feat: basic shadow map + renderdoc labels
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@@ -33,7 +33,12 @@ layout (buffer_reference, scalar) readonly buffer SceneDataBuffer {
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uint numLights;
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uint tileCountX;
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uint debugLightHeatmap;
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// directional shadows
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uint shadowMapId;
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float shadowNormalOffset;
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uint padding;
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mat4 lightViewProj;
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} sceneDataBuffer;
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#endif // SCENE_DATA_GLSL
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