feat: add vec3 type to nhollman json / fix: scene serialisation stuff

This commit is contained in:
2026-10-18 15:20:01 +02:00
parent 7223e9ce07
commit 94fa2bb4b2
18 changed files with 670 additions and 289 deletions
+3 -5
View File
@@ -2,6 +2,7 @@
#include <destrum/Graphics/RenderContext.h>
#include <destrum/ObjectModel/Transform.h>
#include <destrum/Serialization/GlmJson.h>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/quaternion.hpp>
@@ -54,7 +55,7 @@ void LightComponent::Render(const RenderContext& ctx)
nlohmann::json LightComponent::Serialize() const {
return {
{"type", static_cast<std::uint32_t>(m_Type)},
{"color", {m_Color.x, m_Color.y, m_Color.z}},
{"color", m_Color},
{"intensity", m_Intensity},
{"range", m_Range},
{"innerConeAngle", m_InnerConeAngle},
@@ -70,10 +71,7 @@ void LightComponent::Deserialize(const nlohmann::json& data) {
m_Type = static_cast<LightType>(type);
}
}
if (data.contains("color")) {
const auto& value = data.at("color");
m_Color = {value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()};
}
m_Color = data.value("color", m_Color);
if (data.contains("intensity")) {
SetIntensity(data.at("intensity").get<float>());
}
@@ -1,6 +1,7 @@
#include <destrum/Components/MeshRendererComponent.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/Graphics/GfxDevice.h>
#include <destrum/Graphics/Resources/PrimitiveMeshes.h>
#include <destrum/Graphics/Renderer.h>
#include <destrum/ObjectModel/Transform.h>
@@ -10,8 +11,11 @@
#include <imgui.h>
#include <filesystem>
#include <stdexcept>
#include <spdlog/spdlog.h>
MeshRendererComponent::MeshRendererComponent(GameObject& parent): Component(parent, "MeshRendererComponent") {
}
@@ -54,27 +58,39 @@ void MeshRendererComponent::Update(float) {
}
nlohmann::json MeshRendererComponent::Serialize() const {
// Only keys are saved, mesh and material ids are cache slots that change between runs
std::string savedMeshKey = meshKey;
std::string savedMaterialKey = materialKey;
if (GameState::GetInstance().HasRenderer()) {
if (const auto* resources = GameState::GetInstance().Renderer().getResources()) {
if (savedMeshKey.empty() && meshID != NULL_MESH_ID) {
savedMeshKey = resources->meshes().getMeshKey(meshID);
}
if (savedMaterialKey.empty() && materialID != NULL_MATERIAL_ID) {
savedMaterialKey = resources->materials().getMaterialKey(materialID);
}
}
}
if (savedMeshKey.empty() && meshID != NULL_MESH_ID) {
throw std::runtime_error("MeshRendererComponent has a mesh without a key, it cannot be saved");
}
if (savedMaterialKey.empty() && materialID != NULL_MATERIAL_ID) {
throw std::runtime_error("MeshRendererComponent has a material without a key, it cannot be saved");
}
return {
{"meshId", meshID},
{"materialId", materialID},
{"meshKey", meshKey},
{"materialKey", materialKey}
{"meshKey", savedMeshKey},
{"materialKey", savedMaterialKey}
};
}
void MeshRendererComponent::Deserialize(const nlohmann::json& data) {
if (data.contains("meshId")) {
meshID = data.at("meshId").get<MeshID>();
}
if (data.contains("materialId")) {
materialID = data.at("materialId").get<MaterialID>();
}
if (data.contains("meshKey")) {
meshKey = data.at("meshKey").get<std::string>();
}
if (data.contains("materialKey")) {
materialKey = data.at("materialKey").get<std::string>();
}
meshKey = data.value("meshKey", std::string{});
materialKey = data.value("materialKey", std::string{});
// Older scenes also stored raw ids, only trust them when there is no key
meshID = meshKey.empty() ? data.value("meshId", NULL_MESH_ID) : NULL_MESH_ID;
materialID = materialKey.empty() ? data.value("materialId", NULL_MATERIAL_ID) : NULL_MATERIAL_ID;
}
void MeshRendererComponent::ResolveReferences(const ObjectMap&) {
@@ -89,7 +105,9 @@ void MeshRendererComponent::ResolveReferences(const ObjectMap&) {
const auto loadAssetForKey = [&](const std::string& key) {
const auto asset = AssetReference::fromCacheKey(key);
if (!asset) {
// Runtime-only keys such as "BulbMaterial#2" also contain a '#', they are not files
if (!asset || (asset->path.find("://") == std::string::npos &&
!std::filesystem::exists(asset->path))) {
return;
}
if (!GameState::GetInstance().HasGfxDevice()) {
@@ -102,6 +120,20 @@ void MeshRendererComponent::ResolveReferences(const ObjectMap&) {
if (!meshKey.empty()) {
auto resolved = resources->meshes().findMeshByKey(meshKey);
if (!resolved && PrimitiveMeshes::IsPrimitiveKey(meshKey)) {
resolved = resources->meshes().findMeshByKey(PrimitiveMeshes::StripDuplicateSuffix(meshKey));
