feat: add moving platform support + fix jolt

This commit is contained in:
2026-10-18 13:34:30 +02:00
parent 65a7310b56
commit 7223e9ce07
15 changed files with 291 additions and 34 deletions
@@ -0,0 +1,38 @@
#ifndef LIGHTKEEPER_MOVINGPLATFORM_H
#define LIGHTKEEPER_MOVINGPLATFORM_H
#include <destrum/ObjectModel/Component.h>
#include <glm/vec3.hpp>
class MovingPlatform final : public Component {
public:
explicit MovingPlatform(GameObject& parent);
std::string GetTypeName() const override { return "MovingPlatform"; }
void Start() override;
void Update(float dt) override;
nlohmann::json Serialize() const override;
void Deserialize(const nlohmann::json& data) override;
void ImGuiInspector() override;
void SetTravelOffset(const glm::vec3& offset) { m_TravelOffset = offset; }
void SetTravelDuration(float seconds) { m_TravelDuration = seconds; }
void SetPauseDuration(float seconds) { m_PauseDuration = seconds; }
private:
[[nodiscard]] float GetTravelProgress() const;
[[nodiscard]] glm::vec3 GetOffsetAt(float progress) const;
glm::vec3 m_TravelOffset{8.0f, 0.0f, 0.0f};
float m_TravelDuration{4.0f};
float m_PauseDuration{1.0f};
float m_ElapsedTime{0.0f};
glm::vec3 m_StartPosition{0.0f};
bool m_Started{false};
};
#endif // LIGHTKEEPER_MOVINGPLATFORM_H