feat: add spherecollidor

This commit is contained in:
2026-06-24 15:55:57 +02:00
parent 9d3d14a54d
commit 81ab2a8a4a
6 changed files with 85 additions and 25 deletions
+1
View File
@@ -12,6 +12,7 @@ set(SRC_FILES
"src/Components/Physics/Rigidbody.cpp"
"src/Components/Physics/BoxCollider.cpp"
"src/Components/Physics/SphereCollider.cpp"
"src/Graphics/BindlessSetManager.cpp"
"src/Graphics/Camera.cpp"
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@@ -2,7 +2,7 @@
#include <algorithm>
#include <destrum/Components/Collider.h>
#include <destrum/Components/Physics/Collider.h>
class SphereCollider final : public Collider {
public:
@@ -10,6 +10,8 @@ public:
: Collider(owner)
, m_Radius(radius) {}
void Update() override {}
[[nodiscard]] PhysicsShapeDesc BuildPhysicsShape() const override {
return PhysicsShapeDesc::Sphere(m_Radius, m_CenterOffset, m_IsTrigger);
}
@@ -0,0 +1 @@
#include <destrum/Components/Physics/SphereCollider.h>