if (!resolved) {
auto primitive = PrimitiveMeshes::MakeFromKey(meshKey);
if (!primitive) {
throw std::runtime_error("Invalid primitive mesh key: " + meshKey);
}
if (!GameState::GetInstance().HasGfxDevice()) {
throw std::runtime_error("Cannot build primitive mesh without a graphics device: " + meshKey);
}
resolved = resources->meshes().addMesh(GameState::GetInstance().Gfx(), *primitive);
}
meshKey = resources->meshes().getMeshKey(*resolved);
}
if (!resolved) {
loadAssetForKey(meshKey);
resolved = resources->meshes().findMeshByKey(meshKey);
@@ -129,11 +161,15 @@ void MeshRendererComponent::ResolveReferences(const ObjectMap&) {
resolved = resources->materials().findMaterialByName(materialKey);
}
if (!resolved) {
throw std::runtime_error("Material resource not found: " + materialKey);
if (resolved) {
materialID = *resolved;
materialKey = resources->materials().getMaterialKey(*resolved);
} else {
// Keep the key so saving again does not lose which material was meant
spdlog::warn("Material \"{}\" on \"{}\" not found, using the placeholder material",
materialKey, GetGameObject()->GetName());
materialID = resources->materials().getPlaceholderMaterialId();
}
materialID = *resolved;
materialKey = resources->materials().getMaterialKey(*resolved);
}
if (meshID != NULL_MESH_ID && meshKey.empty()) {
+18 -28
View File
@@ -7,6 +7,7 @@
#include "destrum/ObjectModel/GameObject.h"
#include "destrum/ObjectModel/Transform.h"
#include "destrum/Components/MeshRendererComponent.h"
#include "destrum/Serialization/GlmJson.h"
#include "destrum/Util/GameState.h"
#include "destrum/Util/DeltaTime.h"
#include "destrum/Util/ImGuiUtils.h"
@@ -128,8 +129,8 @@ void OrbitAndSpin::Start() {
nlohmann::json OrbitAndSpin::Serialize() const {
return {
{"radius", m_Radius},
{"center", {m_Center.x, m_Center.y, m_Center.z}},
{"orbitAxis", {m_OrbitAxis.x, m_OrbitAxis.y, m_OrbitAxis.z}},
{"center", m_Center},
{"orbitAxis", m_OrbitAxis},
{"orbitSpeed", m_OrbitSpeed},
{"orbitAngle", m_OrbitAngle},
{"orbitPhase", m_OrbitPhase},
@@ -137,38 +138,27 @@ nlohmann::json OrbitAndSpin::Serialize() const {
{"growSpeed", m_GrowSpeed},
{"growMin", m_GrowMin},
{"growMax", m_GrowMax},
{"spinAxis", {m_SpinAxis.x, m_SpinAxis.y, m_SpinAxis.z}},
{"spinAxis", m_SpinAxis},
{"spinSpeed", m_SpinSpeed},
{"baseScale", {m_BaseScale.x, m_BaseScale.y, m_BaseScale.z}},
{"materialId", m_MaterialID}
{"baseScale", m_BaseScale}
};
}
void OrbitAndSpin::Deserialize(const nlohmann::json& data) {
const auto readVec3 = [&data](const char* key, glm::vec3& value) {
if (!data.contains(key)) {
return;
}
const auto& array = data.at(key);
value = {array.at(0).get<float>(), array.at(1).get<float>(), array.at(2).get<float>()};
};
if (data.contains("radius")) m_Radius = data.at("radius").get<float>();
readVec3("center", m_Center);
readVec3("orbitAxis", m_OrbitAxis);
if (data.contains("orbitSpeed")) m_OrbitSpeed = data.at("orbitSpeed").get<float>();
if (data.contains("orbitAngle")) m_OrbitAngle = data.at("orbitAngle").get<float>();
if (data.contains("orbitPhase")) m_OrbitPhase = data.at("orbitPhase").get<float>();
if (data.contains("growPhase")) m_GrowPhase = data.at("growPhase").get<float>();
if (data.contains("growSpeed")) m_GrowSpeed = data.at("growSpeed").get<float>();
if (data.contains("growMin")) m_GrowMin = data.at("growMin").get<float>();
if (data.contains("growMax")) m_GrowMax = data.at("growMax").get<float>();
readVec3("spinAxis", m_SpinAxis);
readVec3("baseScale", m_BaseScale);
m_Radius = data.value("radius", m_Radius);
m_Center = data.value("center", m_Center);
m_OrbitAxis = data.value("orbitAxis", m_OrbitAxis);
m_OrbitSpeed = data.value("orbitSpeed", m_OrbitSpeed);
m_OrbitAngle = data.value("orbitAngle", m_OrbitAngle);
m_OrbitPhase = data.value("orbitPhase", m_OrbitPhase);
m_GrowPhase = data.value("growPhase", m_GrowPhase);
m_GrowSpeed = data.value("growSpeed", m_GrowSpeed);
m_GrowMin = data.value("growMin", m_GrowMin);
m_GrowMax = data.value("growMax", m_GrowMax);
m_SpinAxis = data.value("spinAxis", m_SpinAxis);
m_BaseScale = data.value("baseScale", m_BaseScale);
m_BaseScaleLoaded = data.contains("baseScale");
if (data.contains("spinSpeed")) m_SpinSpeed = data.at("spinSpeed").get<float>();
if (data.contains("materialId")) m_MaterialID = data.at("materialId").get<MaterialID>();
m_SpinSpeed = data.value("spinSpeed", m_SpinSpeed);
if (m_GrowMin > m_GrowMax) {
std::swap(m_GrowMin, m_GrowMax);
