We got exr loading
This commit is contained in:
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -32,4 +32,6 @@
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[submodule "destrum/third_party/tinygltf"]
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path = destrum/third_party/tinygltf
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url = https://github.com/syoyo/tinygltf.git
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[submodule "destrum/third_party/tinyexr"]
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path = destrum/third_party/tinyexr
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url = https://github.com/syoyo/tinyexr.git
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@@ -72,6 +72,7 @@ target_link_libraries(destrum
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PRIVATE
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freetype::freetype
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tinyexr
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)
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target_compile_definitions(destrum
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@@ -15,21 +15,15 @@ layout(push_constant) uniform SkyboxPC {
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void main()
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{
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// Fullscreen-triangle trick gives uv in [0..2]. Convert to [0..1].
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vec2 uv01 = uv * 0.5;
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vec2 ndcXY = uv * 2.0 - 1.0;
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// Build an NDC point on the far plane.
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// Vulkan NDC is x,y in [-1..1], z in [0..1]. Using z=1 means "far".
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vec4 ndc = vec4(uv01 * 2.0 - 1.0, 1.0, 1.0);
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vec4 ndc = vec4(ndcXY, 1.0, 1.0);
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// Unproject to world space
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vec4 world = pcs.invViewProj * ndc;
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vec3 worldPos = world.xyz / world.w;
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// Direction from camera through this pixel
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vec3 dir = normalize(worldPos - pcs.cameraPos.xyz);
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dir.y *= -1.0;
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// Sample cubemap directly
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outColor = sampleTextureCubeLinear(pcs.skyboxTextureId, dir);
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// outColor = sampleTextureCubeNearest(pcs.skyboxTextureId, dir);
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}
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BIN
destrum/assets_src/textures/mars.jpg
Normal file
BIN
destrum/assets_src/textures/mars.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 354 KiB |
@@ -45,6 +45,9 @@ private:
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glm::vec3 m_BaseScale{1.0f};
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float m_GrowSpeed = 1.0f; // rad/sec
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float m_GrowMin = 0.05f;
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float m_GrowMax = 0.3f;
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// self spin
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glm::vec3 m_SpinAxis{0,1,0};
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float m_SpinSpeed = 2.0f; // rad/sec
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@@ -50,9 +50,10 @@ public:
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struct EndFrameProps {
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const VkClearColorValue clearColor{ {0.f, 0.f, 0.f, 1.f} };
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const VkClearColorValue clearColor{{0.f, 0.f, 0.f, 1.f}};
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glm::ivec4 drawImageBlitRect{}; // where to blit draw image to
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};
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void endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const EndFrameProps& props);
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void cleanup();
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@@ -67,8 +68,7 @@ public:
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vkb::Device getDevice() const { return device; }
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std::uint32_t getCurrentFrameIndex() const
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{
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std::uint32_t getCurrentFrameIndex() const {
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return frameNumber % FRAMES_IN_FLIGHT;
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}
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@@ -91,18 +91,20 @@ public:
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ImageID createImage(const vkutil::CreateImageInfo& createInfo, const std::string& debugName = "", void* pixelData = nullptr, ImageID imageId = NULL_IMAGE_ID);
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ImageID createDrawImage(VkFormat format, glm::ivec2 size, const std::string& debugName = "", ImageID imageId = NULL_IMAGE_ID);
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ImageID loadImageFromFile(const std::filesystem::path& path, VkFormat format = VK_FORMAT_R8G8B8A8_SRGB, VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT, bool mipMap = false);
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ImageID loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT, bool mipMap = false, TextureIntent intent = TextureIntent::ColorSrgb);
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ImageID addImageToCache(GPUImage image);
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const GPUImage& getImage(ImageID id) const;
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void uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer = 0) const;
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[[nodiscard]] const GPUImage& getImage(ImageID id) const;
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// void uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer = 0) const;
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void uploadImageDataSized(const GPUImage& image, const void* pixelData, std::size_t byteSize, std::uint32_t layer) const;
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GPUImage createImageRaw(const vkutil::CreateImageInfo& createInfo, std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const;
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GPUImage loadImageFromFileRaw(const std::filesystem::path& path, VkFormat format, VkImageUsageFlags usage, bool mipMap) const;
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[[nodiscard]] GPUImage createImageRaw(const vkutil::CreateImageInfo& createInfo, std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo = std::nullopt) const;
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GPUImage loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) const;
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void destroyImage(const GPUImage& image) const;
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ImageID getWhiteTextureID() { return whiteImageId; }
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[[nodiscard]] ImageID getWhiteTextureID() const { return whiteImageId; }
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private:
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vkb::Instance instance;
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@@ -139,7 +141,6 @@ private:
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throw std::runtime_error("BytesPerTexel: unsupported format");
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}
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}
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};
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@@ -7,11 +7,10 @@
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#include <unordered_map>
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#include <vector>
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#include <destrum/Graphics/ids.h>
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#include <destrum/Graphics/GPUImage.h>
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#include <destrum/Graphics/BindlessSetManager.h>
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// #include <destrum/Graphics/Vulkan/BindlessSetManager.h>
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#include <destrum/Graphics/GPUImage.h>
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#include <destrum/Graphics/ids.h>
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#include <destrum/Graphics/TextureIntent.h>
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class GfxDevice;
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@@ -19,19 +18,18 @@ class ImageCache {
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friend class ResourcesInspector;
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public:
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ImageCache(GfxDevice& gfxDevice);
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explicit ImageCache(GfxDevice& gfxDevice);
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ImageID loadImageFromFile(
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const std::filesystem::path& path,
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VkFormat format,
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VkImageUsageFlags usage,
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bool mipMap);
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bool mipMap, TextureIntent intent = TextureIntent::ColorSrgb);
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ImageID addImage(GPUImage image);
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ImageID addImage(ImageID id, GPUImage image);
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const GPUImage& getImage(ImageID id) const;
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[[nodiscard]] const GPUImage& getImage(ImageID id) const;
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ImageID getFreeImageId() const;
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[[nodiscard]] ImageID getFreeImageId() const;
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void destroyImages();
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@@ -55,7 +53,7 @@ private:
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struct LoadedImageInfo {
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std::filesystem::path path;
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VkFormat format;
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TextureIntent intent;
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VkImageUsageFlags usage;
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bool mipMap;
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};
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@@ -46,12 +46,15 @@ public:
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void setSkyboxTexture(ImageID skyboxImageId);
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void flushMaterialUpdates(GfxDevice& gfxDevice);
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private:
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void createDrawImage(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize, bool firstCreate);
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MeshCache& meshCache;
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MaterialCache& materialCache;
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std::vector<MaterialID> pendingMaterialUploads;
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std::vector<MeshDrawCommand> meshDrawCommands;
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std::vector<std::size_t> sortedMeshDrawCommands;
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11
destrum/include/destrum/Graphics/TextureIntent.h
Normal file
11
destrum/include/destrum/Graphics/TextureIntent.h
Normal file
@@ -0,0 +1,11 @@
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#ifndef TEXTUREINTENT_H
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#define TEXTUREINTENT_H
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#include <cstdint>
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enum class TextureIntent : std::uint8_t {
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ColorSrgb, // albedo/UI
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DataLinear, // normal/roughness/metalness/etc
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};
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#endif //TEXTUREINTENT_H
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@@ -51,6 +51,12 @@ namespace vkutil {
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int destH,
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VkFilter filter);
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void bufferHostWriteToShaderReadBarrier(
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VkCommandBuffer cmd,
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VkBuffer buffer,
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VkDeviceSize offset = 0,
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VkDeviceSize size = VK_WHOLE_SIZE);
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void addDebugLabel(VkDevice device, VkImage image, const char* label);
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void addDebugLabel(VkDevice device, VkImageView imageView, const char* label);
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void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label);
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@@ -76,6 +82,5 @@ namespace vkutil {
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RenderInfo createRenderingInfo(const RenderingInfoParams& params);
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VkShaderModule loadShaderModule(const std::filesystem::path& path, VkDevice device);
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}
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#endif //UTIL_H
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@@ -1,36 +1,73 @@
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#ifndef IMAGELOADER_H
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#define IMAGELOADER_H
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#include <filesystem>
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#include <filesystem>
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#include <cstddef>
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#include <vulkan/vulkan.h>
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#include "destrum/Graphics/TextureIntent.h"
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struct ImageData {
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ImageData() = default;
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~ImageData();
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// move only
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ImageData(ImageData&& o) = default;
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ImageData& operator=(ImageData&& o) = default;
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// move only (CUSTOM!)
