feat: fix scene loading that it loads from disk if not already loaded
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@@ -31,7 +31,7 @@ private:
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GameObject* capybara = nullptr;
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char scenePath[512]{"game://scenes/debug_scene.json"};
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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std::string sceneStatus;
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};
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