@@ -11,19 +11,14 @@ void BoxCollider::DrawDebugLines(const glm::vec4& color) const {
nlohmann::json BoxCollider::Serialize() const {
auto data = SerializeCollider();
data["halfExtents"] = {m_HalfExtents.x, m_HalfExtents.y, m_HalfExtents.z};
data["halfExtents"] = m_HalfExtents;
return data;
}
void BoxCollider::Deserialize(const nlohmann::json& data) {
DeserializeCollider(data);
if (data.contains("halfExtents")) {
const auto& extents = data.at("halfExtents");
SetHalfExtents({
extents.at(0).get<float>(),
extents.at(1).get<float>(),
extents.at(2).get<float>()
});
SetHalfExtents(data.at("halfExtents").get<glm::vec3>());
}
}
+10 -22
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@@ -5,6 +5,7 @@
#include <cmath>
#include <glm/gtc/quaternion.hpp> // glm::quat, glm::angleAxis
#include <glm/gtx/quaternion.hpp> // operator*(quat, vec3)
#include <destrum/Serialization/GlmJson.h>
#include <destrum/Util/DeltaTime.h>
#include <destrum/Util/ImGuiUtils.h>
@@ -102,34 +103,21 @@ nlohmann::json Rotator::Serialize() const {
{"distance", m_Distance},
{"speed", m_Speed},
{"currentAngle", m_CurrentAngle},
{"pivot", {m_Pivot.x, m_Pivot.y, m_Pivot.z}},
{"axis", {m_Axis.x, m_Axis.y, m_Axis.z}},
{"initialOffset", {m_InitialOffset.x, m_InitialOffset.y, m_InitialOffset.z}}
{"pivot", m_Pivot},
{"axis", m_Axis},
{"initialOffset", m_InitialOffset}
};
}
void Rotator::Deserialize(const nlohmann::json& data) {
if (data.contains("distance")) {
m_Distance = data.at("distance").get<float>();
}
if (data.contains("speed")) {
m_Speed = data.at("speed").get<float>();
}
if (data.contains("currentAngle")) {
m_CurrentAngle = data.at("currentAngle").get<float>();
}
if (data.contains("pivot")) {
const auto& value = data.at("pivot");
m_Pivot = {value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()};
}
m_Distance = data.value("distance", m_Distance);
m_Speed = data.value("speed", m_Speed);
m_CurrentAngle = data.value("currentAngle", m_CurrentAngle);
m_Pivot = data.value("pivot", m_Pivot);
if (data.contains("axis")) {
const auto& value = data.at("axis");
SetAxis({value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()});
}
if (data.contains("initialOffset")) {
const auto& value = data.at("initialOffset");
m_InitialOffset = {value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()};
SetAxis(data.at("axis").get<glm::vec3>());
}
m_InitialOffset = data.value("initialOffset", m_InitialOffset);
}
void Rotator::ImGuiInspector() {
+5 -9
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@@ -3,6 +3,7 @@
#include <glm/gtx/quaternion.hpp>
#include "destrum/ObjectModel/Transform.h"
#include "destrum/Serialization/GlmJson.h"
#include "destrum/Util/DeltaTime.h"
#include "destrum/Util/ImGuiUtils.h"
@@ -18,7 +19,7 @@ void Spinner::Update(float dt)
nlohmann::json Spinner::Serialize() const {
return {
{"axis", {m_Axis.x, m_Axis.y, m_Axis.z}},
{"axis", m_Axis},
{"speed", m_Speed},
{"angle", m_Angle}
};
@@ -26,15 +27,10 @@ nlohmann::json Spinner::Serialize() const {
void Spinner::Deserialize(const nlohmann::json& data) {
if (data.contains("axis")) {
const auto& value = data.at("axis");
SetAxis({value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()});
}
if (data.contains("speed")) {
m_Speed = data.at("speed").get<float>();
}
if (data.contains("angle")) {
m_Angle = data.at("angle").get<float>();
SetAxis(data.at("axis").get<glm::vec3>());
}
m_Speed = data.value("speed", m_Speed);
m_Angle = data.value("angle", m_Angle);
}
void Spinner::ImGuiInspector() {
@@ -1,7 +1,9 @@
#include <destrum/Graphics/Resources/PrimitiveMeshes.h>
#include <array>
#include <charconv>
#include <cstdint>
#include <format>
CPUMesh PrimitiveMeshes::MakeBox(const glm::vec3& size)
{
@@ -22,7 +24,8 @@ CPUMesh PrimitiveMeshes::MakeBox(const glm::vec3& size)
}};
CPUMesh mesh{};
mesh.name = "Box";
// The name becomes the mesh cache key, saved scenes rebuild the box from it
mesh.name = BoxKey(size);
mesh.minPos = -size * 0.5f;
mesh.maxPos = size * 0.5f;
@@ -50,3 +53,65 @@ CPUMesh PrimitiveMeshes::MakeBox(const glm::vec3& size)
return mesh;
}
namespace {
constexpr std::string_view PrimitiveScheme = "prim://";
constexpr std::string_view BoxPrefix = "prim://box?size=";
}
std::string PrimitiveMeshes::BoxKey(const glm::vec3& size)
{
return std::format("{}{},{},{}", BoxPrefix, size.x, size.y, size.z);
}
bool PrimitiveMeshes::IsPrimitiveKey(std::string_view key)
{
return key.starts_with(PrimitiveScheme);
}
std::string_view PrimitiveMeshes::StripDuplicateSuffix(std::string_view key)