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ImageData(ImageData&& o) noexcept { *this = std::move(o); }
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// no copies
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ImageData(const ImageData& o) = delete;
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ImageData& operator=(const ImageData& o) = delete;
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// data
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ImageData& operator=(ImageData&& o) noexcept {
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if (this == &o) return *this;
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// free current contents first
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this->~ImageData();
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// steal
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pixels = o.pixels;
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hdrPixels = o.hdrPixels;
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hdr = o.hdr;
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width = o.width;
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height = o.height;
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channels = o.channels;
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comp = o.comp;
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shouldSTBFree = o.shouldSTBFree;
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shouldEXRFree = o.shouldEXRFree;
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vkFormat = o.vkFormat;
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byteSize = o.byteSize;
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// neuter source so its destructor won't free our memory
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o.pixels = nullptr;
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o.hdrPixels = nullptr;
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o.shouldSTBFree = false;
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o.shouldEXRFree = false;
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o.hdr = false;
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o.width = o.height = o.channels = o.comp = 0;
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o.vkFormat = VK_FORMAT_UNDEFINED;
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o.byteSize = 0;
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return *this;
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}
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ImageData(const ImageData&) = delete;
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ImageData& operator=(const ImageData&) = delete;
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unsigned char* pixels{nullptr};
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float* hdrPixels{nullptr};
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bool hdr{false};
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int width{0};
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int height{0};
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int channels{0};
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// HDR only
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float* hdrPixels{nullptr};
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bool hdr{false};
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int comp{0};
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bool shouldSTBFree{false};
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bool shouldEXRFree{false};
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VkFormat vkFormat{VK_FORMAT_UNDEFINED};
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std::size_t byteSize{0};
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};
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namespace util {
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ImageData loadImage(const std::filesystem::path& p);
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ImageData loadImage(const std::filesystem::path& p, TextureIntent intent);
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}
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#endif //IMAGELOADER_H
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#endif // IMAGELOADER_H
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@@ -28,6 +28,11 @@ void OrbitAndSpin::Randomize(uint32_t seed)
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std::uniform_real_distribution<float> spinSpeedDist(0.5f, 6.0f);
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std::uniform_real_distribution<float> phaseDist(0.0f, 6.28318530718f);
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// grow randomness
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std::uniform_real_distribution<float> growMinDist(0.03f, 0.08f);
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std::uniform_real_distribution<float> growMaxDist(0.2f, 0.4f);
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std::uniform_real_distribution<float> growSpeedDist(0.5f, 2.5f);
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m_OrbitAxis = RandomUnitVector(rng);
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m_SpinAxis = RandomUnitVector(rng);
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@@ -35,6 +40,15 @@ void OrbitAndSpin::Randomize(uint32_t seed)
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m_SpinSpeed = spinSpeedDist(rng);
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m_OrbitPhase = phaseDist(rng);
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m_GrowMin = growMinDist(rng);
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m_GrowMax = growMaxDist(rng);
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m_GrowSpeed = growSpeedDist(rng);
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m_GrowPhase = phaseDist(rng); // random start offset
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// safety: ensure min < max
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if (m_GrowMin > m_GrowMax)
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std::swap(m_GrowMin, m_GrowMax);
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BuildOrbitBasis();
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}
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@@ -70,19 +84,27 @@ void OrbitAndSpin::Update()
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// grow (always positive)
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m_GrowPhase += m_GrowSpeed * dt;
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float t = 0.5f * (std::sin(m_GrowPhase) + 1.0f); // 0..1
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float s = 1.50 + t * 0.70f; // 0.05..0.15 (pick what you want)
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m_GrowPhase += m_GrowSpeed * dt;
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GetTransform().SetLocalScale(glm::vec3(std::sin(m_GrowPhase)));
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// 0..1
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float t = 0.5f * (std::sin(m_GrowPhase) + 1.0f);
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// random per-object range
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float s = glm::mix(m_GrowMin, m_GrowMax, t);
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// respect original scale
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GetTransform().SetLocalScale(glm::vec3(s));
