feat: add moving platform support + fix jolt
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@@ -1,6 +1,8 @@
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#ifndef LIGHTKEEPER_FIRSTPERSONCONTROLLER_H
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#define LIGHTKEEPER_FIRSTPERSONCONTROLLER_H
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#include <optional>
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#include <glm/glm.hpp>
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#include <destrum/Input/InputManager.h>
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#include <destrum/ObjectModel/Component.h>
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@@ -45,7 +47,12 @@ public:
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void SetPossessed(bool possessed);
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private:
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[[nodiscard]] bool CheckGrounded() const;
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struct GroundContact {
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glm::vec3 normal;
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glm::vec3 velocity;
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};
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[[nodiscard]] std::optional<GroundContact> FindGround() const;
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[[nodiscard]] glm::vec3 GetWishDirection() const;
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[[nodiscard]] Interactable* FindFocusedInteractable() const;
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@@ -67,11 +74,14 @@ private:
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float m_CoyoteTime{0.1f};
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float m_JumpBufferTime{0.12f};
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float m_InteractDistance{3.0f};
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float m_MaxSlopeAngle{glm::radians(50.0f)};
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float m_GroundStickSpeed{2.0f};
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Interactable* m_FocusedInteractable{nullptr};
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bool m_Possessed{false};
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bool m_Grounded{false};
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glm::vec3 m_GroundNormal{0.0f, 1.0f, 0.0f};
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bool m_JumpHeld{false};
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float m_CoyoteTimer{0.0f};
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float m_JumpBufferTimer{0.0f};
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