feat? add basich ah scene loading
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@@ -11,6 +11,10 @@ public:
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, m_Radius(radius) {}
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void Update() override {}
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std::string GetTypeName() const override
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{
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return "SphereCollider";
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}
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[[nodiscard]] PhysicsShapeDesc BuildPhysicsShape() const override {
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return PhysicsShapeDesc::Sphere(m_Radius, m_CenterOffset, m_IsTrigger);
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