feat: Add window class
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@@ -43,8 +43,7 @@ void InteractableButton::Interact(GameObject& interactor)
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void InteractableButton::ApplyColor()
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{
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const auto* meshRenderer = GetGameObject()->GetComponent<MeshRendererComponent>();
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if (meshRenderer == nullptr || meshRenderer->GetMaterialID() == NULL_MATERIAL_ID ||
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!GameState::GetInstance().HasRenderer()) {
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if (meshRenderer == nullptr || meshRenderer->GetMaterialID() == NULL_MATERIAL_ID || !GameState::GetInstance().HasRenderer()) {
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return;
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}
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