feat: allow game registering of components

This commit is contained in:
2026-08-14 02:41:59 +02:00
parent 405ef0baeb
commit 7f65a151b5
8 changed files with 111 additions and 1 deletions
+10
View File
@@ -24,6 +24,8 @@
#include <string_view>
#include "imgui.h"
#include "components/GameComponentRegistry.h"
#include "components/PrintComponent.h"
#include "destrum/Components/Physics/SphereCollider.h"
#include "destrum/Util/ModelDocUtils.h"
@@ -60,6 +62,8 @@ LightKeeper::~LightKeeper()
void LightKeeper::customInit()
{
RegisterGameComponents();
resources.init(gfxDevice);
renderer.init(gfxDevice, resources, m_params.renderSize);
@@ -426,6 +430,12 @@ void LightKeeper::customInit()
sphereMaterial = resources.materials().addSimpleColorMaterial({0.5f, 0.3f, 0.8f}, "Blue");
auto obj = scene.CreateGameObject("GameObject");
auto printComp = obj->AddComponent<PrintComponent>();
printComp->SetMessage("Testing");
}
void LightKeeper::customUpdate(float dt)