Add ModelLoader (not tested) add TheChef for cooking
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@@ -51,7 +51,7 @@ void LightKeeper::customInit() {
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meshComp->SetMeshID(testMeshID);
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meshComp->SetMaterialID(testMaterialID);
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testCube->AddComponent<Rotator>(10, 5);
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// testCube->AddComponent<Rotator>(10, 5);
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scene.Add(testCube);
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