{
// MeshCache appends "#N" when the same key is added more than once
const auto separator = key.rfind('#');
if (separator == std::string_view::npos || separator + 1 >= key.size()) {
return key;
}
for (const char c : key.substr(separator + 1)) {
if (c < '0' || c > '9') {
return key;
}
}
return key.substr(0, separator);
}
std::optional<CPUMesh> PrimitiveMeshes::MakeFromKey(std::string_view key)
{
key = StripDuplicateSuffix(key);
if (!key.starts_with(BoxPrefix)) {
return std::nullopt;
}
std::string_view rest = key.substr(BoxPrefix.size());
glm::vec3 size{0.0f};
for (int i = 0; i < 3; ++i) {
const char* end = rest.data() + rest.size();
float value = 0.0f;
const auto [next, error] = std::from_chars(rest.data(), end, value);
if (error != std::errc{} || !(value > 0.0f)) {
return std::nullopt;
}
size[i] = value;
rest.remove_prefix(static_cast<std::size_t>(next - rest.data()));
if (i < 2) {
if (!rest.starts_with(',')) {
return std::nullopt;
}
rest.remove_prefix(1);
}
}
if (!rest.empty()) {
return std::nullopt;
}
return MakeBox(size);
}
@@ -2,17 +2,15 @@
#include <destrum/Serialization/ComponentFactory.h>
#include <destrum/Serialization/EngineComponentList.h>
#include <mutex>
void RegisterEngineComponents()
{
static bool registered = false;
if (registered) {
return;
}
registered = true;
static std::once_flag registered;
std::call_once(registered, [] {
#define DESTRUM_REGISTER_COMPONENT(ComponentType) \
ComponentFactory::Register<ComponentType>(#ComponentType);
DESTRUM_ENGINE_COMPONENTS(DESTRUM_REGISTER_COMPONENT)
ComponentFactory::Register<ComponentType>(#ComponentType);
DESTRUM_ENGINE_COMPONENTS(DESTRUM_REGISTER_COMPONENT)
#undef DESTRUM_REGISTER_COMPONENT
});
}
+273 -154
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@@ -3,13 +3,14 @@
#include <cmath>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <limits>
#include <optional>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <nlohmann/json.hpp>
#include <spdlog/spdlog.h>
#include <destrum/Scene/Scene.h>
#include <destrum/ObjectModel/Component.h>
@@ -20,12 +21,18 @@
#include <destrum/Components/Physics/Collider.h>
#include <destrum/Components/Physics/Rigidbody.h>
#include <destrum/FS/AssetFS.h>
#include <destrum/Graphics/Resources/PrimitiveMeshes.h>
#include <destrum/Serialization/ComponentFactory.h>
#include <destrum/Serialization/ComponentRegistry.h>
#include <destrum/Serialization/GlmJson.h>
using json = nlohmann::json;
namespace {
using ValidationError = std::optional<std::string>;
constexpr int CurrentSceneVersion = 2;
[[nodiscard]] bool IsFiniteNumber(const json& value) {
if (!value.is_number()) {
return false;
@@ -48,164 +55,221 @@ namespace {
return true;
}
[[nodiscard]] bool IsFiniteJson(const json& value) {
if (value.is_number()) {
return IsFiniteNumber(value);
// Returns the JSON path of the first NaN/Inf, nlohmann would write it as null
[[nodiscard]] std::optional<std::string> FindNonFinite(const json& value, const std::string& path) {
if (value.is_number_float()) {
if (!std::isfinite(value.get<double>())) {
return path;
}
return std::nullopt;
}
if (value.is_array()) {
for (const auto& element : value) {
if (!IsFiniteJson(element)) {
return false;
for (std::size_t i = 0; i < value.size(); ++i) {
if (auto bad = FindNonFinite(value.at(i), path + "[" + std::to_string(i) + "]")) {
return bad;
}
}
return true;
return std::nullopt;
}
if (value.is_object()) {
for (auto it = value.begin(); it != value.end(); ++it) {
if (!IsFiniteJson(it.value())) {
return false;
if (auto bad = FindNonFinite(it.value(), path + "." + it.key())) {
return bad;
}
}
return true;
}
return true;
return std::nullopt;
}
[[nodiscard]] bool ValidateTransform(const json& objectJson, int version) {
[[nodiscard]] std::string DescribeObject(std::size_t index, const json& objectJson) {
std::string description = "objects[" + std::to_string(index) + "]";
if (objectJson.is_object() && objectJson.contains("name") && objectJson.at("name").is_string()) {
description += " \"" + objectJson.at("name").get<std::string>() + "\"";
}
return description;
}
[[nodiscard]] ValidationError ValidateTransform(const json& objectJson, int version) {
if (!objectJson.contains("transform")) {
return true;
return std::nullopt;
}
const auto& transform = objectJson.at("transform");
if (!transform.is_object()) {
return false;
return "transform must be an object";
}
// Version 1 wrote an empty placeholder transform object.