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// GetTransform().SetLocalScale(glm::vec3(std::sin(m_GrowPhase)));
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// material color
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// auto& mat = GameState::GetInstance().Renderer().getMaterialMutable(m_MaterialID);
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// mat.baseColor = glm::vec3(
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// 0.5f + 0.5f * std::sin(m_OrbitAngle * 2.0f),
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// 0.5f + 0.5f * std::sin(m_OrbitAngle * 3.0f + 2.0f),
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// 0.5f + 0.5f * std::sin(m_OrbitAngle * 4.0f + 4.0f)
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// );
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// GameState::GetInstance().Renderer().updateMaterialGPU(m_MaterialID);
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auto& mat = GameState::GetInstance().Renderer().getMaterialMutable(m_MaterialID);
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mat.baseColor = glm::vec3(
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0.5f + 0.5f * std::sin(m_OrbitAngle * 2.0f),
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0.5f + 0.5f * std::sin(m_OrbitAngle * 3.0f + 2.0f),
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0.5f + 0.5f * std::sin(m_OrbitAngle * 4.0f + 4.0f)
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);
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GameState::GetInstance().Renderer().updateMaterialGPU(m_MaterialID);
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}
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void OrbitAndSpin::Start() {
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@@ -104,9 +104,8 @@ void GfxDevice::init(SDL_Window* window, const std::string& appName, bool vSync)
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VkPhysicalDeviceProperties props{};
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vkGetPhysicalDeviceProperties(physicalDevice, &props);
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imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy);
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{ // create white texture
|
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imageCache.bindlessSetManager.init(device, props.limits.maxSamplerAnisotropy); {
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// create white texture
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std::uint32_t pixel = 0xFFFFFFFF;
|
||||
whiteImageId = createImage(
|
||||
{
|
||||
@@ -180,9 +179,7 @@ void GfxDevice::endFrame(VkCommandBuffer cmd, const GPUImage& drawImage, const E
|
||||
// Fences are reset here to prevent the deadlock in case swapchain becomes dirty
|
||||
swapchain.resetFences(getCurrentFrameIndex());
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||||
|
||||
auto swapchainLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
{
|
||||
auto swapchainLayout = VK_IMAGE_LAYOUT_UNDEFINED; {
|
||||
const VkImageSubresourceRange clearRange = vkinit::imageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
vkutil::transitionImage(cmd, swapchainImage, swapchainLayout, VK_IMAGE_LAYOUT_GENERAL);
|
||||
swapchainLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
@@ -277,8 +274,7 @@ void GfxDevice::immediateSubmit(ImmediateExecuteFunction&& f) const {
|
||||
GPUBuffer GfxDevice::createBuffer(
|
||||
std::size_t allocSize,
|
||||
VkBufferUsageFlags usage,
|
||||
VmaMemoryUsage memoryUsage) const
|
||||
{
|
||||
VmaMemoryUsage memoryUsage) const {
|
||||
const auto bufferInfo = VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = allocSize,
|
||||
@@ -305,8 +301,7 @@ GPUBuffer GfxDevice::createBuffer(
|
||||
return buffer;
|
||||
}
|
||||
|
||||
VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const
|
||||
{
|
||||
VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const {
|
||||
const auto deviceAdressInfo = VkBufferDeviceAddressInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
|
||||
.buffer = buffer.buffer,
|
||||
@@ -314,10 +309,10 @@ VkDeviceAddress GfxDevice::getBufferAddress(const GPUBuffer& buffer) const
|
||||
return vkGetBufferDeviceAddress(device, &deviceAdressInfo);
|
||||
}
|
||||
|
||||
void GfxDevice::destroyBuffer(const GPUBuffer& buffer) const
|
||||
{
|
||||
void GfxDevice::destroyBuffer(const GPUBuffer& buffer) const {
|
||||
vmaDestroyBuffer(allocator, buffer.buffer, buffer.allocation);
|
||||
}
|
||||
|
||||
//
|
||||
// GPUImage GfxDevice::loadImageFromFileRaw(
|
||||
// const std::filesystem::path& path,
|
||||
@@ -356,15 +351,20 @@ ImageID GfxDevice::createImage(
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
const std::string& debugName,
|
||||
void* pixelData,
|
||||
ImageID imageId)
|
||||
{
|
||||
ImageID imageId) {
|
||||
auto image = createImageRaw(createInfo);
|
||||
if (!debugName.empty()) {
|
||||
vkutil::addDebugLabel(device, image.image, debugName.c_str());
|
||||
image.debugName = debugName;
|
||||
}
|
||||
if (pixelData) {
|
||||
uploadImageData(image, pixelData);
|
||||
const std::size_t bytes =
|
||||
std::size_t(image.extent.width) *
|
||||
std::size_t(image.extent.height) *
|
||||
std::size_t(image.extent.depth) *
|
||||
BytesPerTexel(image.format);
|
||||
|
||||
uploadImageDataSized(image, pixelData, bytes, 0);
|
||||
}
|
||||
if (imageId != NULL_IMAGE_ID) {
|
||||
return imageCache.addImage(imageId, std::move(image));
|
||||
@@ -377,8 +377,7 @@ ImageID GfxDevice::createDrawImage(
|
||||
VkFormat format,
|
||||
glm::ivec2 size,
|
||||
const std::string& debugName,
|
||||
ImageID imageId)
|
||||
{
|
||||
ImageID imageId) {
|
||||
assert(size.x > 0 && size.y > 0);
|
||||
const auto extent = VkExtent3D{
|
||||
.width = (std::uint32_t)size.x,
|
||||
@@ -400,29 +399,21 @@ ImageID GfxDevice::createDrawImage(
|
||||
return createImage(createImageInfo, debugName, nullptr, imageId);
|
||||
}
|
||||
|
||||
ImageID GfxDevice::loadImageFromFile(
|
||||
const std::filesystem::path& path,
|
||||
VkFormat format,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap)
|
||||
{
|
||||
return imageCache.loadImageFromFile(path, format, usage, mipMap);
|
||||
ImageID GfxDevice::loadImageFromFile(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap, TextureIntent intent) {
|
||||
return imageCache.loadImageFromFile(path, usage, mipMap, intent);
|
||||
}
|
||||
|
||||
const GPUImage& GfxDevice::getImage(ImageID id) const
|
||||
{
|
||||
const GPUImage& GfxDevice::getImage(ImageID id) const {
|
||||
return imageCache.getImage(id);
|
||||
}
|
||||
|
||||
ImageID GfxDevice::addImageToCache(GPUImage img)
|
||||
{
|
||||
ImageID GfxDevice::addImageToCache(GPUImage img) {
|
||||
return imageCache.addImage(std::move(img));
|
||||
}
|
||||
|
||||
GPUImage GfxDevice::createImageRaw(
|
||||
const vkutil::CreateImageInfo& createInfo,
|
||||
std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo) const
|
||||
{
|
||||
std::optional<VmaAllocationCreateInfo> customAllocationCreateInfo) const {
|
||||
std::uint32_t mipLevels = 1;
|
||||
if (createInfo.mipMap) {
|
||||
const auto maxExtent = std::max(createInfo.extent.width, createInfo.extent.height);
|
||||
@@ -452,9 +443,7 @@ GPUImage GfxDevice::createImageRaw(
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
};
|
||||
const auto allocInfo = customAllocationCreateInfo.has_value() ?
