feat: add Activateable in Lightkeeper

This commit is contained in:
2026-10-17 17:00:00 +02:00
parent 89a168f76d
commit 70c940c476
13 changed files with 354 additions and 5 deletions
@@ -183,8 +183,6 @@ bool FirstPersonController::CheckGrounded() const
const float radius = m_Capsule->GetRadius();
const float bottom = center.y - m_Capsule->GetHeight() * 0.5f;
// Rays start inside the capsule (ignoring it) so they are always above the floor, even when the solver
// leaves the capsule sunk in a little. The outer rays catch standing on an edge.
const float spread = radius * 0.7f;
const std::array<glm::vec2, 5> offsets{
glm::vec2{0.0f, 0.0f},