if (version <= 1 && transform.empty()) {
return true;
return std::nullopt;
}
if (!transform.contains("position") || !transform.contains("rotation") ||
!transform.contains("scale")) {
return false;
for (const char* key : {"position", "rotation", "scale"}) {
if (!transform.contains(key)) {
return std::string{"transform is missing \""} + key + "\"";
}
}
if (!IsFiniteArray(transform.at("position"), 3) ||
!IsFiniteArray(transform.at("scale"), 3)) {
return false;
if (!IsFiniteArray(transform.at("position"), 3)) {
return "transform.position must be 3 finite numbers";
}
if (!IsFiniteArray(transform.at("scale"), 3)) {
return "transform.scale must be 3 finite numbers";
}
const auto& rotation = transform.at("rotation");
return IsFiniteArray(rotation, 3) || IsFiniteArray(rotation, 4);
if (!IsFiniteArray(rotation, 3) && !IsFiniteArray(rotation, 4)) {
return "transform.rotation must be 3 (euler) or 4 (quaternion) finite numbers";
}
return std::nullopt;
}
[[nodiscard]] bool ValidateSceneJson(const json& root) {
if (!root.is_object() || !root.contains("objects") || !root.at("objects").is_array()) {
return false;
[[nodiscard]] ValidationError ValidateComponents(const json& objectJson) {
if (!objectJson.contains("components")) {
return std::nullopt;
}
const auto& components = objectJson.at("components");
if (!components.is_array()) {
return "components must be an array";
}
for (std::size_t i = 0; i < components.size(); ++i) {
const auto& componentJson = components.at(i);
const std::string where = "components[" + std::to_string(i) + "]";
if (!componentJson.is_object() || !componentJson.contains("type") ||
!componentJson.at("type").is_string()) {
return where + " must be an object with a string \"type\"";
}
const std::string type = componentJson.at("type").get<std::string>();
const std::string named = where + " " + type;
if (componentJson.contains("enabled") && !componentJson.at("enabled").is_boolean()) {
return named + ": \"enabled\" must be a boolean";
}
if (componentJson.contains("data")) {
const auto& data = componentJson.at("data");
if (!data.is_object()) {
return named + ": \"data\" must be an object, got " + std::string{data.type_name()};
}
if (auto bad = FindNonFinite(data, "data")) {
return named + ": " + *bad + " is not a finite number";
}
}
if (!ComponentFactory::IsRegistered(type)) {
return named + ": unknown component type";
}
}
return std::nullopt;
}
[[nodiscard]] ValidationError ValidateSceneJson(const json& root) {
if (!root.is_object()) {
return "root must be an object";
}
if (!root.contains("objects") || !root.at("objects").is_array()) {
return "root must contain an \"objects\" array";
}
if (root.contains("name") && !root.at("name").is_string()) {
return false;
return "\"name\" must be a string";
}
int version = 1;
if (root.contains("version")) {
if (!root.at("version").is_number_integer()) {
return false;
return "\"version\" must be an integer";
}
version = root.at("version").get<int>();
if (version < 1 || version > 2) {
return false;
if (version < 1 || version > CurrentSceneVersion) {
return "unsupported scene version " + std::to_string(version);
}
}
if (root.contains("currentCamera") && !root.at("currentCamera").is_number_unsigned()) {
return "\"currentCamera\" must be an object id";
}
std::unordered_set<ObjectId> ids;
std::unordered_map<ObjectId, ObjectId> parents;
std::unordered_map<ObjectId, std::string> descriptions;
for (const auto& objectJson : root.at("objects")) {
if (!objectJson.is_object() || !objectJson.contains("id")) {
return false;
const auto& objects = root.at("objects");
for (std::size_t index = 0; index < objects.size(); ++index) {
const auto& objectJson = objects.at(index);
const std::string where = DescribeObject(index, objectJson);
if (!objectJson.is_object()) {
return where + " must be an object";
}
if (!objectJson.contains("id") || !objectJson.at("id").is_number_unsigned()) {
return where + " must have a non-negative integer \"id\"";
}
const ObjectId id = objectJson.at("id").get<ObjectId>();
if (id == InvalidObjectId ||
id >= std::numeric_limits<ObjectId>::max() - 1 ||
!ids.insert(id).second) {
return false;
if (id == InvalidObjectId || id >= std::numeric_limits<ObjectId>::max() - 1) {
return where + " uses reserved id " + std::to_string(id);
}
if (!ids.insert(id).second) {
return where + " reuses id " + std::to_string(id);
}
descriptions.emplace(id, where);
if (objectJson.contains("name") && !objectJson.at("name").is_string()) {
return false;
return where + ": \"name\" must be a string";
}
if (objectJson.contains("active") && !objectJson.at("active").is_boolean()) {
return false;
return where + ": \"active\" must be a boolean";
}
if (!ValidateTransform(objectJson, version)) {
return false;
if (auto error = ValidateTransform(objectJson, version)) {
return where + ": " + *error;
}
const ObjectId parent = objectJson.value("parent", InvalidObjectId);
ObjectId parent = InvalidObjectId;
if (objectJson.contains("parent")) {
if (!objectJson.at("parent").is_number_unsigned()) {
return where + ": \"parent\" must be an object id";
}
parent = objectJson.at("parent").get<ObjectId>();
}
if (parent == id) {
return false;
return where + " is its own parent";
}
parents.emplace(id, parent);
if (objectJson.contains("components")) {
const auto& components = objectJson.at("components");
if (!components.is_array()) {
return false;
}
for (const auto& componentJson : components) {
if (!componentJson.is_object() || !componentJson.contains("type") ||