|
||||
customAllocationCreateInfo.value() :
|
||||
defaultAllocInfo;
|
||||
const auto allocInfo = customAllocationCreateInfo.has_value() ? customAllocationCreateInfo.value() : defaultAllocInfo;
|
||||
|
||||
GPUImage image{};
|
||||
image.format = createInfo.format;
|
||||
@@ -464,8 +453,7 @@ GPUImage GfxDevice::createImageRaw(
|
||||
image.numLayers = createInfo.numLayers;
|
||||
image.isCubemap = createInfo.isCubemap;
|
||||
|
||||
VK_CHECK(
|
||||
vmaCreateImage(allocator, &imgInfo, &allocInfo, &image.image, &image.allocation, nullptr));
|
||||
VK_CHECK(vmaCreateImage(allocator, &imgInfo, &allocInfo, &image.image, &image.allocation, nullptr));
|
||||
|
||||
// create view only when usage flags allow it
|
||||
bool shouldCreateView = ((createInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) != 0) ||
|
||||
@@ -475,7 +463,8 @@ GPUImage GfxDevice::createImageRaw(
|
||||
|
||||
if (shouldCreateView) {
|
||||
VkImageAspectFlags aspectFlag = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
if (createInfo.format == VK_FORMAT_D32_SFLOAT) { // TODO: support other depth formats
|
||||
if (createInfo.format == VK_FORMAT_D32_SFLOAT) {
|
||||
// TODO: support other depth formats
|
||||
aspectFlag = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
|
||||
@@ -506,104 +495,176 @@ GPUImage GfxDevice::createImageRaw(
|
||||
return image;
|
||||
}
|
||||
|
||||
void GfxDevice::uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer) const
|
||||
{
|
||||
VkDeviceSize dataSize =
|
||||
VkDeviceSize(image.extent.depth) *
|
||||
image.extent.width *
|
||||
image.extent.height *
|
||||
BytesPerTexel(image.format);
|
||||
|
||||
auto uploadBuffer = createBuffer(dataSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
memcpy(uploadBuffer.info.pMappedData, pixelData, size_t(dataSize));
|
||||
|
||||
executor.immediateSubmit([&](VkCommandBuffer cmd) {
|
||||
assert(
|
||||
(image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
|
||||
"Image needs to have VK_IMAGE_USAGE_TRANSFER_DST_BIT to upload data to it");
|
||||
vkutil::transitionImage(
|
||||
cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
const auto copyRegion = VkBufferImageCopy{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = layer,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageExtent = image.extent,
|
||||
};
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
cmd,
|
||||
uploadBuffer.buffer,
|
||||
image.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
if (image.mipLevels > 1) {
|
||||
assert(
|
||||
(image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
|
||||
(image.usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0 &&
|
||||
"Image needs to have VK_IMAGE_USAGE_TRANSFER_{DST,SRC}_BIT to generate mip maps");
|
||||
// graphics::generateMipmaps(
|
||||
// cmd,
|
||||
// image.image,
|
||||
// VkExtent2D{image.extent.width, image.extent.height},
|
||||
// image.mipLevels);
|
||||
spdlog::warn("Yea dawg, i ain't written this yet :pray:");
|
||||
} else {
|
||||
vkutil::transitionImage(
|
||||
cmd,
|
||||
image.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
});
|
||||
|
||||
destroyBuffer(uploadBuffer);
|
||||
}
|
||||
|
||||
GPUImage GfxDevice::loadImageFromFileRaw(
|
||||
const std::filesystem::path& path,
|
||||
VkFormat format,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap) const
|
||||
{
|
||||
auto data = util::loadImage(path);
|
||||
if (!data.pixels) {
|
||||
fmt::println("[error] failed to load image from '{}'", path.string());
|
||||
bool mipMap,
|
||||
TextureIntent intent) const {
|
||||
// 1) Decode file to CPU pixels (stb for png/jpg/hdr, tinyexr for exr)
|
||||
// IMPORTANT: util::loadImage should fill:
|
||||
// - width/height/channels(=4)
|
||||
// - hdr + (pixels OR hdrPixels)
|
||||
// - vkFormat (RGBA8_SRGB or RGBA8_UNORM or RGBA32F)
|
||||
// - byteSize (exact bytes to upload)
|
||||
const auto data = util::loadImage(path, intent);
|
||||
if (data.vkFormat == VK_FORMAT_UNDEFINED || data.byteSize == 0 ||
|
||||
(data.hdr ? (data.hdrPixels == nullptr) : (data.pixels == nullptr))) {
|
||||
spdlog::error("Failed to load image '{}'", path.string());
|
||||
return getImage(errorImageId);
|
||||
}
|
||||
|
||||
// 2) Create GPU image using the format the loader chose (matches CPU memory layout)
|
||||
auto image = createImageRaw({
|
||||
.format = format,
|
||||
.usage = usage | //
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | // for uploading pixel data to image
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // for generating mips
|
||||
.extent =
|
||||
VkExtent3D{
|
||||
.width = (std::uint32_t)data.width,
|
||||
.height = (std::uint32_t)data.height,
|
||||
.format = data.vkFormat,
|
||||
.usage = usage |
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
(mipMap ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : 0),
|
||||
.extent = VkExtent3D{
|
||||
.width = static_cast<std::uint32_t>(data.width),
|
||||
.height = static_cast<std::uint32_t>(data.height),
|
||||
.depth = 1,
|
||||
},
|
||||
.mipMap = mipMap,
|
||||
});
|
||||
uploadImageData(image, data.pixels);
|
||||
|
||||
// 3) Upload *exactly* byteSize bytes from the correct pointer
|
||||
const void* src = data.hdr
|
||||
? static_cast<const void*>(data.hdrPixels)
|
||||
: static_cast<const void*>(data.pixels);
|
||||
|
||||
// Use the "sized" upload to avoid BytesPerTexel mismatches
|
||||
uploadImageDataSized(image, src, data.byteSize, 0);
|
||||
|
||||
// 4) Debug label
|
||||
image.debugName = path.string();
|
||||
vkutil::addDebugLabel(device, image.image, path.string().c_str());
