skyboxCubemap->CreateCubeMap();
} }
void LightKeeper::customUpdate(float dt) { void LightKeeper::customUpdate(float dt) {