feat: add new fancy reflection
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@@ -3,6 +3,7 @@
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#include <destrum/ObjectModel/GameObject.h>
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#include <destrum/ObjectModel/Transform.h>
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#include <destrum/Scene/Scene.h>
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#include <destrum/Serialization/Reflect.h>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/quaternion.hpp>
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@@ -54,19 +55,10 @@ bool CameraComponent::IsCurrent() const
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return scene != nullptr && scene->GetCurrentCamera() == this;
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}
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nlohmann::json CameraComponent::Serialize() const {
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return {
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{"fieldOfView", m_FieldOfView},
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{"zNear", m_ZNear},
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{"zFar", m_ZFar}
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};
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}
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void CameraComponent::Deserialize(const nlohmann::json& data) {
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if (data.contains("fieldOfView")) {
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SetFieldOfView(data.at("fieldOfView").get<float>());
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}
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SetClipPlanes(data.value("zNear", m_ZNear), data.value("zFar", m_ZFar));
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void CameraComponent::Reflect(FieldVisitor& v) {
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v.Property("fieldOfView", m_FieldOfView, [this](float fov) { SetFieldOfView(fov); }, {.speed = 0.5f, .min = 1.0, .max = 179.0});
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v.Property("zNear", m_ZNear, [this](float zNear) { SetClipPlanes(zNear, m_ZFar); }, {.speed = 0.01f, .min = 0.0001, .label = "Near"});
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v.Property("zFar", m_ZFar, [this](float zFar) { SetClipPlanes(m_ZNear, zFar); }, {.speed = 1.0f, .min = 0.1, .label = "Far"});
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}
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void CameraComponent::ImGuiInspector() {
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@@ -74,17 +66,5 @@ void CameraComponent::ImGuiInspector() {
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if (ImGui::Checkbox("Current Camera", ¤t) && current) {
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MakeCurrent();
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}
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float fieldOfView = m_FieldOfView;
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if (ImGui::DragFloat("Field Of View", &fieldOfView, 0.5f, 1.0f, 179.0f)) {
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SetFieldOfView(fieldOfView);
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}
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float zNear = m_ZNear;
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float zFar = m_ZFar;
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const bool nearChanged = ImGui::DragFloat("Near", &zNear, 0.01f, 0.0001f, 100.0f);
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const bool farChanged = ImGui::DragFloat("Far", &zFar, 1.0f, 0.1f, 100000.0f);
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if (nearChanged || farChanged) {
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SetClipPlanes(zNear, zFar);
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}
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Component::ImGuiInspector();
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}
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