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void GfxDevice::destroyImage(const GPUImage& image) const
|
||||
{
|
||||
// void GfxDevice::uploadImageData(const GPUImage& image, void* pixelData, std::uint32_t layer) const {
|
||||
// VkDeviceSize dataSize =
|
||||
// VkDeviceSize(image.extent.depth) *
|
||||
// image.extent.width *
|
||||
// image.extent.height *
|
||||
// BytesPerTexel(image.format);
|
||||
//
|
||||
// auto uploadBuffer = createBuffer(dataSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
// memcpy(uploadBuffer.info.pMappedData, pixelData, size_t(dataSize));
|
||||
//
|
||||
// executor.immediateSubmit([&] (VkCommandBuffer cmd) {
|
||||
// assert(
|
||||
// (image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
|
||||
// "Image needs to have VK_IMAGE_USAGE_TRANSFER_DST_BIT to upload data to it");
|
||||
// vkutil::transitionImage(
|
||||
// cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
//
|
||||
// const auto copyRegion = VkBufferImageCopy{
|
||||
// .bufferOffset = 0,
|
||||
// .bufferRowLength = 0,
|
||||
// .bufferImageHeight = 0,
|
||||
// .imageSubresource =
|
||||
// {
|
||||
// .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
// .mipLevel = 0,
|
||||
// .baseArrayLayer = layer,
|
||||
// .layerCount = 1,
|
||||
// },
|
||||
// .imageExtent = image.extent,
|
||||
// };
|
||||
//
|
||||
// vkCmdCopyBufferToImage(
|
||||
// cmd,
|
||||
// uploadBuffer.buffer,
|
||||
// image.image,
|
||||
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
// 1,
|
||||
// ©Region);
|
||||
//
|
||||
// if (image.mipLevels > 1) {
|
||||
// assert(
|
||||
// (image.usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) != 0 &&
|
||||
// (image.usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) != 0 &&
|
||||
// "Image needs to have VK_IMAGE_USAGE_TRANSFER_{DST,SRC}_BIT to generate mip maps");
|
||||
// // graphics::generateMipmaps(
|
||||
// // cmd,
|
||||
// // image.image,
|
||||
// // VkExtent2D{image.extent.width, image.extent.height},
|
||||
// // image.mipLevels);
|
||||
// spdlog::warn("Yea dawg, i ain't written this yet :pray:");
|
||||
// } else {
|
||||
// vkutil::transitionImage(
|
||||
// cmd,
|
||||
// image.image,
|
||||
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// destroyBuffer(uploadBuffer);
|
||||
// }
|
||||
|
||||
void GfxDevice::uploadImageDataSized(const GPUImage& image, const void* pixelData, std::size_t byteSize, std::uint32_t layer) const {
|
||||
auto uploadBuffer = createBuffer(byteSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
|
||||
// safety checks
|
||||
assert(uploadBuffer.info.pMappedData);
|
||||
assert(pixelData);
|
||||
assert(byteSize > 0);
|
||||
|
||||
std::memcpy(uploadBuffer.info.pMappedData, pixelData, byteSize);
|
||||
|
||||
executor.immediateSubmit([&] (VkCommandBuffer cmd) {
|
||||
vkutil::transitionImage(cmd, image.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkBufferImageCopy copyRegion{};
|
||||
copyRegion.bufferOffset = 0;
|
||||
copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copyRegion.imageSubresource.mipLevel = 0;
|
||||
copyRegion.imageSubresource.baseArrayLayer = layer;
|
||||
copyRegion.imageSubresource.layerCount = 1;
|
||||
copyRegion.imageExtent = image.extent;
|
||||
|
||||
vkCmdCopyBufferToImage(cmd, uploadBuffer.buffer, image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region);
|
||||
|
||||
vkutil::transitionImage(cmd, image.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
});
|
||||
|
||||
destroyBuffer(uploadBuffer);
|
||||
}
|
||||
|
||||
// GPUImage GfxDevice::loadImageFromFileRaw(const std::filesystem::path& path, VkImageUsageFlags usage, bool mipMap) const {
|
||||
// const auto data = util::loadImage(path);
|
||||
// const bool isHdr = data.hdr && data.hdrPixels;
|
||||
// const bool isLdr = !data.hdr && data.pixels;
|
||||
//
|
||||
// if (!isHdr && !isLdr || data.vkFormat == VK_FORMAT_UNDEFINED || data.byteSize == 0) {
|
||||
// spdlog::error("failed to load image from '{}'", path.string());
|
||||
// return getImage(errorImageId);
|
||||
// }
|
||||
//
|
||||
// auto image = createImageRaw({
|
||||
// .format = data.vkFormat,
|
||||
// .usage = usage |
|
||||
// VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
// (mipMap ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : 0),
|
||||
// .extent = VkExtent3D{
|
||||
// .width = (std::uint32_t)data.width,
|
||||
// .height = (std::uint32_t)data.height,
|
||||
// .depth = 1,
|
||||
// },
|
||||
// .mipMap = mipMap,
|
||||
// });
|
||||
//
|
||||
// const void* src = isHdr ? (const void*)data.hdrPixels : (const void*)data.pixels;
|
||||
// uploadImageDataSized(image, src, data.byteSize, 0);
|
||||
//
|
||||
// image.debugName = path.string();
|
||||
// vkutil::addDebugLabel(device, image.image, path.string().c_str());
|
||||
// return image;
|
||||
// }
|
||||
|
||||
void GfxDevice::destroyImage(const GPUImage& image) const {
|
||||
vkDestroyImageView(device, image.imageView, nullptr);
|
||||
vmaDestroyImage(allocator, image.image, image.allocation);
|
||||
// TODO: if image has bindless id, update the set
|
||||
|
||||
@@ -7,20 +7,21 @@ ImageCache::ImageCache(GfxDevice& gfxDevice) : gfxDevice(gfxDevice)
|
||||
|
||||
ImageID ImageCache::loadImageFromFile(
|
||||
const std::filesystem::path& path,
|
||||
VkFormat format,
|
||||
VkImageUsageFlags usage,
|
||||
bool mipMap)
|
||||
bool mipMap,
|
||||
TextureIntent intent)
|
||||
{
|
||||
for (const auto& [id, info] : loadedImagesInfo) {
|
||||
// TODO: calculate some hash to not have to linear search every time?
