feat: add text rendering with SDF's
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@@ -8,6 +8,7 @@
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#include <destrum/Graphics/RenderResources.h>
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#include "destrum/Graphics/Resources/Cubemap.h"
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#include "destrum/Graphics/Resources/Font.h"
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#include "destrum/ObjectModel/GameObject.h"
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#include <scenes/MainScene.h>
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@@ -51,6 +52,7 @@ private:
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MainSceneObjects mainScene{};
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ImageID debug2DTexture{NULL_IMAGE_ID};
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Font hudFont;
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char scenePath[512]{"scenes/debug_scene.json"};
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char newSceneName[128]{"EmptyScene"};
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