feat: add imguizmo + trigger buxfix
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@@ -41,8 +41,8 @@ public:
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[[nodiscard]] Interactable* GetFocusedInteractable() const { return m_FocusedInteractable; }
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[[nodiscard]] glm::vec3 GetLookDirection() const;
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[[nodiscard]] bool IsMouseCaptured() const { return InputManager::GetInstance().IsMouseCaptured(); }
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void SetMouseCaptured(bool captured);
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[[nodiscard]] bool IsPossessed() const { return m_Possessed; }
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void SetPossessed(bool possessed);
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private:
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[[nodiscard]] bool CheckGrounded() const;
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@@ -70,6 +70,7 @@ private:
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Interactable* m_FocusedInteractable{nullptr};
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bool m_Possessed{false};
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bool m_Grounded{false};
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bool m_JumpHeld{false};
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float m_CoyoteTimer{0.0f};
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