|
||||
if (info.path == path && info.format == format && info.usage == usage &&
|
||||
info.mipMap == mipMap) {
|
||||
// std::cout << "Already loaded: " << path << std::endl;
|
||||
if (info.path == path &&
|
||||
info.intent == intent &&
|
||||
info.usage == usage &&
|
||||
info.mipMap == mipMap)
|
||||
{
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
auto image = gfxDevice.loadImageFromFileRaw(path, format, usage, mipMap);
|
||||
auto image = gfxDevice.loadImageFromFileRaw(path, usage, mipMap, intent);
|
||||
if (image.isInitialized() && image.getBindlessId() == errorImageId) {
|
||||
return errorImageId;
|
||||
}
|
||||
@@ -32,10 +33,11 @@ ImageID ImageCache::loadImageFromFile(
|
||||
id,
|
||||
LoadedImageInfo{
|
||||
.path = path,
|
||||
.format = format,
|
||||
.intent = intent,
|
||||
.usage = usage,
|
||||
.mipMap = mipMap,
|
||||
});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -59,6 +61,7 @@ ImageID ImageCache::addImage(ImageID id, GPUImage image)
|
||||
|
||||
const GPUImage& ImageCache::getImage(ImageID id) const
|
||||
{
|
||||
assert(id != NULL_IMAGE_ID && id < images.size());
|
||||
return images.at(id);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,29 +2,117 @@
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb_image.h>
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
#define TINYEXR_IMPLEMENTATION
|
||||
#include "tinyexr.h"
|
||||
|
||||
#include <cstdio> // fprintf
|
||||
#include <cstdlib> // free
|
||||
|
||||
#include "spdlog/spdlog.h"
|
||||
|
||||
ImageData::~ImageData()
|
||||
{
|
||||
if (shouldSTBFree) {
|
||||
stbi_image_free(pixels);
|
||||
stbi_image_free(hdrPixels);
|
||||
if (pixels) stbi_image_free(pixels);
|
||||
if (hdrPixels) stbi_image_free(hdrPixels);
|
||||
spdlog::debug("Freed STB image memory");
|
||||
}
|
||||
if (shouldEXRFree) {
|
||||
if (hdrPixels) free(hdrPixels);
|
||||
spdlog::debug("Freed TinyEXR image memory");
|
||||
}
|
||||
}
|
||||
|
||||
namespace util
|
||||
{
|
||||
ImageData loadImage(const std::filesystem::path& p)
|
||||
static bool isExrExt(const std::filesystem::path& p)
|
||||
{
|
||||
auto ext = p.extension().string();
|
||||
for (auto& c : ext) c = char(::tolower(c));
|
||||
return ext == ".exr";
|
||||
}
|
||||
|
||||
ImageData loadImage(const std::filesystem::path& p, TextureIntent intent)
|
||||
{
|
||||
ImageData data;
|
||||
|
||||
// ---------- EXR ----------
|
||||
if (isExrExt(p)) {
|
||||
float* out = nullptr;
|
||||
int w = 0, h = 0;
|
||||
const char* err = nullptr;
|
||||
|
||||
const int ret = LoadEXR(&out, &w, &h, p.string().c_str(), &err);
|
||||
if (ret != TINYEXR_SUCCESS || !out || w <= 0 || h <= 0) {
|
||||
if (err) {
|
||||
spdlog::error("TinyEXR error: {}", err);
|
||||
FreeEXRErrorMessage(err);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
data.hdr = true;
|
||||
data.hdrPixels = out;
|
||||
data.width = w;
|
||||
data.height = h;
|
||||
data.channels = 4;
|
||||
data.shouldEXRFree = true;
|
||||
|
||||
data.vkFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
data.byteSize = std::size_t(w) * std::size_t(h) * 4 * sizeof(float);
|
||||
return data;
|
||||
}
|
||||
|
||||
// ---------- STB HDR (.hdr etc) ----------
|
||||
data.shouldSTBFree = true;
|
||||
|
||||
if (stbi_is_hdr(p.string().c_str())) {
|
||||
data.hdr = true;
|
||||
data.hdrPixels = stbi_loadf(p.string().c_str(), &data.width, &data.height, &data.comp, 4);
|
||||
} else {
|
||||
data.pixels = stbi_load(p.string().c_str(), &data.width, &data.height, &data.channels, 4);
|
||||
data.hdrPixels = stbi_loadf(
|
||||
p.string().c_str(),
|
||||
&data.width,
|
||||
&data.height,
|
||||
&data.comp,
|
||||
4
|
||||
);
|
||||
|
||||
if (!data.hdrPixels || data.width <= 0 || data.height <= 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
data.channels = 4;
|
||||
data.vkFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
data.byteSize = std::size_t(data.width) * std::size_t(data.height) * 4 * sizeof(float);
|
||||
return data;
|
||||
}
|
||||
|
||||
// ---------- STB LDR (png/jpg/...) ----------
|
||||
data.pixels = stbi_load(
|
||||
p.string().c_str(),
|
||||
&data.width,
|
||||
&data.height,
|
||||
&data.channels,
|
||||
4
|
||||
);
|
||||
|
||||
if (!data.pixels || data.width <= 0 || data.height <= 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
data.channels = 4;
|
||||
|
||||
// Choose color space for LDR based on intent
|
||||
switch (intent) {
|
||||
case TextureIntent::ColorSrgb:
|
||||
data.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
|
||||
break;
|
||||
case TextureIntent::DataLinear:
|
||||
data.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
break;
|
||||
}
|
||||
|
||||
data.byteSize = std::size_t(data.width) * std::size_t(data.height) * 4 * sizeof(unsigned char);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ void GameRenderer::init(GfxDevice& gfxDevice, const glm::ivec2& drawImageSize) {
|
||||
}
|
||||
|
||||
void GameRenderer::beginDrawing(GfxDevice& gfxDevice) {
|
||||
flushMaterialUpdates(gfxDevice);
|
||||
meshDrawCommands.clear();
|
||||
}
|
||||
|
||||
@@ -47,8 +48,13 @@ void GameRenderer::draw(VkCommandBuffer cmd, GfxDevice& gfxDevice, const Camera&
|
||||
.fogDensity = sceneData.fogDensity,
|
||||
.materialsBuffer = materialCache.getMaterialDataBufferAddress(),
|
||||
};
|
||||
sceneDataBuffer.uploadNewData(
|
||||
cmd, gfxDevice.getCurrentFrameIndex(), (void*)&gpuSceneData, sizeof(GPUSceneData));
|
||||
vkutil::bufferHostWriteToShaderReadBarrier(
|
||||
cmd,
|
||||
materialCache.getMaterialDataBuffer().buffer,
|
||||
0,
|
||||
VK_WHOLE_SIZE
|
||||
);
|
||||
sceneDataBuffer.uploadNewData(cmd, gfxDevice.getCurrentFrameIndex(), (void*)&gpuSceneData, sizeof(GPUSceneData));
|
||||
|
||||
const auto& drawImage = gfxDevice.getImage(drawImageId);
|
||||
const auto& depthImage = gfxDevice.getImage(depthImageId);
|
||||
@@ -122,7 +128,7 @@ Material& GameRenderer::getMaterialMutable(MaterialID id) {
|
||||
|
||||
void GameRenderer::updateMaterialGPU(MaterialID id) {
|
||||
assert(id != NULL_MATERIAL_ID);
|
||||
materialCache.updateMaterialGPU(GameState::GetInstance().Gfx(), id);
|
||||
pendingMaterialUploads.push_back(id);
|
||||
}
|
||||
|
||||
void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) {
|
||||
@@ -130,6 +136,14 @@ void GameRenderer::setSkyboxTexture(ImageID skyboxImageId) {
|
||||
skyboxPipeline->setSkyboxImage(skyboxImageId);
|
||||
}
|
||||
|
||||
void GameRenderer::flushMaterialUpdates(GfxDevice& gfxDevice) {
|
||||
for (MaterialID id : pendingMaterialUploads) {
|
||||
materialCache.updateMaterialGPU(gfxDevice, id);
|
||||
// if non-coherent: flush mapped range for that id here
|
||||
}
|
||||
pendingMaterialUploads.clear();
|
||||
}
|
||||
|
||||
void GameRenderer::createDrawImage(GfxDevice& gfxDevice,
|
||||
const glm::ivec2& drawImageSize,
|
||||
bool firstCreate)
|
||||
|
||||
@@ -30,7 +30,8 @@ CubeMap::~CubeMap() {
|
||||
}
|
||||
|
||||
void CubeMap::LoadCubeMap(const std::filesystem::path& directoryPath) {
|
||||
m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
|
||||
// m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
|
||||
m_hdrImage = GameState::GetInstance().Gfx().loadImageFromFile(directoryPath, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, false);
|
||||
}
|
||||
|
||||
void CubeMap::RenderToCubemap(ImageID inputImage,
|
||||
|
||||
@@ -10,9 +10,9 @@ void vkutil::transitionImage(VkCommandBuffer cmd, VkImage image, VkImageLayout c
|
||||
VkImageAspectFlags aspectMask =
|
||||
(currentLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
|
||||
newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL ||
|
||||
newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL) ?