!componentJson.at("type").is_string()) {
return false;
}
if (componentJson.contains("enabled") &&
!componentJson.at("enabled").is_boolean()) {
return false;
}
if (componentJson.contains("data") &&
(!componentJson.at("data").is_object() ||
!IsFiniteJson(componentJson.at("data")))) {
return false;
}
if (!ComponentFactory::IsRegistered(componentJson.at("type").get<std::string>())) {
return false;
}
}
if (auto error = ValidateComponents(objectJson)) {
return where + " " + *error;
}
}
for (const auto& [id, parent] : parents) {
if (parent != InvalidObjectId && !ids.contains(parent)) {
return false;
return descriptions.at(id) + " has missing parent id " + std::to_string(parent);
}
std::unordered_set<ObjectId> visited;
ObjectId current = id;
while (current != InvalidObjectId) {
if (!visited.insert(current).second) {
return false;
return descriptions.at(id) + " is part of a parent cycle";
}
const auto parentIt = parents.find(current);
if (parentIt == parents.end()) {
return false;
return descriptions.at(id) + " has missing ancestor id " + std::to_string(current);
}
current = parentIt->second;
}
}
return true;
return std::nullopt;
}
[[nodiscard]] bool AssetFileExists(const std::string& path) {
if (path.empty()) {
if (path.empty() || PrimitiveMeshes::IsPrimitiveKey(path)) {
return true;
}
@@ -225,8 +289,8 @@ namespace {
void ValidateAssetReferences(const json& root, const std::filesystem::path& scenePath) {
const auto report = [&](const std::string& objectName, const std::string& detail) {
std::cerr << "Scene asset warning (" << scenePath << "): " << objectName
<< " references \"" << detail << "\" which could not be found\n";
spdlog::warn("Scene asset warning ({}): {} references \"{}\" which could not be found",
scenePath.string(), objectName, detail);
};
for (const auto& objectJson : root.at("objects")) {
@@ -247,7 +311,10 @@ namespace {
const std::string cacheKey = data.at(key).get<std::string>();
if (cacheKey.empty()) continue;
const auto asset = AssetReference::fromCacheKey(cacheKey);
if (asset && !AssetFileExists(asset->path)) {
// Runtime-only keys like "BulbMaterial#2" are not file paths
const bool looksLikePath = asset &&
asset->path.find_first_of(":/\\") != std::string::npos;
if (looksLikePath && !AssetFileExists(asset->path)) {
report(objectName, cacheKey);
}
}
@@ -275,12 +342,44 @@ namespace {
}
}
}
[[nodiscard]] bool WriteFileAtomically(const std::filesystem::path& path, const std::string& contents) {
std::filesystem::path tempPath = path;
tempPath += ".tmp";
{
std::ofstream file(tempPath, std::ios::binary | std::ios::trunc);
if (!file.is_open()) {
spdlog::error("Failed to open scene file for writing: {}", tempPath.string());
return false;
}
file << contents;
file.flush();
if (!file.good()) {
spdlog::error("Failed to write scene file: {}", tempPath.string());
file.close();
std::error_code ignored;
std::filesystem::remove(tempPath, ignored);
return false;
}
}
std::error_code error;
std::filesystem::rename(tempPath, path, error);
if (error) {
spdlog::error("Failed to replace scene file {}: {}", path.string(), error.message());
std::error_code ignored;
std::filesystem::remove(tempPath, ignored);
return false;
}
return true;
}
}
bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
if (scene.IsIterating()) {
std::cerr << "Cannot save a scene during an update or render phase: "
<< scene.GetName() << '\n';
spdlog::error("Cannot save a scene during an update or render phase: {}", scene.GetName());
return false;
}
@@ -288,13 +387,12 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
try {
scene.CommitPendingAdditions();
} catch (const std::exception& exception) {
std::cerr << "Failed to commit scene additions before save: "
<< exception.what() << '\n';
spdlog::error("Failed to commit scene additions before save: {}", exception.what());
return false;
}
json root;
root["version"] = 2;
root["version"] = CurrentSceneVersion;
root["name"] = scene.GetName();
root["objects"] = json::array();
if (scene.m_CurrentCameraId != InvalidObjectId) {
@@ -302,9 +400,9 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
}
const SceneEnvironment& environment = scene.GetEnvironment();
root["environment"] = {
{"ambientColor", {environment.ambientColor.x, environment.ambientColor.y, environment.ambientColor.z}},
{"ambientColor", environment.ambientColor},
{"ambientIntensity", environment.ambientIntensity},
{"fogColor", {environment.fogColor.x, environment.fogColor.y, environment.fogColor.z}},
{"fogColor", environment.fogColor},
{"fogDensity", environment.fogDensity},
{"skyboxRotationSpeed", environment.skyboxRotationSpeed},
{"skyboxRotation", environment.skyboxRotation},
@@ -318,23 +416,19 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
const GameObject& object = *objectPtr;
if (object.GetComponent<Rigidbody>() != nullptr &&
object.GetComponent<Collider>() == nullptr) {
std::cerr << "Cannot save object with a Rigidbody but no Collider: "
<< object.GetName() << '\n';
spdlog::error("Cannot save object with a Rigidbody but no Collider: {}", object.GetName());
return false;
}
const Transform& transform = object.GetTransform();
const glm::vec3& position = transform.GetLocalPosition();
const glm::quat& rotation = transform.GetLocalRotation();
const glm::vec3& scale = transform.GetLocalScale();
json objectJson;
objectJson["id"] = object.GetId();
objectJson["name"] = object.GetName();
objectJson["active"] = object.IsActive();
