feat: add Activateable in Lightkeeper
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@@ -64,6 +64,7 @@ public:
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[[nodiscard]] const std::vector<std::shared_ptr<GameObject>>& GetObjects() const {
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return m_objects;
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}
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[[nodiscard]] GameObject* FindGameObject(ObjectId id) const;
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void SetRegisterBindings(std::function<void()> registerBindings) {
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m_registerBindings = std::move(registerBindings);
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