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT :
|
||||
VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
newLayout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL)
|
||||
? VK_IMAGE_ASPECT_DEPTH_BIT
|
||||
: VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
VkImageMemoryBarrier2 imageBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
|
||||
@@ -81,6 +81,27 @@ void vkutil::copyImageToImage(VkCommandBuffer cmd, VkImage source, VkImage desti
|
||||
vkCmdBlitImage2(cmd, &blitInfo);
|
||||
}
|
||||
|
||||
void vkutil::bufferHostWriteToShaderReadBarrier(
|
||||
VkCommandBuffer cmd, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size) {
|
||||
VkBufferMemoryBarrier2 barrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2};
|
||||
barrier.srcStageMask = VK_PIPELINE_STAGE_2_HOST_BIT;
|
||||
barrier.srcAccessMask = VK_ACCESS_2_HOST_WRITE_BIT;
|
||||
barrier.dstStageMask = VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT;
|
||||
barrier.buffer = buffer;
|
||||
barrier.offset = offset;
|
||||
barrier.size = size;
|
||||
|
||||
VkDependencyInfo dep{VK_STRUCTURE_TYPE_DEPENDENCY_INFO};
|
||||
dep.bufferMemoryBarrierCount = 1;
|
||||
dep.pBufferMemoryBarriers = &barrier;
|
||||
|
||||
vkCmdPipelineBarrier2(cmd, &dep);
|
||||
}
|
||||
|
||||
|
||||
void vkutil::addDebugLabel(VkDevice device, VkImage image, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
@@ -135,8 +156,7 @@ vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = params.colorImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
};
|
||||
if (params.colorImageClearValue) {
|
||||
@@ -150,8 +170,7 @@ vkutil::RenderInfo vkutil::createRenderingInfo(const RenderingInfoParams& params
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = params.depthImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
};
|
||||
if (params.depthImageClearValue) {
|
||||
@@ -203,8 +222,7 @@ VkShaderModule vkutil::loadShaderModule(const std::filesystem::path& path, VkDev
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkImage image, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkImage image, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_IMAGE,
|
||||
@@ -214,8 +232,7 @@ void addDebugLabel(VkDevice device, VkImage image, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkImageView imageView, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkImageView imageView, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_IMAGE_VIEW,
|
||||
@@ -225,8 +242,7 @@ void addDebugLabel(VkDevice device, VkImageView imageView, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_SHADER_MODULE,
|
||||
@@ -236,8 +252,7 @@ void addDebugLabel(VkDevice device, VkShaderModule shaderModule, const char* lab
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_PIPELINE,
|
||||
@@ -247,8 +262,7 @@ void addDebugLabel(VkDevice device, VkPipeline pipeline, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT,
|
||||
@@ -258,8 +272,7 @@ void addDebugLabel(VkDevice device, VkPipelineLayout layout, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
@@ -269,8 +282,7 @@ void addDebugLabel(VkDevice device, VkBuffer buffer, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
void addDebugLabel(VkDevice device, VkSampler sampler, const char* label)
|
||||
{
|
||||
void addDebugLabel(VkDevice device, VkSampler sampler, const char* label) {
|
||||
const auto nameInfo = VkDebugUtilsObjectNameInfoEXT{
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_SAMPLER,
|
||||
@@ -280,8 +292,7 @@ void addDebugLabel(VkDevice device, VkSampler sampler, const char* label)
|
||||
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
||||
}
|
||||
|
||||
vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params)
|
||||
{
|
||||
vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params) {
|
||||
assert(
|
||||
(params.colorImageView || params.depthImageView != nullptr) &&
|
||||
"Either draw or depth image should be present");
|
||||
@@ -295,8 +306,7 @@ vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = params.colorImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.loadOp = params.colorImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
};
|
||||
if (params.colorImageClearValue) {
|
||||
@@ -310,8 +320,7 @@ vkutil::RenderInfo createRenderingInfo(const vkutil::RenderingInfoParams& params
|
||||
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
||||
.imageView = params.depthImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
|
||||
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR :
|
||||
VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.loadOp = params.depthImageClearValue ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
};
|
||||
if (params.depthImageClearValue) {
|
||||
|
||||
3
destrum/third_party/CMakeLists.txt
vendored
3
destrum/third_party/CMakeLists.txt
vendored
@@ -53,3 +53,6 @@ add_subdirectory(json)
|
||||
add_subdirectory(spdlog)
|
||||
|
||||
add_subdirectory(tinygltf)
|
||||
|
||||
add_subdirectory(tinyexr)
|
||||
target_include_directories(tinyexr PUBLIC "${CMAKE_CURRENT_LIST_DIR}/tinyexr")
|
||||
|
||||
1
destrum/third_party/tinyexr
vendored
Submodule
1
destrum/third_party/tinyexr
vendored
Submodule
Submodule destrum/third_party/tinyexr added at 90a147c711
BIN
lightkeeper/assets_src/starmap_2020_4k.exr
Normal file
BIN
lightkeeper/assets_src/starmap_2020_4k.exr
Normal file
Binary file not shown.