objectJson["transform"] = {
{"position", {position.x, position.y, position.z}},
{"rotation", {rotation.x, rotation.y, rotation.z, rotation.w}},
{"scale", {scale.x, scale.y, scale.z}}
{"position", transform.GetLocalPosition()},
{"rotation", transform.GetLocalRotation()},
{"scale", transform.GetLocalScale()}
};
const Transform* parent = transform.GetParent();
@@ -351,51 +445,78 @@ bool SceneSerializer::Save(Scene& scene, const std::filesystem::path& path) {
}
const Component& component = *componentPtr;
json data;
try {
data = component.Serialize();
} catch (const std::exception& exception) {
spdlog::error("Failed to serialize {} on \"{}\": {}",
component.GetTypeName(), object.GetName(), exception.what());
return false;
}
if (data.is_null()) {
data = json::object();
}
if (auto bad = FindNonFinite(data, "data")) {
spdlog::error("Cannot save {} on \"{}\": {} is NaN or Inf",
component.GetTypeName(), object.GetName(), *bad);
return false;
}
objectJson["components"].push_back({
{"type", component.GetTypeName()},
{"enabled", component.isEnabled()},
{"data", component.Serialize()}
{"data", std::move(data)}
});
}
root["objects"].push_back(std::move(objectJson));
}
std::ofstream file(path);
if (!file.is_open()) {
std::cerr << "Failed to open scene file for writing: " << path << '\n';
if (auto bad = FindNonFinite(root, "scene")) {
spdlog::error("Cannot save scene \"{}\": {} is NaN or Inf", scene.GetName(), *bad);
return false;
}
file << root.dump(4);
if (!file.good()) {
std::cerr << "Failed to write scene file: " << path << '\n';
// Refuse to write anything Load would reject
if (auto error = ValidateSceneJson(root)) {
spdlog::error("Cannot save scene \"{}\", it would not load back: {}", scene.GetName(), *error);
return false;
}
return true;
std::string contents;
try {
contents = root.dump(4);
} catch (const std::exception& exception) {
spdlog::error("Failed to encode scene \"{}\": {}", scene.GetName(), exception.what());
return false;
}
return WriteFileAtomically(path, contents);
}
SceneSerializer::LoadResult SceneSerializer::LoadSceneFile(const std::filesystem::path& path) {
LoadResult result;
RegisterEngineComponents();
std::ifstream file(path);
if (!file.is_open()) {
result.errorMessage = "Failed to open scene file for reading: " + path.string();
std::cerr << result.errorMessage << '\n';
spdlog::error("{}", result.errorMessage);
return result;
}
try {
file >> result.root;
if (!ValidateSceneJson(result.root)) {
result.errorMessage = "Invalid scene data: " + path.string();
std::cerr << result.errorMessage << '\n';
return result;
}
} catch (const std::exception& exception) {
result.errorMessage = "Failed to parse scene file: " + std::string(exception.what());
std::cerr << result.errorMessage << '\n';
result.errorMessage = "Failed to parse scene file " + path.string() + ": " + exception.what();
spdlog::error("{}", result.errorMessage);
return result;
}
if (auto error = ValidateSceneJson(result.root)) {
result.errorMessage = "Invalid scene data in " + path.string() + ": " + *error;
spdlog::error("{}", result.errorMessage);
return result;
}
@@ -407,19 +528,17 @@ SceneSerializer::LoadResult SceneSerializer::LoadSceneFile(const std::filesystem
bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
std::function<void(float)> progressCallback) {
if (scene.IsIterating()) {
std::cerr << "Cannot load a scene during an update or render phase: "
<< scene.GetName() << '\n';
spdlog::error("Cannot load a scene during an update or render phase: {}", scene.GetName());
return false;
}
if (!result.success) {
std::cerr << "Cannot construct scene from a failed load result: "
<< result.errorMessage << '\n';
spdlog::error("Cannot construct scene from a failed load result: {}", result.errorMessage);
return false;
}
if (scene.IsBeingUnloaded()) {
std::cerr << "Cannot load a scene that is being unloaded: " << scene.GetName() << '\n';
spdlog::error("Cannot load a scene that is being unloaded: {}", scene.GetName());
return false;
}
@@ -436,6 +555,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
std::unordered_map<ObjectId, GameObject*> idMap;
std::vector<const json*> objectJsonList;
std::vector<GameObject*> registeredObjects;
std::string context = "scene";
try {
for (const auto& objectJson : root.at("objects")) {
@@ -465,42 +585,24 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
for (const json* objectJson : objectJsonList) {
const ObjectId id = objectJson->at("id").get<ObjectId>();
GameObject* object = idMap.at(id);
context = "\"" + object->GetName() + "\" transform";
if (objectJson->contains("transform") &&
!objectJson->at("transform").empty()) {
const auto& transformJson = objectJson->at("transform");
const auto& position = transformJson.at("position");
const auto& rotation = transformJson.at("rotation");
const auto& scale = transformJson.at("scale");
object->GetTransform().SetLocalPosition({
position.at(0).get<float>(),
position.at(1).get<float>(),
position.at(2).get<float>()
});
object->GetTransform().SetLocalPosition(transformJson.at("position").get<glm::vec3>());
if (rotation.size() == 4) {
object->GetTransform().SetLocalRotation({
rotation.at(3).get<float>(),
rotation.at(0).get<float>(),
rotation.at(1).get<float>(),
rotation.at(2).get<float>()
});
object->GetTransform().SetLocalRotation(rotation.get<glm::quat>());
} else {
// Version 1 scene files used three Euler angles in
// degrees. Continue reading that format safely.
