feat: add imguizmo + trigger buxfix
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@@ -24,6 +24,8 @@ public:
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[[nodiscard]] std::size_t GetColorIndex() const { return m_ColorIndex; }
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[[nodiscard]] int GetPressCount() const { return m_PressCount; }
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void SetCycleColors(bool cycleColors) { m_CycleColors = cycleColors; }
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// Every Activatable on a target object is activated when the button is pressed
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void AddTarget(const GameObject& target);
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void RemoveTarget(ObjectId target);
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@@ -36,6 +38,7 @@ private:
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std::size_t m_ColorIndex{0};
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int m_PressCount{0};
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bool m_CycleColors{true};
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std::vector<ObjectId> m_Targets;
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};
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