BIN
lightkeeper/assets_src/starmap_2020_8k.exr
Normal file
BIN
lightkeeper/assets_src/starmap_2020_8k.exr
Normal file
Binary file not shown.
@@ -25,20 +25,13 @@ void LightKeeper::customInit() {
|
||||
const float aspectRatio = static_cast<float>(m_params.renderSize.x) / static_cast<float>(m_params.renderSize.y);
|
||||
camera.setAspectRatio(aspectRatio);
|
||||
|
||||
auto file = AssetFS::GetInstance().ReadBytes("engine://assetfstest.txt");
|
||||
std::string fileStr(file.begin(), file.end());
|
||||
spdlog::info("Read from assetfstest.txt: {}", fileStr);
|
||||
testMesh.name = "Test Mesh";
|
||||
// testMesh.vertices = vertices;
|
||||
// testMesh.indices = indices;
|
||||
|
||||
auto list_of_models = ModelLoader::LoadGLTF_CPUMeshes_MergedPerMesh(AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string());
|
||||
testMesh = list_of_models[0];
|
||||
testMeshID = meshCache.addMesh(gfxDevice, testMesh);
|
||||
spdlog::info("TestMesh uploaded with id: {}", testMeshID);
|
||||
|
||||
const auto testimgpath = AssetFS::GetInstance().GetFullPath("game://kitty.png");
|
||||
auto testimgID = gfxDevice.loadImageFromFile(testimgpath);
|
||||
auto testimgID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("game://kitty.png"));
|
||||
spdlog::info("Test image loaded with id: {}", testimgID);
|
||||
testMaterialID = materialCache.addMaterial(gfxDevice, {
|
||||
.baseColor = glm::vec3(1.f),
|
||||
@@ -46,8 +39,6 @@ void LightKeeper::customInit() {
|
||||
});
|
||||
spdlog::info("Test material created with id: {}", testMaterialID);
|
||||
|
||||
renderer.setSkyboxTexture(testimgID);
|
||||
|
||||
camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
|
||||
|
||||
auto& scene = SceneManager::GetInstance().CreateScene("Main");
|
||||
@@ -55,7 +46,26 @@ void LightKeeper::customInit() {
|
||||
auto testCube = std::make_shared<GameObject>("TestCube");
|
||||
auto meshComp = testCube->AddComponent<MeshRendererComponent>();
|
||||
meshComp->SetMeshID(testMeshID);
|
||||
meshComp->SetMaterialID(testMaterialID);
|
||||
meshComp->SetMaterialID(testMaterialID);const int count = 100;
|
||||
const float radius = 5.0f;
|
||||
|
||||
const float orbitRadius = 5.0f;
|
||||
|
||||
for (int i = 0; i < count; ++i) {
|
||||
auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
|
||||
|
||||
auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
|
||||
childMeshComp->SetMeshID(testMeshID);
|
||||
childMeshComp->SetMaterialID(testMaterialID);
|
||||
|
||||
childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
|
||||
|
||||
// Add orbit + self spin
|
||||
auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
|
||||
orbit->Randomize(1337u + (uint32_t)i); // stable random per index
|
||||
|
||||
scene.Add(childCube);
|
||||
}
|
||||
testCube->AddComponent<Spinner>(glm::vec3(0, 1, 0), glm::radians(10.0f)); // spin around Y, rad/sec
|
||||
//rotate 180 around X axis
|
||||
testCube->GetTransform().SetLocalRotation(glm::quat(glm::vec3(glm::radians(180.0f), 0.0f, 0.0f)));
|
||||
@@ -65,46 +75,25 @@ void LightKeeper::customInit() {
|
||||
globeRoot->AddComponent<Spinner>(glm::vec3(0, 1, 0), 1.0f); // spin around Y, rad/sec
|
||||
scene.Add(globeRoot);
|
||||
|
||||
// const int count = 100;
|
||||
// const float radius = 5.0f;
|
||||
//
|
||||
// const float orbitRadius = 5.0f;
|
||||
//
|
||||
// for (int i = 0; i < count; ++i) {
|
||||
// auto childCube = std::make_shared<GameObject>(fmt::format("ChildCube{}", i));
|
||||
//
|
||||
// auto childMeshComp = childCube->AddComponent<MeshRendererComponent>();
|
||||
// childMeshComp->SetMeshID(testMeshID);
|
||||
// childMeshComp->SetMaterialID(testMaterialID);
|
||||
//
|
||||
// childCube->GetTransform().SetWorldScale(glm::vec3(0.1f));
|
||||
//
|
||||
// // Add orbit + self spin
|
||||
// auto orbit = childCube->AddComponent<OrbitAndSpin>(orbitRadius, glm::vec3(0.0f));
|
||||
// orbit->Randomize(1337u + (uint32_t)i); // stable random per index
|
||||
//
|
||||
// scene.Add(childCube);
|
||||
// }
|
||||
|
||||
// testCube->AddComponent<Rotator>(10, 5);
|
||||
|
||||
|
||||
scene.Add(testCube);
|
||||
|
||||
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/skybox.jpg");
|
||||
const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
|
||||
auto skyboxIDs = gfxDevice.loadImageFromFile(testimgpath);
|
||||
|
||||
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/mars.jpg");
|
||||
const auto skyboxID = AssetFS::GetInstance().GetCookedPathForFile("game://starmap_2020_4k.exr");
|
||||
//
|
||||
// const auto skyboxID = AssetFS::GetInstance().GetFullPath("engine://textures/test-skybox.png");
|
||||
//
|
||||
const auto vertShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.vert");
|
||||
const auto fragShaderPath = AssetFS::GetInstance().GetCookedPathForFile("engine://shaders/cubemap.frag");
|
||||
|
||||
//
|
||||
skyboxCubemap = std::make_unique<CubeMap>();
|
||||
skyboxCubemap->LoadCubeMap(skyboxID.generic_string());
|
||||
skyboxCubemap->InitCubemapPipeline(vertShaderPath.generic_string(), fragShaderPath.generic_string());
|
||||
skyboxCubemap->CreateCubeMap();
|
||||
|
||||
renderer.setSkyboxTexture(skyboxCubemap->GetCubeMapImageID());
|
||||
// skyboxCubemap->CreateCubeMap();
|
||||
}
|
||||
|
||||
void LightKeeper::customUpdate(float dt) {
|
||||
|
||||
Reference in New Issue
Block a user