object->GetTransform().SetLocalRotation({
rotation.at(0).get<float>(),
rotation.at(1).get<float>(),
rotation.at(2).get<float>()
});
object->GetTransform().SetLocalRotation(rotation.get<glm::vec3>());
}
object->GetTransform().SetLocalScale({
scale.at(0).get<float>(),
scale.at(1).get<float>(),
scale.at(2).get<float>()
});
object->GetTransform().SetLocalScale(transformJson.at("scale").get<glm::vec3>());
}
const ObjectId parentId = objectJson->value("parent", InvalidObjectId);
@@ -519,9 +621,10 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
for (const auto& componentJson : objectJson->at("components")) {
const std::string type = componentJson.at("type").get<std::string>();
context = type + " on \"" + object->GetName() + "\"";
Component* component = ComponentFactory::Create(type, *object);
if (component == nullptr) {
throw std::runtime_error("Unknown component type: " + type);
throw std::runtime_error("unknown component type");
}
component->SetEnabled(componentJson.value("enabled", true));
@@ -540,6 +643,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
for (const auto& componentPtr : objectPtr->GetComponents()) {
if (componentPtr) {
context = componentPtr->GetTypeName() + " on \"" + objectPtr->GetName() + "\" references";
componentPtr->ResolveReferences(idMap);
}
}
@@ -552,10 +656,10 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
// its physics state can remain intact.
for (const auto& objectPtr : stagingScene.GetObjects()) {
if (objectPtr) {
context = "\"" + objectPtr->GetName() + "\" physics";
if (objectPtr->GetComponent<Rigidbody>() != nullptr &&
objectPtr->GetComponent<Collider>() == nullptr) {
throw std::runtime_error(
"Rigidbody requires a collider on object " + objectPtr->GetName());
throw std::runtime_error("Rigidbody requires a collider");
}
scene.GetPhysics().RegisterGameObject(*objectPtr);
registeredObjects.push_back(objectPtr.get());
@@ -564,7 +668,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
if (progressCallback) progressCallback(0.8f);
} catch (const std::exception& exception) {
std::cerr << "Failed to load scene: " << exception.what() << '\n';
spdlog::error("Failed to load scene ({}): {}", context, exception.what());
for (GameObject* object : registeredObjects) {
if (object != nullptr) {
scene.GetPhysics().UnregisterGameObject(*object);
@@ -574,6 +678,7 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
return false;
}
const bool bindingsWereLoaded = scene.m_bindingsLoaded;
scene.UnloadBindings();
scene.RemoveAll();
scene.m_objects = std::move(stagingScene.m_objects);
@@ -581,23 +686,29 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
if (root.contains("name")) {
scene.m_name = root.at("name").get<std::string>();
}
scene.m_SelectedObjectId = InvalidObjectId;
scene.m_CurrentCameraId = root.value("currentCamera", InvalidObjectId);
if (scene.m_CurrentCameraId != InvalidObjectId && !idMap.contains(scene.m_CurrentCameraId)) {
spdlog::warn("Scene \"{}\" current camera id {} does not exist, ignoring it",
scene.m_name, scene.m_CurrentCameraId);
scene.m_CurrentCameraId = InvalidObjectId;
}
scene.m_Environment = SceneEnvironment{};
if (root.contains("environment") && root.at("environment").is_object()) {
const auto& data = root.at("environment");
SceneEnvironment& environment = scene.m_Environment;
const auto readColor = [&data](const char* key, glm::vec3& color) {
if (data.contains(key) && data.at(key).is_array() && data.at(key).size() == 3) {
const auto& value = data.at(key);
color = {value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()};
}
};
readColor("ambientColor", environment.ambientColor);
environment.ambientIntensity = data.value("ambientIntensity", environment.ambientIntensity);
readColor("fogColor", environment.fogColor);
environment.fogDensity = data.value("fogDensity", environment.fogDensity);
environment.skyboxRotationSpeed = data.value("skyboxRotationSpeed", environment.skyboxRotationSpeed);
environment.skyboxRotation = data.value("skyboxRotation", environment.skyboxRotation);
try {
environment.ambientColor = data.value("ambientColor", environment.ambientColor);
environment.ambientIntensity = data.value("ambientIntensity", environment.ambientIntensity);
environment.fogColor = data.value("fogColor", environment.fogColor);
environment.fogDensity = data.value("fogDensity", environment.fogDensity);
environment.skyboxRotationSpeed = data.value("skyboxRotationSpeed", environment.skyboxRotationSpeed);
environment.skyboxRotation = data.value("skyboxRotation", environment.skyboxRotation);
} catch (const std::exception& exception) {
spdlog::warn("Scene \"{}\" has invalid environment settings, using defaults: {}",
scene.m_name, exception.what());
environment = SceneEnvironment{};
}
}
if (progressCallback) progressCallback(0.9f);
@@ -613,6 +724,14 @@ bool SceneSerializer::ConstructScene(Scene& scene, LoadResult& result,
}
}
if (bindingsWereLoaded) {
try {
scene.LoadBindings();
} catch (const std::exception& exception) {
spdlog::error("Scene \"{}\" loaded but its bindings failed: {}", scene.m_name, exception.what());
}
}
if (progressCallback) progressCallback(1.0f);
return true;
}