feat: allow game registering of components

This commit is contained in:
2026-08-14 02:41:59 +02:00
parent 405ef0baeb
commit 7f65a151b5
8 changed files with 111 additions and 1 deletions
@@ -0,0 +1,34 @@
#include <components/PrintComponent.h>
#include "spdlog/spdlog.h"
PrintComponent::PrintComponent(GameObject& parent) : Component(parent, "PrintComponent")
{
}
void PrintComponent::Start()
{
}
void PrintComponent::Update(float dt)
{
spdlog::debug(m_message);
}
void PrintComponent::ImGuiInspector()
{
Component::ImGuiInspector();
}
nlohmann::json PrintComponent::Serialize() const
{
return {"message", m_message};
}
void PrintComponent::Deserialize(const nlohmann::json& basic_jsons)
{
if (basic_jsons.contains("message"))
{
m_message = basic_jsons.at("message").get<std::string>();
}
}