feat: improve fps controller / add fog and ambient light to the scene
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@@ -32,6 +32,7 @@ private:
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void createEmptyScene();
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void submitBoxColliderDebugLines();
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[[nodiscard]] CameraComponent* getSceneCamera() const;
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[[nodiscard]] bool isPlayerViewActive() const;
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Camera camera{glm::vec3(0.f, 0.f, -5.f), glm::vec3(0, 1, 0)};
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