feat: add spot light shadows with a tilled buffer
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@@ -1,12 +1,20 @@
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#version 460
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_scalar_block_layout : require
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#include "mesh_pcs.glsl"
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#include "vertex.glsl"
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layout (push_constant, scalar) uniform constants
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{
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mat4 modelToLightClip;
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VertexBuffer vertexBuffer;
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} pcs;
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void main()
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{
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Vertex v = pcs.vertexBuffer.vertices[gl_VertexIndex];
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gl_Position = pcs.sceneData.lightViewProj * pcs.transform * vec4(v.position, 1.0f);
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gl_Position = pcs.modelToLightClip * vec4(v.position, 1.0f);
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}
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